Roblox

Roblox (often stylized in all caps as ROBLOX, and formerly stylized as RŌBLOX) is an online game platform and game creation system that allows users to program games and play games created by other users. Founded by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games of multiple genres coded in the programming language Lua. For most of Roblox 's history, it was relatively small, both as a platform and a company, due to both co-founder Baszucki's lack of interest in press coverage and it being "lost among the crowd" in a large number of platforms released around the same time. Roblox began to grow rapidly in the second half of the 2010s, and this growth has been accentuated by the COVID-19 pandemic. It continues

Roblox is free-to-play, with in-game purchases available through a virtual currency called "Robux". As of August 2020, Roblox has over 164 million monthly active users, with it being played by over half of all children aged under 16 in the United States. Roblox has received generally positive reviews from critics. It is the seventh game to be adapted by GameToons.

History
From December 2003 to January 2004, Roblox went through multiple different names, such as GoBlocks and DynaBlocks, with their domain changing respectively multiple times in the short time frame. "Roblox" became the final name choice, and was finalized on January 30, 2004.

From 2004 to February 2005, Roblox underwent alpha testing. Following that, Roblox went into beta testing until September 2006. Roblox was then fully released to everyone with multiplayer games, and would gradually receive new updates and features over the years to shape it into what the platform is today.

A few pivotal changes mark key points in Roblox history including the addition of Tickets as a currency and premium Builder's Club service in 2007; the first bundles (then called "packages") in 2010; the beginning of mobile support in 2012; the removal of Tickets in 2016; the implementation of user-generated catalog content in 2019; and the cessation of Easter egg hunts in 2020, among other things. For its early history, approximately 2006-2016, Roblox billed itself as a virtual construction toy akin to LEGO or Mega Construx. Hence the brick-built aesthetic of early games and the blocky player avatars. The platform rebranded itself from about 2016 onward as a more serious developer-focused game creation software, such as with its Developer Hub and partnership programs.