GameToons Gaming/Abilities

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This is a list of all the abilities featured in GameToons Gaming mods, and goes over them in detail.

Predator Mod
In this mod, The Impostor has three extra abilities.


 * CAMO (Impostor) - The Impostor turns invisible briefly.
 * DASH (Impostor) - The Impostor's speed briefly increases.
 * VISION (Impostor) - The Impostor can see their entire screen using heat vision.

Novisor Mod
In this mod, The Impostor has three extra abilities.


 * CHANT (Impostor) - Crewmates are briefly unable to move.
 * HAUNT (Impostor) - The Impostor turns invisible briefly.
 * PHASE (Impostor) - The Impostor can phase through solid objects such as walls briefly.

Mr. Cheese Mod
In this mod, The Impostor has three extra abilities.


 * BOMB (Impostor) - The Impostor places a cheese slice where they are standing. If a Crewmate steps on the slice, it explodes and they die.
 * CUT THE CHEESE (Impostor) - The Impostor creates a fart cloud near where they are standing. If a Crewmate touches the fart cloud, they die.
 * MOLD (Impostor) - The Impostor briefly shapeshifts into another player.

Plague Doctor Mod
In this mod, the Impostor has 2 extra abilities. However, Crewmates only have 3 short tasks.


 * THE CURE (Impostor) - The Impostor throws a potion, creating a poison cloud that spreads slightly. If a Crewmate touches the cloud, they die.
 * RISE (Impostor) - The Impostor revives a dead Crewmate as a zombie who swaps sides.

FBI Mod
In this mod, The Impostor has three extra abilities:


 * GUN (Impostor) - The Impostor can aim a pistol and shoot insta-kill bullets with no cooldown. Crewmates cannot see the pistol but they can see the bullets.
 * FBI OPEN UP! (Impostor) - The Impostor can phase through locked doors.
 * CAMS (Impostor) - The Impostor can use the security cameras from anywhere on the map.

Boss Monster Mod
In this mod, The Impostor can turn into a monster, gaining three abilities:


 * TRANSFORM (Impostor) - This is used to become the Monster.
 * SKEWER (Monster) - The Monster fires a skewer that kills a Crewmate if they are hit.
 * TELEPORT (Monster) - The Monster can leap to anywhere on the map.
 * SCREECH (Monster) - The Monster roars, stunning nearby Crewmates.

Genie Mod
The Impostor can turn into a genie to get extra abilities:


 * POOF! (Impostor) - The Impostor uses this to turn into the genie.
 * ZAP! (Genie) - The genie fires a lightning bolt that kills any Crewmates hit.
 * TA-DA! (Genie) - The genie sucks a Crewmate into a lamp, killing them and removing their body.
 * ALACKEZAM! (Genie) - The genie teleports anywhere on the map.

Fat Mod
The Impostor has 3 extra abilities:


 * ROLL (Impostor) - The Impostor rolls for 15 seconds. While rolling, they move faster and if they hit a Crewmate, the Crewmate is killed.
 * EAT (Impostor) - The Impostor eats a Crewmate, killing them and destroying their body.
 * BURP (Impostor) - The Impostor burps, stunning nearby Crewmates.

Five Nights at Freddy's Mod
The Impostor can turn into Freddy Fazbear. As Freddy, they can kill and have 1 extra ability. There are no tasks - instead, the Crewmates must survive until 6 AM.


 * SHOWTIME! (Impostor) - The Impostor uses this to turn into Freddy.
 * PIZZA WHEEL (Freddy) - Freddy throws 3 pizza wheels in front of him, which kill Crewmates if they hit them.

Giant Squid Mod
The Impostor can flood the map to transform into a giant squid, gaining abilities:


 * SUBMERGE (Impostor) - This is used to flood the map.
 * DARK DEPTHS (Squid) - The squid can dive into the water and re-surface anywhere on the map. If it re-surfaces under a Crewmate, they die.
 * INK (Squid) - The squid covers a Crewmate's screen in ink, blinding them.
 * DRAG (Squid) - While in a vent, the squid can stick a tentacle out of the venty and swing it around. If a Crewmate touches the tentacle, they die.

Spongebob Mod
The Impostor can turn into Spongebob to gain abilities:


 * I'M READY! (Impostor) - This is used to turn into Spongebob.
 * THE HOOKS! (Spongebob) - Spongebob places a fishing hook where he is standing. If a Crewmate gets too close, they are pulled up and killed.
 * ORDER UP! (Spongebob) - Spongebob flings a Krabby Patty with his spatula, killing anyone hit.

Herobrine Mod
The Impostor can turn into Herobrine to gain abilities:


 * SUMMON (Impostor) - This is used to turn into Herobrine.
 * STARE (Herobrine) - Herobrine fires an eye beam that kills any Crewmates it hits.
 * STALK (Herobrine) - Herobrine can teleport to a Crewmate.
 * FOG (Herobrine) - This blinds the Crewmates briefly.

Godzilla vs. Kong Mod
There are 2 Impostors: one can turn into Godzilla, the other into Kong. Both have extra abilites.


 * KING OF THE MONSTERS (Godzilla Impostor) - This is used to turn into Godzilla and back.
 * ATOMIC BREATH (Godzilla) - Godzilla fires a laser beam from his mouth that kills Crewmates upon contact.
 * NUCLEAR WARNING (Godzilla) - Godzilla roars, stunning nearby Crewmates.
 * UNLEASH THE BEAST! (Kong Impostor) - This is used to turn into Kong and back.
 * AXE THROW (Kong) - Kong throws a giant axe, killing any Crewmates hit.
 * ALL HAIL THE KING! (Kong) - Kong roars, stunning nearby Crewmates.

Thicc Mod
The Impostor cannot vent, but has extra abilities:


 * THUNDER THIGHS (Impostor) - The Impostor can send down a lightning strike anywhere on the map, killing anyone hit.
 * HOURGLASS FIGURE (Impostor) - This speeds up all of The Impostor's cooldowns briefly.
 * BOOTY BOUNCE (Impostor) - The Impostor jumps up and slams down, killing any Crewmates too close upon impact.

Friday Night Funkin' Mod
The Impostor has extra abilities:


 * MIC TOSS (Impostor) - The Impostor throws a microphone that boomerangs back, killing anyone hit.
 * HIGH NOTE (Impostor) - The Impostor sends out musical notes in a short radius around them, killing anyone hit.
 * BOOMBOX (Impostor) - The Impostor can place a boombox anywhere on the map, slowing down anyone near it.

Yandere Mod
The Impostor has extra abilities:


 * KNIFE (Impostor) - The Impostor throws a knife, killing anyone hit.
 * STALK (Impostor) - The Impostor hides in a prop bush, turning them invisible briefly.
 * DRAG (Impostor) - The Impostor can drag bodies.
 * FURNACE (Impostor) - The Impostor can drag a body to a furnace on the map and destroy it.

However, there is a new role - the Senpai. The Senpai is a Crewmate, but if they are ejected, The Impostor dies from heartbreak and the Crewmates win.

Mummy Mod
The Impostor can turn into a mummy. As a mummy, they gain 3 abilities:


 * MUMMIFY (Impostor) - This is used to become the mummy.
 * WRAP (Mummy) - This makes a Crewmate look like the mummy.
 * SANDSTORM (Mummy) - This briefly blinds and slows down the Crewmates.
 * SARCOPHAGUS (Mummy) - The mummy places a sarcophagus that links to the vents.

Patrick Mod
The Impostor can turn into Patrick to gain abilities:


 * NO, THIS IS PATRICK! (Impostor) - This is used to turn into Patrick.
 * GOOBER STOMP (Patrick) - Patrick sends a Goober Stomp down anywhere on the map, killing any Crewmates hit.
 * MAYO (Patrick) - Patrick covers a Crewmate's screen in mayonnaise, blinding them.
 * BUBBLE BLOWER (Patrick) - Patrick blows a swarm of bubbles in front of him. They are tiny, but kill on contact.
 * ROCKY (Patrick) - Patrick sends out Rocky, who kills on contact. Rocky is slow but locks on.

Shrek Mod
The Impostor can turn into Shrek to gain abilities:


 * ALL-STAR (Impostor) - This is used to turn into Shrek.
 * DONKEY TIME (Shrek) - Shrek and Donkey spin to create a tornado. While spinning, they move faster and kill any Crewmates they touch.
 * SOME...BODY! (Shrek) - Shrek teleports anywhere on the map.
 * DRAGON BREATH (Shrek) - Shrek can make Dragon shoot a fireball anywhere on the map, killing anyone it hits.

Scary Clown Mod
The Impostor can turn into a clown to gain abilities:


 * CLOWNIN' AROUND (Impostor) - This is used to turn into the clown.
 * CAR (Clown) - The clown gets in a car. While driving, they move faster and kill any Crewmates they touch.
 * BALLOON (Clown) - The clown places a balloon where they are standing. If a Crewmate gets too close, they are pulled up and killed.
 * LURE (Clown) - This kills a Crewmate and hides their body while the clown is in a vent.

Pet Mod
The Impostor can turn into a dog to gain abilties. However, Crewmates can throw tennis balls to make the dog run where the ball was thrown.


 * WHO LET THE DOGS OUT? (Impostor) - This is used to become the dog.
 * CUTENESS OVERLOAD (Dog) - This makes nearby Crewmates unable to move briefly.
 * SIC' EM! (Dog) - The dog pounces forward, killing anyone it hits.
 * PLAY DEAD! (Dog) - The dog disguises themselves as a body that cannot be reported.
 * FETCH! (Crewmate) - This is used to throw the tennis ball.

Hatsune Miku Mod
The Impostor can turn into Hatsune Miku to gain abilites:


 * ACTIVATE HOLOGRAM (Impostor) - This is used to become Hatsune Miku.
 * DIVA BEAM (Hatsune Miku) - Hatsune Miku fires a beam of musical notes, killing anyone hit.
 * LEEK WHACK (Hatsune Miku) - Hatsune Miku swings her leek in front of her, killing anyone hit.
 * OPENING NIGHT (Hatsune Miku) - Hatsune Miku gathers all of the Crewmates in a specific spot (e.g. Reactor for The Skeld) for a concert. When done, everyone's appearances are briefly scrambled.

Bee Mod
The Impostor can turn into a bee to gain abilities:


 * BEE YOURSELF (Impostor) - This is used to become the bee.
 * BUZZ OFF! (Bee) - The bee turns into a swarm of bees briefly. As the swarm, they move faster and kill any Crewmates they touch.
 * HONEY (Bee) - The bee throws a bottle of honey that smashes and creates a puddle of honey. If a Crewmate steps in the honey, they cannot move briefly.
 * STINGER (Bee) - The bee fires their stinger, killing anyone hit.

"Honey" and "Stinger" have limited uses, so the bee must use a beehive at spawn to restock.

Squidward Mod
The Impostor can turn into Squidward to gain abilities:


 * OH BOY... (Impostor) - This is used to become Squidward.
 * REEF BLOWER (Squidward) - Squidward can suck Crewmates into his reef blower, which kills them. He can then fire their body as a projectile that kills anyone hit.
 * KRACKATOA (Squidward) - Squidward fires a magma blast anywhere on the map, killing anyone hit.
 * CLARINET (Squidward) - Squidward plays on his clarinet, stunning nearby Crewmates.

One-Color Hide & Seek Mod
This is basically Hide & Seek, but the map is super colorful so players must hide near walls and props that are their own color.

Voodoo Doll Mod
The Impostor can take out a voodoo doll to gain abilities.


 * VOODOO DOLL (Impostor) - This is used to take out the voodoo doll.
 * BURN/DROWN/ELECTROCUTE (Impostor + Doll) - The Impostor can collect toasters, candles and basins around the map and use them to burn/drown/electrocute a Crewmate, killing them.
 * PUT A PIN IN IT (Impostor +Doll) - The Impostor throws a large pin that kills anyone hit.
 * TAKE CONTROL (Impostor + Doll) - The Impostor controls another player briefly.

Bloody Mary Mod
The Impostor can turn into Bloody Mary to gain abilties:


 * BLOODY MARY BLOODY MARY BLOODY MARY (Impostor) - This is used to become Bloody Mary.
 * LOOKING GLASS (Bloody Mary) - Instead of using the vents, Bloody Mary can teleport to mirrors around the map.
 * SHATTER (Bloody Mary) - Bloody Mary shatters a Crewmate, killing them and destroying their body.
 * SHARDS (Bloody Mary) - Bloody Mary throws glass shards in 4 directions, killing anyone hit.
 * POSSESSION (Bloody Mary) - Bloody Mary controls another player briefly.

Mother Mod
The Impostor can turn into a mom to gain abilities:


 * #1 MOM (Impostor) - This is used to become the mom.
 * BABALITY (Mom) - This turns nearby Crewmates into babies briefly, slowing them down.
 * MOM'S PURSE (Mom) - The mom swings a purse in front of her, killing anyone hit.
 * GROUNDED (Mom) - If a Crewmate is a baby, this locks them in a nursery briefly.

Granny Mod
The Impostor is Granny. Crewmates spawn somewhere on the map while Granny starts at the normal spawn. To win, the Crewmates must find a key somewhere on the map and use it to unlock the exit to the map. Granny has to kill all of the Crewmates before they do this and has 2 abilities:


 * KNOCKOUT (Granny) - Granny hits a Crewmate with a baseball bat, knocking them out and sending them back to the spawn.
 * BEAR TRAP (Granny) - Granny places a bear trap where she is standing. If a Crewmate steps in it, they are trapped briefly.

Sky Mod
The Impostor can turn into Sky to gain abilities:


 * BOYFRIEND STEALER (Impostor) - This is used to become Sky.
 * SING-OFF (Sky) - Sky fires a beam of Friday Night Funkin' notes, killing anyone hit.
 * DANCE PARTY (Sky) - Sky gathers all of the Crewmates in a specific spot (e.g. Reactor for The Skeld) for a concert. When done, everyone's appearances are briefly scrambled.
 * LOVE SONG (Sky) - Sky sends out musical notes around her, stunning nearby Crewmates.
 * BAD BREAKUP (Sky) - Sky fires a beam of dark energy anywhere on the map, killing anyone hit.

Carnage Mod
The Impostor can turn into Carnage to gain abilities:


 * LET THERE BE CARNAGE (Impostor) - This is used to become Carnage.
 * BIG SLASHER (Carnage) - This replaces "Kill" as Carnage.
 * MAXIMUM CARNAGE (Carnage) - Carnage begins swimming briefly. While swimming, they move faster and kill upon contact.
 * SHAPESHIFT (Carnage) - Carnage shapeshifts into another player briefly.

Sky vs. Boyfriend Mod
There are two Impostors. One is Boyfriend and has all of the abilities from the Friday Night Funkin' Mod, while the other is Sky and has all the abilities from the Sky Mod.

Cartoon Cat Mod
The Impostor can turn into Cartoon Cat to gain abilities:


 * TRANSFORM (Impostor) - This is used to become Cartoon Cat.
 * BONK (Cartoon Cat) - Cartoon Cat hits a Crewmate with a hammer, crushing them briefly.
 * DEVOUR (Cartoon Cat) - Cartoon Cat eats a Crewmate, killing them. He can then spit their body out as a projectile that kills anyone it hits.
 * SHAPESHIFT (Cartoon Cat) - Cartoon Cat shapeshifts into another player briefly.
 * SPLAT (Cartoon Cat) - Cartoon Cat covers everyone's screens in ink, blinding them briefly.

Shy Guy Mod
The Impostor can turn into Shy Guy. Shy Guy is slower but gains abilities:


 * DON'T BE SHY... (Impostor) - This is used to become Shy Guy.
 * FREAKOUT (Shy Guy) - If a Crewmate is doing a task, The Impostor can use this to turn into Shy Guy and charge at them.
 * CHOMP (Shy Guy) - Shy Guy eats a Crewmate, killing them and destroying their body.
 * CHARGE (Shy Guy) - Shy Guy charges, making them faster.
 * CRY (Shy Guy) - Shy Guy sobs, creating a puddle of tears on the ground. If a Crewmate steps in the puddle, they slip and fall over for a bit.

Dream Mod
The Impostor is Dream. Dream has to finish all of his tasks to earn diamonds while being hunted by the Crewmates. If Dream gets all 5 diamonds, he wins. Dream has 5 hearts and the Crewmates must use Bows to shoot him, lowering his health. If Dream runs out of health, the Crewmates win.


 * SPEEDRUN (Dream) - Dream gets a brief speed boost.
 * WEB (Dream) - Dream places a Web on the ground. Crewmates are slowed down when standing in the Web.
 * INSTALLED "MODS" (Dream) - Dream can phase through walls briefly.
 * ENDER PEARL (Dream) - Dream throws an Ender Pearl that lets him teleport a short distance.
 * DROP_FRAME (Dream) - This teleports all of the Crewmates to random places on the map.

Loki Mod
The Impostor can turn into Loki to gain abilities:


 * GOD OF MISCHIEF (Impostor) - This is used to become Loki.
 * TESSERACT (Loki) - Loki can teleport anywhere on the map.
 * POLYMORPH (Loki) - This turns nearby Crewmates into chickens briefly.
 * ANCIENT WINTERS (Loki) - Loki freezes a Crewmate. After 10 seconds the Crewmate will die.
 * SCEPTER (Loki) - Loki can mind control another player.

Dog Mod
The Impostor is Cheddar. Cheddar has to finish all of his tasks to earn treats while being hunted by the Crewmates. If Cheddar gets all 5 treats, he wins. Cheddar has 5 lives and Crewmates must shoot him with spray bottles to lower his health. If Cheddar runs out of lives, the Crewmates win.


 * FETCH (Cheddar) - Cheddar throws a tennis ball that lets him teleport short distances.
 * SO CUTE (Cheddar) - Cheddar becomes invincible briefly.
 * ZOOMIES (Cheddar) - Cheddar gets a brief speed boost.
 * POUNCE (Cheddar) - Cheddar pounces, knocking a Crewmate over briefly.

Sans Mod
The Impostor is Sans. Crewmates have 50 health but this goes down as they take damage, and if it reaches 0 they die. To win, Crewmates must attack Sans until he eventually gets hit and is killed instantly.


 * BAD TIME (Sans) - Sans traps a Crewmate in a Bullet Board and slams them against the walls briefly, dealing 9 damage.
 * WHOOPEE CUSHION (Sans) - Sans places a whoopee cushion where he is standing. If a Crewmate steps on it, they take damage.
 * GASTER BLASTER (Sans) - Sans fires a short beam from a Gaster Blaster, dealing 5 damage to anyone hit.
 * MEGALOVANIA (Sans) - Sans activates his special attack for 20 seconds. While active, giant bones will drift across the map while giant Gaster Blasters fires beams all over the map. Each obstacle deals 5 damage.
 * FIGHT (Crewmate) - This is used to attack Sans. Sans will dodge 22 attacks automatically before being hit.

Monika Mod
The Impostor is Monika. They have some extra abilities.


 * SNAP (Monika) - Monika snaps a Crewmate's neck, killing them.
 * JUST MONIKA (Monika) - Glitching Monika sprites appear on the Crewmate's screens, making it harder for them to see.
 * DID I SCARE YOU? (Monika) - Monika jumpscares nearby Crewmates.
 * DELETE (Monika) - Monika deletes a killed Crewmate, removing them from the game.

BTS Mod
This is a battle royale. All players have 200 health, and if they reach 0 health they die. Everyone has some attacks based on the K-Pop music genre, and the last player still alive wins. NOTE: Everyone can use the vents.


 * BTS MEAL - The player fires a beam of BTS chicken nuggets, each one dealing 1 damage.
 * DYNAMITE - The player dances briefly, causing meteors to fall from the sky as they dance. Meteors deal 4 damage.
 * MIC DROP - The player dances briefly, sending out musical notes in 8 directions as they dance. Each note deals 3 damage.
 * BUTTER - The player dances briefly, creating pools of butter near them. If someone steps in the butter, they are slowed down briefly.

Rainbow Mod
This is similar to the One-Color Hide & Seek Mod, but The Impostor is rainbow.


 * RAINBOW (Impostor) - This changes all of the Crewmate's colors.

MrBeast Mod
The Impostor is MrBeast. Crewmates must finish tasks to earn money, and the first to reach $10,000 wins. However, if 10 minutes goes by and nobody has reached this milestone, MrBeast wins. MrBeast has some abilities he can use to empty the Crewmate's wallets.


 * MRBEAST BURGER (MrBeast) - MrBeast throws a burger. If a Crewmate is hit, they eat the burger and drop $200. The Crewmate also becomes fat briefly, slowing them down.
 * MONEY SHOWER (MrBeast) - Flaming dollar bills fall from the sky for 20 seconds. If a Crewmate is hit by a bill, they drop $200.
 * SOLITARY CONFINEMENT (MrBeast) - This locks a Crewmate in a cage briefly and makes them drop $400.
 * MERCH SALE (MrBeast) - MrBeast drops a pile of merch anywhere on the map. If a Crewmate is hit, they are squashed briefly and drop $500.
 * GIVEAWAY (MrBeast) - This makes money appear around MrBeast, in case he feels nice.

Tricky Mod
The Impostor is Tricky. Crewmates have 100 health but this goes down as they take damage, and if they run out of health they die. As Tricky's bar fills, he changes phases and gains abilities. To win, the Crewmates have to finish their tasks to get the "Funk Cannon".


 * First Form: Tricky is normal.
 * Second Form: When Tricky's bar is half-full, he removes his mask.
 * Final Form: When Tricky's bar is full, he becomes Hellclown Tricky.


 * WHACK (Tricky) - Tricky swings his stop sign in front of him, dealing 5 damage.
 * SPAM (Tricky) - Tricky fires a beam of red Friday Night Funkin' notes, each one dealing 1 damage.
 * TIE UP (Tricky) - Tricky ties a Crewmate up, immobilizing them briefly.
 * CLOWN KILLS YOU!!! (Tricky) - Tricky must be in his second phase to use this. Fireballs fall from the sky for 20 seconds, each one dealing 2 damage.
 * IT'S TIME TO STOP (Tricky) - Tricky must be in his final phase to use this. Stop signs appear all over the Crewmate's screens, hindering their vision.
 * FUNK CANNON (Crewmate) - Crewmates get this once all of their tasks are finished, and it is required to defeat Tricky.

Daddy Mod
The Impostor can turn into a dad to gain some abilities. However, once their meter fills up, they become Super Dad and gain more abilities.


 * DADDY'S HOME (Impostor) - This is used to become the dad.
 * GET A JOB (Dad) - The dad throws a job application form that kills anyone it hits.
 * BLAME THE DOG (Dad) - The dad farts, creating a fart cloud behind him. If a Crewmate is hit, they faint briefly.
 * GROUNDED (Dad) - The dad locks a Crewmate in a nursery briefly.
 * KISS THE COOK (Dad) - The dad must be Super Dad to use this. He cooks a Crewmate on a barbecue, killing them.
 * LECTURE (Dad) - The dad must be Super Dad to use this. He begins lecturing, sending out boring sound waves left and right. If any Crewmates are hit, they fall asleep briefly.

TikTok Mod
The Impostor can take out a phone to gain some abilities.


 * LOG ON (Impostor) - This is used to take out and put away the phone.
 * SPEED (Impostor) - The Impostor selects a Crewmate. They can then fiddle with their running speed briefly.
 * DUET (Impostor) - The Impostor selects two players. They are brought to spawn and must compete, either by telling a joke, dancing or singing. The others then vote on who won. The loser dies.
 * DANCE (Impostor) - The Impostor selects a Crewmate.
 * PAPARAZZI (Impostor) - The Impostor selects a Crewmate. The Crewmate is surrounded by a ring of paparazzi that start autographing them. Eventually, the Crewmate will be killed, leaving a magazine with their face on it instead of a body.

McDonalds Mod
The Impostor is Ronald McDonald. Crewmates have a fatness meter that fills as they are attacked. As it rises, they become fatter and fatter, and if their meter reaches 100% they explode, firing food in 8 directions, and die. As Ronald's bar fills up, his appearance changes and his abilities get stronger. To win, the Crewmates must finish their tasks to become Burger King. NOTE: Vents are replaced with ball pits and Crewmates can use them.)


 * First Form: Ronald is normal.
 * Second Form: When half of Ronald's bar is full, he becomes scruffier.
 * Final Form: When Ronald's bar is full, he reverts to his monster form.


 * I'M LOVIN' IT (Ronald) - In his first phase, Ronald flings a burger with a spatula that gives +3% fatness. In his second phase, he fires a beam of chicken nuggets, each nugget adding 1% fatness. In his final phase, the nuggets are covered in sauce and add +2% fatness.
 * FRY SKEWER (Ronald) - Ronald creates a line of fry skewers in front of him that add +5% fatness if a Crewmate touches them. In his second phase, he also creates a second line behind him. In his final phase, it also makes fry skewers pop up all over the map.
 * MCFLURRY (Ronald) - In Ronald's first and second phases, this is simply a popup. In his final phase, Oreos and snowflakes fall from the sky for 20 seconds, each one adding 2% fatness.
 * SUPERSIZE ME (Ronald) - Ronald must be in his second phase to use this. He becomes bigger, getting a brief speed boost.

Garcello Mod
The Impostor is Garcello. Crewmates have 100 health which goes down as they take damage, and if they run out of health they die. To win, the Crewmates must finish their tasks to first get "Smoking Kills", then the rest of their tasks for a Proton Pack.


 * First Form: Garcello is normal.
 * Final Form: When Garcello is hit by "Smoking Kills", he becomes a ghost.


 * HEADACHE (Garcello) - Garcello fires a beam of smoke puffs, each one dealing 1 damage.
 * NERVES (Garcello) - A smoke cloud appears over Garcello, allowing him to shoot Friday Night Funkin' notes in any direction briefly. Each note deals 5 damage.
 * TIGHT BARS (Garcello) - Garcello wraps a Crewmate in smoky ropes, immobilizing them briefly.
 * RELEASE (Garcello) - Garcello creates puffs of smoke that drift in specific directions. Each puff deals 3 damage.
 * GHOST MCDONALDS (Garcello) - Garcello must be in his final phase to use this. It sends a Crewmate to a minigame. In the minigame, they are in the Ghost McDonalds and must dodge ghostly fry skewers popping up all over the room, each one dealing 1 damage.
 * FADING (Garcello) - Garcello must be in his final phase to use this. He can teleport anywhere on the map.
 * SMOKING KILLS (Crewmate) - Crewmates get this once half their tasks are done, and it shoots a no-smoking sign. If Garcello is hit, he will enter his final phase.
 * PROTON PACK (Crewmate) - Crewmates get this once all their tasks are done, and is required to defeat Garcello. However, he must be in his final phase.

Monika vs. Boyfriend Mod
The Impostor is Monika, while one player is Boyfriend. Crewmates have 100 health which goes down as they take damage, and if they run out of health they are deleted and die. Boyfriend cannot be killed and has some abilites that they can use to help the Crewmates. As the Crewmates complete tasks, Boyfriend can use the "Funk Cannon" to damage her. However, this also gives Monika new powers. For the Crewmates to win, Boyfriend must hit Monika with 3 Funk Cannons to delete her.


 * First Form: Monika is normal.
 * Second Form: When Monika is hit by 1 Funk Cannon, she begins glitching.
 * Final Form: When Monika is hit by 2 Funk Cannons, her appearance changes to reflect her appearance in her jumpscare.


 * THAT'S MY MICROPHONE (Monika) - Monika fires a beam of 32-bit Friday Night Funkin' notes, each one dealing 1 damage.
 * DID I SCARE YOU? (Monika) - Monika jumpscares nearby Crewmates, dealing 5 damage.
 * YOU'RE SO FUNNY (Monika) - Glitching Monika sprites appear on the Crewmate's screens, making it harder to see.
 * JUST MONIKA (Monika) - Monika must be in her second phase to use this. It sends everyone to a minigame. In the minigame, they are on a giant table with a giant Monika sitting in front of the table. Everyone must choose one of the table's colored sections to stand on. Monika can then slam her fist down on one of the sections, dealing 10 damage to any Crewmates standing there.
 * SNAP (Monika) - Monika must be in her second phase to use this. She causes a Crewmate to glitch out briefly, dealing 5 damage.
 * DELETE (Monika) - Monika must be in her final phase to use this. She deletes a Crewmate, killing them instantly.
 * AMP UP (Boyfriend) - This gives a Crewmate a brief speed boost.
 * SONG OF HEALING (Boyfriend) - This gives nearby Crewmates a brief health regen.
 * BOOMBOX BUBBLE (Boyfriend) - Boyfriend places a boombox anywhere on the map, which creates a bubble around it. Monika can't use her abilites when inside the bubble.
 * FUNK CANNON (Boyfriend) - Boyfriend can use this to damage Monika, but the Crewmates must complete tasks to recharge it.

Fatter Mod
The Impostor is TheGentleman, He can eat junk food that spawns around the map. Crewmates have 100 health but if they run out they die. As TheGentleman eats, He bar fills up, making him fatter and giving him more abilities. To win, the Crewmates must finish all their tasks to become personal trainers.


 * First Form: When a third of TheGentleman's bar is full, He start to gain weight.
 * Second Form: When two thirds of TheGentleman's bar are full, He become a chungus.
 * Final Form: When TheGentleman's bar is full, He become the fattest person on Earth.


 * ROLL (TheGentleman) - TheGentleman must be in his first phase to use this. He roll for 15 seconds. While rolling, he move faster and any Crewmates they touch take 5 damage.
 * BAD BREATH (TheGentleman) - TheGentleman must be in his first phase to use this. He burp, creating a gas cloud in front of his. If a Crewmate is hit, they faint briefly.
 * FOOD SHOWER (TheGentleman) - TheGentleman must be in hie first phase to use this. This makes more junk food fall from the sky for 20 seconds. The food also deals 2 damage to any Crewmates hit by it.
 * EAT (TheGentleman) - TheGentleman must be in his second phase to use this. He eat a Crewmate, sending them to a minigame. In the minigame, they are inside TheGentleman's stomach and must avoid gas clouds floating around inside it. Each gas cloud deals 1 damage on contact.
 * GROUND POUND (TheGentleman) - TheGentleman must be in his final phase to use this. He could jump up and slam down anywhere on the map, dealing 5 damage to any Crewmates they land on.
 * PERSONAL TRAINER (Crewmate) - Crewmates can use this ability once all their tasks are finished, and it is required to defeat TheGentleman.

Whitty Mod
The Impostor is Whitty. Crewmates have 100 health but Whitty can use his abilities to drop this, and if it reaches 0 they die. As Whitty's fuse burns down, he becomes angrier and gains abilities. To win, the Crewmates must finish their tasks so they can call Carol to calm Whitty down.


 * First Form: Whitty is Fun-Sized Whitty.
 * Second Form: When half of Whitty's fuse burns out, he becomes normal.
 * Final Form: When Whitty's whole fuse burns out, he becomes angry.


 * OVERHEAD (Whitty) - Whitty throws a bomb that explodes on impact, dealing 3 damage.
 * PROXIMITY MINE (Whitty) - Whitty places a proximity mine where he is standing. If a Crewmate steps on a mine, it explodes and they lose 5 health.
 * X-BOMB (Whitty) - Whitty must be in his second form to use this. He places an X-Bomb from Bomberman, which explodes in a plus shape. If a Crewmate is hit by one of the plumes, they lose 5 health.
 * BOMBS AWAY! (Whitty) - Whitty must be in his second form to use this. It causes bombs to fall from the sky for 20 seconds. Each bomb deals 2 damage.
 * TACTICAL NUKE! (Whitty) - Whitty must be in his final form to use this. He selects a spot on the map, starting a 20-second countdown. When it hits 0, a nuclear explosion happens at the spot Whitty chose, dealing 30 damage to any Crewmates hit.
 * CALL CAROL! (Crewmate) - Crewmates get this once all of the tasks are finished, and it is required to defeat Whitty.

Minecraft Mod
This changes the gameplay to be more like Minecraft. Crewmates must gather resources, craft weapons and kill enemies to gather materials. As the daylight meter fills, it turns to night and more monsters come out. To win, Crewmates must find an End Portal somewhere on the map, activate it, go through to The End and kill the Ender Dragon.

Sarvente Mod
The Impostor is Sarvente. Crewmates have 100 health but this goes down as they take damage, and if it reaches 0 they die. As Sarvente's bar fills, she gains new abilities. To win, the Crewmates must finish their tasks to get the "Funk Cannon".


 * First Form: Sarvente is normal.
 * Second Form: When Sarvente's bar is half-full, she becomes angry.
 * Final Form: When Sarvente's bar is full, she reverts to her demon form.


 * WORSHIP (Sarvente) - Sarvente fires a beam of Mid-Fight Masses notes, each one dealing 1 damage.
 * GOSPEL (Sarvente) - Sarvente swings a chuch Bible stand in front of her, dealing 5 damage to anyone hit.
 * HEAVENLY LIGHT (Sarvente) - This engulfs a Crewmate in heavenly light, immoblizing them briefly.
 * PARISH (Sarvente) - Sarvente must be in her second phase to use this. She sends a Crewmate to a minigame. In the minigame, they are in Hell and must avoid lava geysers that pop up in random places, each one dealing 4 damage.
 * REPENT (Sarvente) - Sarvente must be in her second phase to use this. It makes Mid-Fight Masses notes drift up the map for 20 seconds, each one dealing 2 damage.
 * ILLUSION (Sarvente) - Sarvente must be in her final form to use this. It sends clones of Sarvente in 8 directions, each one dealing 10 damage on contact.
 * FUNK CANNON (Crewmate) - Crewmates can use this once all their tasks are finished, and it is required to defeat Sarvente.

Carol vs. Whitty Mod
This is similar to the Whitty Mod, but one player is Carol. Carol has some abilities she can use to help the Crewmates.


 * AMP UP! (Carol) - This raises a Crewmate's speed briefly.
 * SONG OF HEALING (Carol) - This gives nearby Crewmates a brief health regen.
 * BOOMBOX BUBBLE (Carol) - Carol places a boombox anywhere on the map, which creates a bubble around it. Whitty can't use his abilites when inside the bubble.
 * FUNK CANNON (Carol) - Carol gets this once all of the tasks are finished, and is required to defeat Whitty in this mod.

Evil Boyfriend Mod
The Impostor is Boyfriend. Crewmates have a corruption meter that fills as they take damage, and if it fills completely they are corrupted and swap sides. Boyfriend has a bar. As it fills, his form changes and he gains new abilities. It is impossible for the Crewmates to win as completing all their tasks does nothing.


 * First Form: Boyfriend is normal.
 * Second Form: When Boyfriend's bar is half-full, he is corrupted.
 * Final Form: When Boyfriend's bar is full, he becomes Ultimate Evil Boyfriend.


 * SKID AND PUMP (Evil Boyfriend) - Boyfriend summons corrupted Skid and Pump, making corrupted bones and pumpkins fall from the sky for 20 seconds. Each obstacle raises corruption.
 * GIRLFRIEND (Evil Boyfriend) - Boyfriend places a boombox anywhere on the map that slows down Crewmates near it.
 * PICO (Evil Boyfriend) - Boyfriend fires a chain of bullets from Pico's gun, ach bullet raising corruption.
 * EVIL BOYFRIEND (Evil Boyfriend) - Boyfriend must be in his second phase to use this. He wraps a Crewmate in corrupted strings, immobilizing them briefly.
 * MOMMY MEAREST (Evil Boyfriend) - Boyfriend must be in his second phase to use this. It sends a Crewmate to a minigame. In the minigame, they are in a void and must avoid limos driving around the area. Each limo raises corruption on impact.
 * DADDY DEAREST (Evil Boyfriend) - Boyfriend must be in his final phase to use this. It gives him a brief speed boost.
 * CORRUPTION (Corrupted Crewmate) - The corrupted Crewmate fires a single note that raises corruption upon impact.

Thomas.exe Mod
The Impostor is Thomas the Tank Engine. Crewmates have 100 health but this goes down as they take damage, and if it reaches 0 they die. As Thomas's bar fills, he becomes scarier and gains abilities. To win, the Crewmates must finish all their tasks to call the Controller. NOTE: Vents are replaced with tunnels and Thomas's movement is restricted to train tracks around the map.


 * TWISTED TRACKS (Thomas.exe) - This changes a Crewmate's controls briefly.
 * CHOO-CHOO (Thomas.exe) - Thomas becomes faster for 15 seconds and deals damage to any Crewmates he touches. However, Crewmates can drop down to avoid this.
 * BURNING BEAMS (Thomas.exe) - Thomas fires laser eyes that rapidly deal damage.
 * WRONG WAY (Thomas.exe) - Thomas closes one of the barriers around the map briefly.
 * SMOKE STACK (Thomas.exe) - Thomas must be in his second phase to use this. This makes puffs of smoke fall from the sky for 20 seconds. Each one deals 2 damage.
 * FEEDING FRENZY (Thomas.exe) - Thomas must be in his final phase to use this. He eats a Crewmate, killing them instantly.
 * DROP DOWN (Crewmate) - Crewmates can use this to dodge "Choo-Choo".
 * CALL CONTROLLER (Crewmate) - Crewmates can use this once all their tasks are finished, and it is required to defeat Thomas.exe.

Princess Mod
The Impostor is PrincessHana, who has been cursed by an evil Fairy Godmother. Crewmates have 100 health but this goes down as they take damage, and if it reaches 0 they die. As Hana's curse bar fills up, she becomes more of a magical princess and gains more abilities. To win, the Crewmates have to complete all their tasks to lift the curse.


 * First Form: Hana is a peasant.
 * Second Form: When half of Hana's bar is full, she becomes a princess.
 * Final Form: When Hana's bar is full, she becomes a queen.


 * BROOM BONK/SWORD SLASH/SCEPTER SWING (Hana) - Hana swings a broom in front of her, dealing 2 damage to anyone hit. In her second form, the broom is replaced with a sword and deals 3 damage. In her final form, the Crewmate also turns into a frog briefly.
 * CARRIAGE (Hana) - Hana gets in a carriage for 15 seconds. While in the carriage, she moves faster and anyone she hits takes 5 damage.
 * BIRD SONG (Hana) - Hana sends out a beam of birds that deal 1 damage each to anyone they hit.
 * MAIDEN'S KISS (Hana) - Hana must be in her second form to use this. It sends a Crewmate to a minigame. In the minigame, they are a frog in a swamp and must avoid crocodiles swimming around, each one dealing 3 damage on contact.
 * GLASS SLIPPER (Hana) - Hana must be in her final form to use this. She chooses a spot on the map. A giant glass slipper falls down there, dealing 10 damage to any Crewmates hit.
 * WISH (Hana) - Hana must be in her final form to use this. Shooting stars fall from the sky for 20 seconds, each one dealing 2 damage.
 * LIFT CURSE (Crewmate) - Crewmates can use this once all their tasks are complete, and it is required to save Hana.

Tricky vs. Hank Mod
This is similar to the Tricky Mod, but one player is Hank. Hank starts with 250 health, and instead of completing tasks to get the "Funk Cannon", Hank must use his abilities to kill Tricky. Tricky starts with 5,000 health, and Crewmates must complete tasks to get Hank more ammo for his guns. However, Tricky gets a fourth phase in this mod -when he loses all of his health, he is revived with 2,500 health in his Expurgation form. However, when he is revived all Crewmates get M16s.


 * WHY CAN'T I KILL????? (Tricky) - Tricky must be in his Expurgation mode to use this. It makes katanas pop out of random spots all over the map.Each katana deals
 * KNIFE (Hank) - Hank swings a knife in front of him, dealing 10 damage to Tricky if he is slashed.
 * REVOLVER (Hank) - Hank can fire bullets from a revolver that deal 25 damage each. However, it has less ammo than the M16.
 * M16 (Hank) - Hank fires a beam of bullets from his M16, each bullet dealing 5 damage.

Buff Mod
The Impostor is Arnold Impostornater. Crewmates start weighing 92 limbs but as Arnold damages them he steals their muscle mass, and if it reaches 0 limbs they die. As Arnold's bar fills up, he becomes even stronger and gains more abilities. To win, the Crewmates have to finish all their tasks to get the Hunk Cannon.


 * First Form: Arnold is a fraction of his regular strength.
 * Second Form: When Arnold's bar is half-full, he becomes his normal self.
 * Final Form: When Arnold's bar is full, he becomes even bigger and stronger than ever.


 * DUMBBELL (Arnold) - Arnold throws a dumbbell that causes anyone hit to lose 2 limbs.
 * PUNCHING BAG (Arnold) - Arnold uses a Crewmate as a punching bag, making them lose 5 limbs.
 * PROTEIN SHAKE (Arnold) - Arnold sends a Crewmate to a minigame. In the minigame, they are inside a protein shake and must avoid eggs and vitamins floating around in the shake. Each one subtracts 2 limbs.
 * HOT ROPE JUMP (Arnold) - Arnold must be in his second form to use this. It sends everyone to a minigame, which is a recreation of Hot Rope Jump from Mario Party, and the losers lose 10 limbs. However, the winner is spared.
 * ROID RAGE (Arnold) - Arnold must be in his second form to use this. He becomes bigger for 20 seconds, giving himself a speed boost.
 * TIRE FLIP (Arnold) - Arnold must be in his final form to use this. He flips over a giant tyre. If a Crewmate is hit, they lose 5 limbs.
 * SLAM WEIGHTS (Arnold) - Arnold must be in his final form to use this. Weights fall from the sky for 20 seconds, each one costing 2 limbs.
 * HUNK CANNON (Crewmate) - Crewmates can use this once all their tasks are done, and it is required to defeat Arnold.

Demon Girlfriend Mod
The Impostor is Girlfriend. Crewmates have 100 health but this goes down as they take damage, and if their health reaches 0 they die. As Girlfriend's bar fills up, she slowly changes to her demon form and gains abilities. To win, the Crewmates must finish their tasks to get holy water.


 * First Form: Girlfriend is normal.
 * Second Form: When half of Girlfriend's bar is full, she reverts to her secondary demon form.
 * Final Form: When Girlfriend's bar is full, she reverts to her full demon form.


 * FUNK (Girlfriend) - Girlfriend fires a beam of Friday Night Funkin' notes, each one dealing 1 damage.
 * BUBSY (Girlfriend) - This causes clones of Bubsy to drift across the map for 20 seconds. Each cat deals 2 damage on contact.
 * BOOMBOX/DEMON ORGAN (Girlfriend) - Girlfriend places a boombox anywhere on the map. If a Crewmate is too close, they are lifted into the air and immobilized briefly. This is replaced with a demon organ when Girlfriend is in her second/third phase.
 * BLAST (Girlfriend) - Girlfriend must be in her second phase to use this. She fires a giant laser beam for a brief period that deals damage rapidly on contact.
 * INFERN0 (Girlfriend) - Girlfriend must be in her second phase to use this. It sends a Crewmate to a minigame. In the minigame, they are falling down a volcano and must avoid falling rocks. Each rock deals 4 damage.
 * FLIGHT (Girlfriend) - Girlfriend must be in her final phase to use this. She grabs a Crewmate, flies high into the air and drops them onto the ground, dealing 10 damage.

Fat vs. Buff Mod
There are two teams: fat and buff, each led by an Impostor who has the powers from their respective mod (however, the buff Impostor loses "Hot Rope Jump" and the fat Impostor gains "Food Fight" which throws a burger that deals 2 damage. For a team to win, their Crewmates must finish all their tasks so their Impostor unlocks their special ability. Fat Crewmates can use "Bad Breath", while buff Crewmates can use "Punching Bag".


 * BIG IS BEAUTIFUL (Fat Impostor) - The fat Impostor can use this once all the fat Crewmates finish their tasks, and is required to defeat the buff team.
 * BUFF BROS (Buff Impostor) - The buff Impostor can use this once all the buff Crewmates finish their tasks, and is required to defeat the fat team.

Werewolf Boyfriend Mod
The Impostor is Boyfriend. Crewmates have a curse meter that fills as they take damage, and if it reaches 100% they turn into a werewolf and swap sides. As Boyfriend's bar fills, he slowly turns into a werewolf and gains abilities. To win, the Crewmates must finish all their tasks so they can shoot Boyfriend with a silver bullet to cure him.


 * First Form: Boyfriend is normal.
 * Second Form: When half of Boyfriend's bar is full, he starts to become a werewolf.
 * Final Form: When Boyfriend's bar is full, he becomes full werewolf.


 * WOLF PACK (Werewolf Boyfriend) - Boyfriend throws a chunk of raw meat. If a Crewmate is hit, they are mauled by a pack of wolves, stunning them and giving them +10% curse.
 * MIC TOSS (Werewolf Boyfriend) - Boyfriend throws a microphone that boomerangs back, adding +3% curse to anyone hit.
 * WEREWOLF GF (Werewolf Boyfriend) - This places Werewolf Girlfriend somewhere on the map. She will fire beams of Friday Night Funkin' notes at Crewmates, each one adding +1% curse.
 * LYCAN BLOOD (Werewolf Boyfriend) - Boyfriend must be in his second phase to use this. He becomes bigger, giving him a brief speed boost.
 * SNACK TIME (Werewolf Boyfriend) - Boyfriend must be in his second phase to use this. He eats a Crewmate and spits them out as a projectile that add +7% curse to them and anyone hit.
 * GET FUNKIN' (Werewolf Boyfriend) - Boyfriend must be in his second phase to use this. This makes Friday Night Funkin' notes drift up the map for 20 seconds, each one adding +2% curse on contact.
 * HOWL AT THE MOON (Werewolf Boyfriend) - Boyfriend must be in his final phase to use this. He selects a spot on the map then howls, causing the Moon to fall down on that spot. If any Crewmates are crushed, they get +20% curse.
 * SLASH (Werewolf Crewmate) - The Werewolf Crewmate swings their claws in front of them, adding +3% curse to anyone hit.
 * SILVER BULLET (Crewmate) - Crewmates get this once all their tasks are finished, and it is required to defeat Werewolf Boyfriend.

McDonalds vs. Burger King Mod
This is similar to the McDonalds Mod, but one player is Burger King. Burger King has some abilities to help the Crewmates, either by hindering Ronald or buffing them. To win, the Crewmates must finish their tasks to impale Ronald with a chicken fry.


 * WHOPPER (Burger King) - Burger King gives nearby Crewmates a burger that subtracts -5% fatness.
 * ROYAL CARRIAGE (Burger King) - This gives a Crewmate a burger carriage, raising their speed briefly.
 * KING'S CROWN (Burger King) - This gives a Crewmate a cardboard crown from Burger King, making them invincible briefly.
 * ONION RING (Burger King) - This places a giant onion ring around Ronald, rendering him unable to move briefly.
 * ALL HAIL BURGER KING (Crewmate) - Crewmates get this once all their tasks are finished, and it is required to defeat Ronald in this mod.

YouTubers Mod
The Impostor is MrBeast. Crewmates have 100 health but this goes down as they take damage, and if it reaches 0 they die. As MrBeast's bar fills up, he becomes more and more of a literal beast and gains abilities based on famous YouTubers. To win, the Crewmates must finish all their tasks so they can use a copyright strike to take MrBeast's channel down.


 * First Form: MrBeast is normal.
 * Second Form: When half of MrBeast's bar is full, he starts to become a beast.
 * Final Form: When MrBeast's bar is full, he fully becomes a beast.


 * MONEY PILE (MrBeast) - MrBeast places a pile of money where he is standing. If a Crewmate gets too close they are distracted briefly.
 * DREAM'S SWORD (MrBeast) - MrBeast swings a diamond sword from Minecraft in front of him, dealing 5 damage to anyone hit.
 * TESLA (MrBeast) - MrBeast gets in his Tesla for 15 seconds. While in the Tesla, he moves faster and any Crewmates he touches are run over and take 3 damage.
 * NINJA'S STARS (MrBeast) - MrBeast must be in his second phase to use this. He fires a beam of ninja stars, each one dealing 1 damage.
 * ALPHA APHMAU (MrBeast) - MrBeast must be in his second phase to use this. It sends a Crewmate to a minigame. In the minigame, they are in a Minecraft forest and must avoid Wolves walking around the area. If a Crewmate touches a Wolf, it bites them and deals 3 damage.
 * PLAY BUTTON (MrBeast) - MrBeast must be in his second phase to use this. Diamond play buttons (the reward for having more than 10 million subscribers) fall from the sky for 20 seconds, each one dealing 3 damage. When MrBeast is in his final phase, they become specially made trophies that are bigger and harder to dodge.
 * PEWDIEPIE BROFIST (MrBeast) - MrBeast must be in his final phase to use this. He punches a Crewmate with the brofist, dealing 20 damage.
 * STRIKE (Crewmate) - Crewmates can use this once all their tasks are finished, and is required to defeat MrBeast.

Birth to Death Mod
The Impostor is Gnome, who has been turned into a baby by one of Engineer's untested inventions. Crewmates have 100 health but this goes down as they take damage, and if they lose all their health they die. Gnome has a bar split into 4 sections by a milk bottle, a can of Axe, a coffee cup and a cookie. Every time Gnome reaches an icon, she becomes older and gains new abilities. To win, the Crewmates must finish all their tasks to build the reverse ray, which will (hopefully) change Gnome back to normal.


 * First Form: Gnome is a baby.
 * Second Form: When a third of Gnome's bar is full, she becomes a teenager.
 * Third Form: When two-thirds of Gnome's bar are full, she becomes an adult.
 * Final Form: When Gnome's bar is full, she becomes an old lady.


 * DIAPER HOT POTATO (Gnome) - Gnome gives a Crewmate a used diaper that acts as a hot potato-style bomb. Crewmates can pass the diaper to other Crewmates, and when the diaper explodes whoever holds it takes 5 damage.
 * MILK BOTTLE (Gnome) - Gnome sends a Crewmate to a minigame. In the minigame, they are inside a milk bottle and must swim around to avoid cows floating in the milk, each one dealing damage.
 * TANTRUM (Gnome) - Gnome starts crying, making tear drops fall from the sky for 20 seconds. Each one deals 2 damage.
 * AXE BODYSPRAY (Gnome) - Gnome She takes out a can of Axe and starts spraying it, dealing 5 damage to anyone she sprays.
 * CLASS (Gnome) - Gnome must be in her second phase to use this. It sends everyone to a minigame. In the minigame, they are in a classroom and must avoid pencil skewers that pop up all around the room. Each skewer deals 2 damage.
 * SHREDDIN' (Gnome) - Gnome must be in her second phase to use this. It sends a Crewmate to a minigame. In the minigame, they must skateboard down a slope while avoiding obstacles such as crates, dead bodies and holes. Each obstacle knocks them back, and if they are knocked too far back they wipe out and take 10 damage.
 * TAXES MORNING (Gnome) - Gnome must be in her third phase to use this. Tax forms appear all over the map, and Crewmates have 10 seconds to find 3. If they fail, they are crushed by a giant AUDIT stamp and stunned.
 * COMMUTE (Gnome) - Gnome must be in her third phase to use this. It sends a Crewmate to a minigame. In the minigame, they are on a highway and must run from an approaching car while avoiding obstacles. Each one knocks them back, and if they're knocked too far back they are run over and lose 30 health.
 * COFFEE SPLASH (Gnome) - Gnome must be in her third phase to use this. She splashes coffee on a Crewmate, dealing 3 damage.
 * DENTURES (Gnome) - Gnome must be in her final phase to use this. She places a pair of dentures where she is standing. The dentures chase nearby Crewmates and bite them when close enough, dealing 5 damage.
 * CANE (Gnome) - Gnome must be in her final phase to use this. She selects a Crewmate. The Crewmate is grabbed by a cane and thrown into the air, becoming stunned on impact.
 * GRANDMA'S COOKIES (Gnome) - Gnome must be in her final phase to use this. She fires a beam of cookies, each one dealing 1 damage.
 * REVERSE RAY (Crewmate) - Crewmates get this once all their tasks are finished, and it is required to save Gnome and win the game.

Sarvente vs. Demon Girlfriend Mod
There are two Impostors: Sarvente and Girlfriend. Both Impostors have their powers from their respective mods. Crewmates start with 200 health and must finish their tasks to get the "Funk Cannon".

Bully Mod
The Impostor is a bully. Crewmates have 100 health that goes down as they take damage, and if it reaches 0 they turn into a bully and swap sides. As the Bully's bar fills up, he slowly becomes an actual bull and gains abilities. To win, the Crewmates must complete their tasks to call the Evil Teacher for help.


 * First Form:
 * Second Form: When a third of the Bully's meter is full, he
 * Third Form: When two-thirds of the Bully's meter are full, they become bigger and grow bull horns.
 * Final Form: When the Bully's meter is full, they become a bull.


 * WEDGIE (Bully) - The Bully wedgies a Crewmate, causing their health to go down over time until they are helped by another Crewmate.
 * SWIRLY (Bully) - The Bully can pick up a Crewmate and give them a swirly using one of the toilets around the map, dealing 10 damage.
 * SPITBALL (Bully + Converted Crewmate) - The Bully shoots multiple spitballs that deal 2 damage each.
 * CLASS TIME (Bully) - When activated, everyone has to get inside a classroom near spawn before the timer runs out. When it runs out, pencil skewers start popping up all over the map (except for in the classroom) briefly, dealing 5 damage each.
 * LUNCH MONEY (Bully) - The Bully punches a Crewmate so hard they drop their lunch money, dealing 3 damage.
 * RECESS (Bully) - The Bully must be in their second phase to use this. This sends everyone to a minigame. In the minigame, they are in a gym and must avoid dodgeballs thrown by the Bully and any converted Crewmates. Each dodgeball deals 2 damage.
 * FLAGPOLE (Bully) - The Bully must be in their third phase to use this. It sends a Crewmate to a minigame. In the minigame, they are hanging from the top of a flagpole and must shimmy up and down to avoid birds flying around. Each bird deals 2 damage.
 * CYBER BULLY (Bully) - The Bully must be in their third phase to use this. It sends a Crewmate to a minigame. In the minigame, they are inside a computer and must avoid Emojis and text messages falling from the sky. Each obstacle deals 2 damage.
 * JOCK (Bully) - The Bully must be in their final phase to use thid. It sends a Crewmate to a minigame. In the minigame, they are in a rugby field and must get a touchdown while avoiding the enemy players. If they fail, they take 9 damage.
 * ANGER ISSUES (Bully) - The Bully must be in their final phase to use this. They becomes larger, giving them a brief speed boost.
 * BULLY SMASH (Bully) - The Bully can only use this while "Anger Issues" is active. They slam the ground, dealing 5 damage to anyone hit.
 * DE-WEDGIE (Crewmate) - Crewmates can use this one others who are wedgied to help them.
 * CALL TEACHER (Crewmate) - Crewmates can use this once all their tasks are finished, and it is required to defeat the Bully.

Sonic.exe Mod
The Impostor is Sonic The Hedgehog. Crewmates have 100 rings, but if they get hit by Sonic's attacks they drop some, and if they take damage with 0 rings they die. Crewmates can collect dropped rings to heal, but Sonic can collect the rings too to counter this. Sonic has a bar split into sections, marked by the Chaos Emeralds. The Emeralds are in the following order: blue, cyan, green, pink, red, yellow and white. Every time the bar reaches an Emerald, Sonic gets a new ability. To win, the Crewmates must complete their tasks so they can throw a chilli dog at Sonic.


 * First Form: Sonic is normal.
 * Second Form: When Sonic gets the cyan Chaos Emerald, he becomes Sonic.exe.
 * Third Form: When Sonic gets the red Chaos Emerald, he starts floating in the air, his quills begin to stick up and he grows a demonic tail.
 * Final Form: When Sonic gets all seven Chaos Emeralds, he becomes Super Sonic.exe.


 * GOTTA GO FAST! (Sonic.exe) - Sonic spin dashes for 15 seconds. While spin dashing, he moves faster and if a Crewmate touches him they are knocked into the air and drop 5 rings.
 * SPIN DASH (Sonic.exe) - A target reticule appears on Sonic's screen. He can jump up and slam down where it was, causing any Crewmates hit to drop 7 rings.
 * TAILS' PLANE (Sonic.exe) - This sends a Crewmate to a minigame. In the minigame, they are flying through the sky in a plane and must avoid bullets and missiles shot by Tails who is flying after them. These projectiles reduce their plane's health bar and if it is empty it explodes and the Crewmate drops 10 rings.
 * SPRING TRAP (Sonic.exe) - Sonic needs the blue Chaos Emerald to use this. He places a spring where he is standing. If a Crewmate steps on the spring, they are bounced into space, shot by Dr. Eggman and fall to the ground, dropping 10 rings and becoming crushed briefly.
 * YOU'RE TOO SLOW! (Sonic.exe) - Sonic needs the cyan Chaos Emerald to use this. It slows all Crewmates down for 10 seconds.
 * & KNUCKLES (Sonic.exe) - Sonic needs the green Chaos Emeralds to use this. He can click anywhere on the map to make Knuckles do a spin attack there, making any Crewmates standing there drop 10 rings.
 * SPECIAL STAGE (Sonic.exe) - Sonic needs the pink Chaos Emerald to use this. It sends a Crewmate to a minigame. In the minigame, they are in a Special Stage from Sonic The Hedgehog 2 and must run along the half-pipe collecting 10 rings while avoiding bombs. If they succeed, they regain 10 health. If they hit a bomb, they drop 10 rings instead.
 * SONIC MANIA (Sonic.exe) - Sonic needs the red Chaos Emerald to use this. It sends clones of Sonic in 8 directions. If a Crewmate touches a clone, they drop 10 rings.
 * SEGA (Sonic.exe) - Sonic needs the yellow Chaos Emerald to use this. It causes parts of the SEGA logo to fall from the sky for 20 seconds. If a Crewmate touches a letter, they drop 2 rings.
 * LIVE & LEARN (Sonic.exe) - Sonic needs the white Chaos Emerald to use this. He starts flying around the map at rapid speed. If a Crewmate is hit while he is flying, they drop 5 rings.
 * CHILLI DOG (Crewmate) - Crewmates can use this once the task bar is full, and it is required to defeat Sonic.exe.

Slenderman Mod
The Impostor (TheGentleman) can turn into Slenderman to gain abilities. Crewmates have an insanity meter that fills as they take damage, and if it becomes full they die. As tasks are completed, Crewmates collect pages, and if they get all of them they discover who is Slenderman. However, pages also give Slenderman new abilities. Crewmates can sleep in tents to lower their insanity and call meetings using campfires around the map.


 * First Form: Slenderman is normal.
 * Second Form: When a third of Slenderman's bar is full, two tentacles appear on his back.
 * Third Form: When two-thirds of Slenderman's bar are full, another two tentacles appear on his back.
 * Final Form: When Slenderman's bar is full, his entire body becomes covered in tentacles.


 * TRANSFORM (Impostor) - This is used to become Slenderman.
 * SLENDER SENSE (Slenderman) - Slenderman can zoom out briefly.
 * INVISIBLE (Slenderman) - Slenderman turns invisible briefly.
 * TENTACLE WHIP (Slenderman) - Slenderman snaps a tentacle in front of them. If a Crewmate is hit, they get +2% insanity.
 * BEWARE THE SLENDERMAN (Slenderman) - Slenderman picks up a Crewmate with a tentacle and slams them down a few times, giving them +5% insanity.
 * SLENDER WALK (Slenderman) - Slenderman can teleport anywhere on the map.
 * JUMPSCARE (Slenderman) - Slenderman can jumpscare a Crewmate in a tent, giving them any insanity they lost while in the tent and destroying it.
 * CHASE (Slenderman) - Slenderman gets this when 1 page has been found. It sends a Crewmate to a minigame. In the minigame, they are running from Slenderman and must avoid branches and rocks in their way. Hitting an obstacle gives +3% insanity.
 * INFESTATION (Slenderman) - Slenderman gets this when 2 pages have been found. It wraps nearby Crewmates in tentacles, immobilizing them briefly.
 * PYROKINESIS (Slenderman) - Slenderman gets this when 3 pages have been found. It lets him shoot a beam of fireballs from a campfire. Each fireball adds +1% insanity.
 * MIND CONTROL (Slenderman) - Slenderman gets this when 4 pages have been found. It lets him control another player briefly.
 * CAMOFLAGE (Slenderman) - Slenderman gets this when 5 pages have been found. He shapeshifts into another Crewmate briefly.
 * DECOY (Slenderman) - Slenderman gets this when 6 pages have been found. They place a fake Slenderman where they are standing.
 * TENTACLE STORM (Slenderman) - Slenderman gets this when 7 pages have been found. It creates a tornado of tentacles on the map. If a Cremate is sucked in, they are thrown somewhere on the map.
 * CAMPFIRE MEETING (Crewmate) - This is used to call a campfire meeting.
 * VIEW PAGES (Crewmate) - This displays all pages collected.
 * POINT FINGER (Crewmate) - Crewmates can point their finger in any direction.
 * FLASHLIGHT (Crewmate) - Crewmates can point a flashlight in any direction. If they point it at Slenderman, static appears on their screen.
 * CAMP (Crewmate) - This is used to sleep in a tent.

Flippy Mod
The Impostor is Flippy, who has flipped out and become Fliqpy. Crewmates have 100 health, but Flippy can lower this using his abilities, and if it reaches 0 they die. Flippy has a bar, which grants him more and more abilities as it fills. To win, the Crewmates must finish their tasks so they can calm Flippy down.


 * First Form: Flippy is flipped out.
 * Second Form: When a third of Flippy's bar is full, he changes to his appearance in "Massacre".
 * Third Form: When two thirds of Flippy's bar are full, his eyes glow yellow and he is holding a red Crewmate's head, similar to his appearance from "Flippin' Out".
 * Final Form: When Flippy's bar is full, he becomes j0nnytest Flippy.


 * KNIFE ATTACK! (Flippy) - Flippy swings a knife in front of him. If a Crewmate is hit, they lose 2 health.
 * RAMBO (Flippy) - Flippy fires a clip of bullets from a Rambo. Each bullet deals 2 damage.
 * FLASH BANG! (Flippy) - Flippy throws a flashbang grenade that explodes on impact. The grenade doesn't deal any damage but it briefly blinds anyone hit.
 * WORKPLACE ACCIDENT! (Flippy) - Flippy can send a lawnmower forward, topple a vending machine, spill a barrel of toxic waste or overload a circuit breaker so it electrocutes anyone nearby. Each of these hazards deal 5 damage.
 * SPIKE TRAP! (Flippy) - Flippy must be in his second form to use this. It creates a Viet Cong-style trap where he is standing. If a Crewmate steps on the wooden cover, they fall in and lose 3 health.
 * CAMOFLAGE (Flippy) - Flippy must be in his second form to use this. It lets him turn invisible briefly.
 * COVERIN' FIRE! (Flippy) - Flippy must be in his second form to use this. This allows him to fly a helicopter around the foreground and fire grenades anywhere on the map. Each grenade deals 10 damage.
 * PROXIMITY MINE! (Flippy) - Flippy must be in his third form to use this. He places a proximity mine where he is standing. If a Crewmate steps on the mine, it explodes and they take
 * GRENADE OUT! (Flippy) - Flippy must be in his third form to use this. He throws a grenade that explodes on impact, dealing 5 damage to anyone hit.
 * FLIGHT OF THE VALKYRIES (Flippy) - Flippy must be in his third form to use this. This sends a Crewmate to a minigame. In the minigame, they are in a helicopter and must shoot down approaching helicopters. If they are hit, the helicopter explodes, kicking the Crewmate from the minigame and dealing 8 damage.
 * TACTICAL NUKE! (Flippy) - Flippy must be in his final form to use this. He selects a spot on the map, and a 20-second countdown starts. When it hits 0, a nuclear explosion happens at the spot Flippy chose, dealing 30 damage to anyone hit.
 * NAPALM STRIKE (Flippy) - Flippy must be in his final form to use this. This drops some Napalm somewhere on the map, creating a massive fire on the map. If a Crewmate gets too close to the affected area, they catch fire and lose health over time.

Cartoon Dog Mod
The Impostor is Cartoon Dog. Crewmates have 100 health but this goes down as they take damage, and if they run out they die. As Cartoon Dog's bar fills up, he becomes creepier and gains abilities. To win, the Crewmates must finish all their tasks to summon Cartoon Cat to save them.


 * First Form: Cartoon Dog is normal.
 * Second Form: When a third of Cartoon Dog's bar is full, he becomes ganglier and eyes sprout all over his body.
 * Third Form: When two thirds of Cartoon Dog's bar is full, his body starts to melt off him, exposing his skeleton.
 * Final Form: When Cartoon Dog's bar is full, he becomes an ink monster.


 * BITE (Cartoon Dog) - Cartoon Dog bites a Crewmate, dealing 5 damage.
 * SHOCK COLLAR (Cartoon Dog) - Cartoon Dog starts sending out shockwaves from a shock collar briefly. Crewmates must jump over the shockwaves to avoid them, else they be zapped and take 3 damage.
 * INK GLOB (Cartoon Dog) - Cartoon Dog throws a ball of ink. If a Crewmate is hit, they are stuck briefly and lose 2 health.
 * BONEYARD (Cartoon Dog) - Cartoon Dog sends everyone to a minigame. In the minigame, they are in a boneyard and must avoid bone skewers that pop up, each one dealing 1 damage.
 * DOG HOUSE (Cartoon Dog) - Cartoon Dog must be in his second phase to use this. It sends a Crewmate to a minigame. In the minigame, they must choose one of three doors. If they choose the wrong one, they are jumpscared and take damage.
 * INK STORM (Cartoon Dog) - Cartoon Dog must be in his second phase to use this. Ink drops start to fall from the sky for 20 seconds while ink tornadoes appear around the map. Droplets deal 2 damage, while the tornadoes fling Crewmates around the map.
 * FETCH (Cartoon Dog) - Cartoon Dog must be in his second phase to use this. He throws a tennis ball attached to a grenade that explodes, dealing 5 damage to anyone hit.
 * LICK (Cartoon Dog) - Cartoon Dog must be in his third phase to use this. He licks a Crewmate, dealing 5 damage and immobilizing them briefly.
 * HOWL (Cartoon Dog) - Cartoon Dog must be in his third phase to use this. He sends dog ghosts in 18 directions, each one dealing 5 damage.
 * DINNER TIME (Cartoon Dog) - Cartoon Dog must be in his final phase to use this. He eats a Crewmate, sending them to a minigame. In the minigame, they are in Cartoon Dog's stomach and must avoid teeth floating around inside, each tooth dealing 1 damage.
 * STRETCH (Cartoon Dog) - Cartoon Dog must be in his final phase to use this. He can send his fist up into the air and punch down anywhere on the map, dealing 5 damage to anyone hit.
 * DOG PILE (Cartoon Dog) - Cartoon Dog must be in his final phase to use this. It creates a whirlpool of ink that sucks people in. Eventually, the whirlpool burts, knocking everyone inside into the air and dealing 5 damage.
 * CARTOON CAT (Crewmate) - Crewmates can use this once all their tasks are complete, and it is required to defeat Cartoon Dog.

Sonic.exe vs. Sunky.mpeg Mod
This is similar to the Sonic.exe Mod, but one player is Sunky.mpeg. Sunky has some abilities he can use to help the Crewmates.


 * SPEED SHOES (Sunky) - Sunky places a Speed Shoes Monitor. If a Crewmate jumps on the monitor to break it, they get a brief speed boost.
 * SHIELD POWER (Sunky) - Sunky places a Shield Monitor. If a Crewmate jumps on the monitor to break it, they get a shield that protects them from damage once.
 * HEALING RING (Sunky) - Sunky creates a giant ring around him that gives nearby Crewmates more rings.
 * HELPER SUNKY (Crewmate) - Crewmates can send out a clone of Sunky who auto-completes one of their tasks.

Taki Mod
The Impostor is Taki. Crewmates have 100 health but this goes down as they take damage, and if it reaches 0 they die. Taki has a bar split into 7 sections by some skulls: yellow, blue, red, green, pink, purple and orange. Every time the meter reaches a skull, Taki gets a power based on one of the Seven Deadly Sins. To win, the Crewmates must finish all their tasks so they can call Sarvente for help.


 * First Form: Taki is normal.
 * Second Form: When Taki's bar reaches the blue skull, she gains demon horns and a second chainsaw. Her leg can also be seen under her clothes.
 * Third Form: When Taki's bar reaches the pink skull, she starts to revert to her demon form.
 * Final Form: When Taki's bar is full, she fully reverts to her demon form.


 * CHAINSAW (Taki) - Taki swings her chainsaw in front of her, dealing 5 damage to anyone hit.
 * BUZZSAW (Taki) - This sends buzzsaws across the map for 20 seconds, each one dealing 2 damage.
 * CRUCIFY (Taki) - Taki throws a crucifix in front of her that boomernags back, dealing 3 damage to anyone hit.
 * YOU WILL MEET GOD (Taki) - Taki swaps to the Innersloth for 15 seconds. The Innersloth can fly around the map and fire beams of heavenly light that deal 7 damage.
 * GREED (Taki) - Taki needs the yellow skull to use this. She places a slot machine where she is standing. If a Crewmate gets too close, they are sent to a minigame. In the minigame, they must spin the machine to get 1 of 3 results: Bell deals 10 damage, BAR makes BARs fall from the sky briefly that deal 2/4/6 damage and Lucky 7 sets their health to 7.
 * SLOTH (Taki) - Taki needs the blue skull to use this. It slows down all of the Crewmates for 10 seconds.
 * LUST (Taki) - Taki needs the red skull to use this. It makes a Crewmate fall in love with her briefly. While in love, the Crewmate will fire Friday Night Fever notes at others that deal 1 damage each.
 * WRATH (Taki) - Taki needs the green skull to use this. She sends a Crewmate to a minigame. In the minigame, they are in the River Stiix, and must avoid obstacles as they sail down. Each one deals 2 damage.
 * GLUTTONY (Taki) - Taki needs the pink skull to use this. This straps a Crewmate into the Donut-o-Matic from The Simpsons and force-feeds them lots of donuts. The Crewmate then becomes very fat and pukes out the donuts, taking 7 damage.
 * ENVY (Taki) - Taki needs the purple skull to use this. She shoots a Crewmate with an energy ray. The Crewmate becomes smaller and moves slower briefly, while Taki becomes bigger and moves faster briefly.
 * PRIDE (Taki) - Taki needs the orange skull to use this. This sends clones of Taki in 8 directions, each one dealing 10 damage on contact.
 * CALL SARVENTE (Crewmate) - Crewmates can use this once their tasks are finished, and is required to defeat Taki.

Ikea Mod
The Impostor is a faceless Ikea employee. Crewmates have a health bar that drains as they take damage, and if it is empty they become an employee themselves and swap sides. Every time the employee's bar fills, he becomes creepier and gains abilities. To win, the Crewmates must finish all their tasks to escape.


 * First Form: The employee is normal.
 * Second Form: When the employee's bar fills for the first time, they become ganglier.
 * Third Form: When the employee's bar fills for the second time, their right arm becomes super long while the other starts to melt.
 * Final Form: Then the employee's bar fills for the third time, their entire body starts to melt.


 * MEATBALL METEOR (Employee) - The employee selects a Crewmate. The Crewmate is crushed by a giant meatball, taking damage.
 * SIGN (Employee) - The employee scoops up a Crewmate with a closed sign and flings them anywhere on the map, dealing damage.
 * FLAG SALUTE (Employee/Converted Crewmate) - The employee swings a Switzerland flag in front of them, dealing damage to anyone hit.
 * SECRET SHOPPER (Employee) - The employee turns invisible briefly.
 * ASSEMBLY REQUIRED (Employee) - The employee must be in their second phase to use this. It sends everyone to a minigame. In the minigame, they must follow some schematics to build a chair. The last one to finish is hit on the head by said chair and takes damage.
 * BONK (Employee) - The employee must be in their second phase to use this. They bonk a Crewmate multiple times with a hammer, stunning them and dealing damage.
 * WAREHOUSE (Employee) - The employee must be in their second phase to use this. It sends everyone to a minigame. In the minigame, they are in a maze and must race to find the exit. The first Crewmate to reach the exit is saved, while the others are crushed by a box and lose health.
 * BARRIER BLOCKADE (Employee) - The employee must be in their third phase to use this. They can place down barriers that act as walls.
 * BLACK FRIDAY SALE (Employee) - The employee must be in their third phase to use this. They select a Crewmate. The Crewmate is kncoked over and flattened by a crowd of customers, taking damage.
 * SHIPPING & RECIEVING (Employee) - The employee must be in their third phase to use this. It sends a Crewmate to a minigame. In the minigame, they must sort all of the furniture into the correct boxes while avoiding
 * SHELVES (Employee) - The employee must be in their final phase to use this. It sends everyone to a minigame. In the minigame, they must avoid shelves that are fallin down else they will be swept away. The last Crewmate left is spared.
 * FREE SHIPPING (Employee) - The employee must be in their final phase to use this. Furniture starts drifting around the map for 20 seconds, dealing damage on contact.
 * COOK (Crewmate) - Crewmates can use a fryer on the map (e.g. in the Specimen Room in Polus) to cook meatballs. They can have up to 3 at once.
 * EAT (Crewmate) - Crewmates can eat their meatballs to regain health.
 * ESCAPE (Crewmate) - Crewmates can use this once all their tasks are finished, and it is required to escape from the employee.

Poor to Rich Mod
The Impostor is Mr. Cheese. Crewmates have 100 health but this goes down as Mr. Cheese damages them, and if it hits 0 they die. Mr. Cheese has a bar with seven dollar signs on it - every time the meter reaches one, Mr. Cheese gets a new ability. To win, the Crewmates must finish their tasks to send him to outer space.


 * First Form: Mr. Cheese is poor.
 * Second Form: When Mr. Cheese has 2 dollar signs, he becomes a McDonalds employee.
 * Third Form: When Mr. Cheese has 5 dollar signs, he becomes a businessman.
 * Final Form: When Mr. Cheese has all the dollar signs, he becomes the richest man on Earth.


 * TENT LIFE (Mr. Cheese) - Mr. Cheese converts a Crewmate into a tent, briefly immobilizing them and dealing 10 damage.
 * SPARE CHANGE (Mr. Cheese) - Giant cent coins start rolling across the map for 20 seconds. Each one deals 2 damage on contact.
 * SHOPPING CART (Mr. Cheese) - Mr. Cheese gets out a shopping cart for 15 seconds. When the cart is out, he moves faster and if a Crewmate is hit they are knocked into the air and lose 5 health.
 * AMERICAN DREAM (Mr. Cheese) - Mr. Cheese needs the first dollar sign to use this. He places a pair of boots on the ground. If a Crewmate steps in the boots, they are knocked into the air and scratched up by a bald eagle, dealing 10 damage.
 * WAGE CHAIN (Mr. Cheese) - Mr. Cheese needs two dollar signs to use this. A ball and chain appears around the Crewmate's arms, slowing them down for 10 seconds.
 * WITH FRIES AND THAT SHAKE (Mr. Cheese) - Mr. Cheese needs three dollar signs to use this. It forces all of the Crewmates to do the Make Burger task - the last to finish gets dipped in a fryer and lose 10 health.
 * COMMUTER (Mr. Cheese) - Mr. Cheese needs four dollar signs to use this. It sends a Crewmate to a minigame. In the minigame, they are running from a tram and must avoid barriers. Each barrier knocks them back, and if they are knocked too far back they are run over and lose 13 health.
 * STONKS (Mr. Cheese) - Mr. Cheese needs five dollar signs to use this. Giant stonks signs start drifting around the map, dealing 3 damage upon contact.
 * BRING HOME THE CHEDDAR (Mr. Cheese) - Mr. Cheese needs six dollar signs to use this. Flaming dollar bills fall from the sky for 20 seconds, dealing 2 damage on contact.
 * GIANT FREAKING ROBOT (Mr. Cheese) - Mr. Cheese needs all of the dollar signs to use this. He can fly a giant robot around the map briefly and fire missiles at the map. Each missile deals 5 damage.
 * WAVE (Crewmate) - Crewmates can wave their hand.
 * SEND TO SPACE (Crewmate) - Crewmates can use this once all of the tasks are finished, and is required to defeat Mr. Cheese.

Tails.exe vs. Sonic.exe Mod
This is similar to the Sonic.exe Mod, but one player is Tails. Sonic and Tails are both Impostors, except they are competing. Every time Sonic or Tails deals damage, they gain points equivalent to the damage dealt, and if all of the Crewmates die, The Impostor with the best score wins. NOTE: "Tails' Plane" is given to Tails in this mod but otherwise Sonic's abilities are unchanged.


 * First Form: Tails is his normal self.
 * Second Form: When Tails gets the cyan Chaos Emerald, half of his body is demonized.
 * Final Form: When Tails gets the red Chaos Emerald, he becomes Tails.exe.


 * DUMMY RING (Tails.exe) - Tails throws a dummy ring. If it hits someone, it explodes and they drop 5 rings.
 * TAILS' PLANE (Tails.exe) - This sends a Crewmate to a minigame. In the minigame, they are flying through the sky in a plane and must avoid bullets and missiles shot by Tails who is flying after them. These projectiles reduce their plane's health bar and if it is empty it explodes and the Crewmate drops 10 rings.
 * MAGIC GLOVE (Tails.exe) - Tails needs the blue Chaos Emerald to use this. He can click anywhere on the map to slam the glove down there. If a Crewmate is hit, they are crushed briefly and drop 5 rings.
 * ELECTRON CANNON (Tails.exe) - Tails needs the cyan Chaos Emerald to use this. He can fire multiple balls of electricity from the cannon. If a Crewmate is shot, they are zapped and drop 3 rings.
 * TAILS MANIA (Tails.exe) - Tails needs the green Chaos Emerald to use this. This sends clones of Tails in 8 directions. If a Crewmate touches a clone, they drop 10 rings.
 * GOTTA GO FAST (Tails.exe) - Tails needs the pink Chaos Emerald to use this. He spin dashes for 15 seconds. While spin dashing, he moves faster and if a Crewmate touches him they are knocked into the air and drop 5 rings.
 * SPIN DASH (Tails.exe) - Tails needs the red Chaos Emerald to use this. A target reticule appears on Tails' screen. He can jump up and slam down where it was, causing any Crewmates hit to drop 7 rings.
 * SEGA (Tails.exe) - This causes parts of the SEGA logo (albeit orange) to fall from the sky for 20 seconds. If a Crewmate touches a letter, they drop 2 rings.
 * AIR MILES (Tails.exe) - Tails needs the white Chaos Emerald to use this. He starts flying around the map at rapid speed, leaving crimson streaks briefly where he flies. If a Crewmate is hit while he is flying, they drop 5 rings.

Ruv Mod
The Impostor is Ruv. Crewmates have 100 health, but Ruv can lower this using his abilities, and if it reaches 0 they die. Ruv has a bar split into sections by snowflakes, and every time he reaches a snowflake he gets a new ability. To win, once the Crewmates finish all of their tasks they can use the "Flamethrower" to kill Ruv.


 * First Form: Ruv is Fun-Sized Ruv.
 * Second Form: When Ruv's meter reaches the second snowflake, he becomes normal.
 * Third Form: Ruv gains a new coat that is covered in snow and frost.
 * Final Form: Ruv's eye turns red, he gains a sickle made of ice and he wears an ice machine on his back.


 * RISING ICE (Ruv) - Ruv selects a Crewmate. They are stabbed by an ice stalagmite, losing 6 health.
 * HAMMER (Ruv) - Ruv freezes a Crewmate solid and whacks them with a hammer, knocking them forward and dealing 5 damage.
 * SICKLE (Ruv) - Ruv slices a Crewmate multiple times with a sickle, dealing 5 damage.
 * ARTIC TRAP (Ruv) - Ruv places a frozen pond where he is standing. If a Crewmate steps on the pond, it breaks and they fall in, sending them to a minigame. In the minigame, they must swim around underwater while avoiding electric eels swimming around. If a Crewmate touches an eel, they are zapped and lose 2 health.
 * SARVENTE (Ruv) - Ruv needs one snowflake to use this. Sarvente appears on a boombox and will shoot musical notes at nearby Crewmates, each note dealing 1 damage.
 * SELEVER (Ruv) - Ruv needs two snowflakes to use this. Selever appears and opens two portals above and below a Crewmate, trapping them in an endless fall briefly. Selever then removes the portals so the Crewmate hits the ground, dealing 5 damage.
 * HE LIKES TO BE ALONE (Ruv) - Ruv needs three snowflakes to use this. This sends a Crewmate to a minigame. In the minigame, they are in the void and must avoid echoes floating around, each echo dealing 5 health.
 * RASAZY (Ruv) - Ruv needs four snowflakes to use this. Rasazy appears, turning Ruv invisible briefly.
 * POLAR PLUNGE (Ruv) - Ruv needs five snowflakes to use this. This sends a Crewmate to a minigame. In the minigame, they are in a bear level from Crash Bandicoot and must ride Polar through a snowy waste while avoiding ponds of freezing water and ice blocks. If the Crewmate hits an obstacle, they are kicked from the minigame and lose 10 health.
 * THICCER RUV (Ruv) - Ruv needs six snowflakes to use this. He becomes Thiccer Ruv briefly and can stomp his foot anywhere on the map. If he hits a Crewmate, they lose 5 health.
 * BRING DOWN THE RUV (Ruv) - Ruv needs all seven snowflakes to use this. This makes icicles fall from the sky for 20 seconds, each one dealing 2 damage.
 * STRIKE (Crewmate) - Crewmates can use this to raise their fist as if they are punching.
 * JUMP (Crewmate) - Crewmates can use this in the "Polar Plunge" minigame to jump over ponds.
 * FLAMETHROWER (Crewmate) - Crewmates can use this once their tasks are done, and it is required to defeat Ruv.

Squid Game Mod
The Impostor is a Circle Soldier. Crewmates have 100 health but this goes down as they take damage, and if it reaches 0 they die. The last Crewmate left standing wins. As The Impostor's bar fills, they are promoted and gain abilities. Crewmates can complete tasks to get extra lives.


 * REVOLVER (Impostor) - The Impostor can fire bullets from a revolver, each one dealing 1 damage.
 * SLEEPING GAS (Impostor) - The Impostor throws down a canister of sleeping gas, creating a cloud. If a Crewmate gets too close, they fall asleep briefly.
 * INVITATION (Impostor) - This makes various shapes fall from the sky for 20 seconds, each one dealing 2 damage.
 * RED LIGHT GREEN LIGHT (Impostor) - The Impostor needs the circle icon to use this. It sends everyone to a minigame. In the minigame, they must complete the Red Light Green Light minigame. If a Crewmate moves during red light, they are sniped and killed instantly.
 * MP5 (Impostor) - The Impostor needs the triangle icon to use this. It fires bullets more rapidly than the revolver.
 * TUG OF WAR (Impostor) - The Impostor needs the hexagon icon to use this. It sends 2 Crewmates to a minigame. In the minigame, they are in the Tug Of War game and must pull the other off their platform. The loser falls and is killed instantly.
 * BATTLE ROYALE (Impostor) - The Impostor needs the star icon to use this. Everyone is blinded and given a wine bottle they must hit players with to eliminate them. The last player left gets an extra life, while the losers take 13 damage.
 * HONEYCOMB (Impostor) - The Impostor needs the square icon to use this. Everyone has to draw out a shape from honeycomb, akin to Honeycomb. If they mess up, they are shot and killed instantly.
 * MARBLES (Impostor) - The Impostor needs the umbrella icon to use this. Giant marbles roll across the map for 20 seconds, each one dealing 2 damage on contact.
 * GLASS BRIDGE (Impostor) - The Impostor needs the Squid Game icon to use this. It sends a Crewmate to a minigame. In the minigame, they are must cross the Glass Bridge by stepping on the correct panes. If they step on the wrong one, it breaks, the Crewmate will fall and they die instantly.
 * DDAKJI (Crewmate) - Crewmates can play Ddakji with each other, with a 50/50 chance for either one to win. The winner smacks the loser round the face, stealing 10 health from them.
 * PUSH (Crewmate) - Crewmates can push each other over.
 * 1UP (Crewmate) - Once a Crewmate finishes all their tasks, they can use this to get an extra life.

Star Wars Mod
The Crewmates are Jedi, and The Impostor is secretly a Sith. Crewmates can train using training droids to gain experience and fill their bar, and as the bar fills, they become Jedi master and gain more abilities, but the Sith has more, stronger abilities.


 * FORCE BOND (Anyone) - A Crewmate can bond with another Crewmate. Bonded Crewmates can see each other on the map.
 * LIGHTSABER DUEL (Anyone) - Two players begin duelling, and must play Simon Says until one player messes up. The winner gets all of the loser's experience and kills the loser if they are the Sith.
 * FORCE SPEED (Anyone) - Players must be at Level 2 to use this. It raises their speed for 10 seconds.
 * FORCE LIFT (Anyone) - Players must be at Level 3 to use this. It lets them carry other players.
 * STARFIGHTER (Anyone) - Players must be at Level 4 to use this. It lets the user fly to a Crewmate they bonded with, and can also fire an insta-kill shot anywhere on the map if they're the Sith.
 * JEDI MIND TRICK (Anyone) - Players must be at Level 5 to use this. It creates a small shockwave around the user. If a player is hit, their controls are changed for 10 seconds.
 * FORCE CHOKE (Impostor) - This replaces the "Kill" button.
 * DOMINATE MIND (Impostor) - The Sith can control another player briefly.
 * FORCE DRAIN (Impostor) - The Sith places a trap that only they can see. If a Crewmate steps in a trap, they are sent to a minigame. In the minigame, they are duelling with Darth Vader and must type the following paragraph: There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no chaos, there is harmony. There is no death, there is the Force. As they are in the minigame, their experience is slowly stolen by the Sith, and if they run out they die. Players can also use Holocrons around the map to save someone instantly.
 * WOUND IN THE FORCE (Impostor) - The Sith disables a force bond. The bonded players must be nearby for this to work.
 * THE PHANTOM MENACE (Impostor) - The Sith turns invisible briefly.
 * EXECUTE ORDER 66 (Impostor) - This turns everyone into Clone Troopers and puts them in a battle royale. The winner gets to kill one of the losers.
 * FORCE LIGHTNING (Impostor) - The Sith must be at Level 5 to use this. They fire a short-ranged lightning bolt that can kill Crewmates.

Flippy vs. Flaky Mod
This is similar to the Flippy Mod, but one of the players is Flaky. Flaky has some abilities that she can use to help the Crewmates, either by hindering Flippy or buffing the Crewmates. When Flippy reaches his third form, Flaky is joined by her friends Giggles and Petunia and gains new abilities.


 * NEEDLE STING (Flaky) - Flaky fires needles in all directions. If Flippy is hit, his speed decreases briefly.
 * WORKPLACE ACCIDENT (Flaky) - This works the same as Flippy's version, except it can be used to stun or slow him down.
 * ESCAPE CANNON (Flaky) - Flaky places a Crewmate in a cannon and can fire them anywhere on the map.
 * FLAKY FLAKES (Flaky) - Flaky can only use this when Flippy's in his third phase. It gives a Crewmate a bowl of Flaky Flakes, restoring 5 health.
 * POWER OF FRIENDSHIP (Flaky) - Flaky can only use this when Flippy's in his third phase. It causes raindrops to fall from the sky. If a Crewmate touches a raindrop, they gain 2 health.

Stickman Mod
The Impostor is Stickman. Crewmates have 150 health, but Stickman can lower this using his abilities, and if it hits 0 they die. Stickman has a bar split into sections by 7 potions from Terraria: Summoning, Gills, Hunter, Shine, Wrath, Battle and Inferno. Every time the bar reaches a potion, Stickman gets a new ability. To win, once the Crewmates have finished all of their tasks they can summon a giant meteor.


 * First Form: Stickman is normal.
 * Second Form: When Stickman gets the Gills Potion, he gains biceps. He reverts to his first form while using "Grappling Hook" or "Falling Pianos".
 * Third Form: When Stickman gets the Wrath Potion, he becomes giant.
 * Final Form: When Stickman gets the Inferno Potion, he becomes super buff. He reverts to his third form while using "Legendary Night's Edge".


 * MICROPHONE BARRAGE (Stickman) - Stickman throws an armful of microphones at a Crewmate, causing them to lose 5 health.
 * GRAPPLING HOOK (Stickman) - Stickman can click anywhere on the map. He will then use the Grappling Hook from Terraria to grapple there.
 * FALLING PIANOS (Stickman) - Stickman begins playing his piano as pianos fall from the sky and Friday Night Funkin' notes drift up the screen. Pianos deal 4 damage, while notes deal 2.
 * EATER OF WORLDS (Stickman) - Stickman needs the Summoning Potion to use this. It causes the Eater of Worlds from Terraria to crawl around the screen. If a Crewmate touches the Eater, they lose 3 health.
 * NAVASHARK (Stickman) - Stickman needs the Gills Potion to use this. It sends a Crewmate to a minigame. In the minigame, they are swimming through the ocean away from Navashark in his shark form and must dodge buoys. Every time a Crewmate hits a buoy, they are knocked back, and if they are knocked too far back, Navashark eats them and they lose 10 health.
 * ENCHANTED BOOMERANG (Stickman) - Stickman needs the Hunter Potion to use this. It lets him throw the Enchanted Boomerang, which deals 3 damage to any Crewmates it touches.
 * STAR CANNON (Stickman) - Stickman needs the Shine Potion to use this. It lets him aim the Star Cannon and fire a star in any direction. If the star hits something, it explodes and deals 5 damage to any Crewmates caught in the explosion.
 * WRATH-SOUL (Stickman) - Stickman needs the Wrath Potion to use this. It lets him switch to Daisy for a brief period.
 * LEGENDARY NIGHT'S EDGE (Stickman) - Stickman needs the Battle Potion to use this. It lets him strike a Crewmate with a Legendary Night's Edge multiple times, dealing 10 damage.
 * WALL OF FLESH (Stickman) - Stickman needs the Inferno Potion to use this. This sends a Crewmate to a minigame. In the minigame, they are in the Underworld from Terraria and must run from the Wall of Flesh while avoiding campfires and stalactites. Each obstacle knocks the player back, and if they are knocked too far back
 * WRATH-SOUL BEAM (Daisy) - Daisy fires her laser. The beam can be aimed anywhere, and if a Crewmate touches the beam they lose 1 health per second.
 * WRATH-SOUL SLICE (Daisy) - Daisy swings her machete-arm in front of her. If a Crewmate is hit, they lose 10 health.
 * RAIN FIRE (Daisy) - Pink fireballs fall from the sky for 20 seconds. If a Crewmate touches a fireball, they lose 2 health.
 * METEOR! (Crewmate) - Crewmates can use this once the task bar is full, and it is required to defeat Stickman.

Mickey.avi Mod
The Impostor is Mickey Mouse. Crewmates have 100 health, which Mickey can decrease using his abilities, and if it reaches 0 they die. Mickey has a bar, split into sections by seven hidden Mickeys - red, blue, pink, yellow, green, cyan and black. Every time the bar reaches one, Mickey can upgrade to get a new ability. To win, once the Crewmates have finished all of their tasks they can call Minnie Mouse to save them.


 * First Form: Mickey is his normal, modern self.
 * Second Form: When Mickey gets the blue hidden Mickey, he becomes Mickey.AVI.
 * Third Form: When Mickey gets the green hidden Mickey, he gets his sorcerer hat and a plain nightdress covered in blood.
 * Final Form: When Mickey gets all of the hidden Mickeys, he becomes giant and gains claws and a fancy suit. His ears are scruffier, his teeth are rotten and there is blood all over him.


 * KACHOW (Mickey.avi) - Mickey turns into Lightning McQueen for 15 seconds. As Lightning, he moves faster and if a Crewmate touches him they are knocked into the air and lose 5 health.
 * STAMPEDE (Mickey.avi) - This sends everyone to a minigame. In the minigame, they are in the stampede scene from The Lion King and must avoid the wildebeest running across the valley. If a Crewmate is hit, they are knocked into the air and lose 1 health.
 * UNDER THE SEA (Mickey.avi) - This turns a Crewmate into a mermaid briefly, dealing 4 damage.
 * LET IT GO (Mickey.avi) - Mickey needs the red hidden Mickey to use this. It allows him to summon Elsa's palace anywhere on the map. If a Crewmate is too close to the palace when it appears, they are frozen solid briefly and thrown forward, losing 6 health.
 * HAUNTED MANSION (Mickey.avi) - Mickey needs the blue hidden Mickey to use this. It sends ghosts in 8 directions. If a Crewmate touches a ghost, they lose 10 health.
 * BE OUR GUEST (Mickey.avi) - Mickey needs the pink hidden Mickey to use this. It causes cutlery and plates to fly around the map for 20 seconds. Plates deal 2 damage, but cutlery is harmless.
 * THE BLACK PEARL (Mickey.avi) - Mickey needs the yellow hidden Mickey to use this. He switches to Jack Sparrow briefly. Jack can sail around in the foreground and fire cannonballs anywhere on the map. Each cannonball deals 2 damage.
 * MALEFICENT (Mickey.avi) - Mickey needs the green hidden Mickey to use this. Maleficent flies over the map in her dragon form and creates a line of magic fire. If a Crewmate touches the fire, they catch fire briefly and lose health over time.
 * TOWER OF TERROR (Mickey.avi) - Mickey needs the cyan hidden Mickey to use this. A Crewmate is placed in the elevator from the Hollywood Tower Hotel and are shot up into the sky. The elevator is then struck by lightning, causing the Crewmate to lose 5 health.
 * CAVE OF WONDERS (Mickey.avi) - Mickeys needs the black hidden Mickey to use this. It sends everyone to the Cave of Wonders from Aladdin, where they must fly around on magic carpets while avoiding falling rocks and geysers. Each obstacle deals 2 damage.
 * UPGRADE! (Mickey.avi) - Every time Mickey's meter reaches a new hidden Mickey, he can use this ability to get a new power.
 * CALL MINNIE (Crewmate) - Crewmates can use this once the task bar is full, and it is required to defeat Mickey.avi.

Evil Finger Mod
The Impostor is a gigantic finger. Crewmates have 100 health but the finger can use their abilities to drop this, and if it reaches 0 they die. The finger has a bar with seven cult symbols. Every time the ability reaches a sign, the finger can transform to get a new ability. To win, once the Crewmates finish all of their tasks they can shoot the finger.


 * First Form: The Impostor is a finger.
 * Second Form: If The Impostor transforms twice, they become a 2-fingered hand.
 * Third Form: If The Impostor transforms 5 times, they become a 4-fingered hand.
 * Final Form: If The Impostor upgrades 7 times, they become a full hand.


 * POINT (Finger) - The finger hops onto a Crewmate, dealing 5 damage.
 * FLICK! (Finger) - The finger flicks a Crewmate, dealing 3 damage and flinging them anywhere on the map.
 * FINGER MISSILES (Finger) - This causes finger missiles to fall from the sky for 20 seconds. If a Crewmate is hit by a missile, they lose 2 health.
 * PAPER FOOTBALL (Finger) - The Impostor must transform once to get this ability. It sends a Crewmate to a minigame. In the minigame, they are a paper football and must flick themselves hard enough to clear a goal. If they don't flick with enough force, they land in a pit of spikes and lose 10 health.
 * KNIFE PLAY (Fingers) - The Impostor must transform twice to use this. This sends two Crewmates to a minigame. One must create a 5-number pattern while the other must repeat the pattern - if they get anything wrong, they are stabbed and lose 7 health.
 * NAIL CLIPPERS (Fingers) - The Impostor must transform three times to use this. They use a giant pair of nail clippers to clip a Crewmate's head, dealing 5 damage.
 * FINGER GUN (Fingers) - The Impostor must transform four times to use this. This fires a Crewmate as a projectile, dealing 10 damage to them and anyone hit.
 * PICK A FINGER (Fingers) - The Impostor must transform five times to use this. This sends everyone to a minigame. In the minigame, they must pick one of many fingers to stand on. Some of the fingers will break each time, causing anyone on them to fall. The last one left wins, while the others lose 10 health.
 * FIST (Fingers) - The Impostor must transform six times to use this. slams down anywhere on the map, dealing 10 damage to anyone hit and crushing them briefly.
 * LASERS (Hand) - The Impostor must transform seven times to use this. This fires lasers around the map at high speed. If a Crewmate is hit by a laser, they lose 2 health.
 * HAND CANNON (Crewmate) - Crewmates can use this once the task bar is full, and it is required to defeat the hand.

Taki vs. Sarvente Mod
This is similar to the Taki Mod, but one player is Sarvente. This time, Sarvente is on the Crewmate's side and Crewmates have 150 health. Sarvente can use her abilities to hinder Taki or buff Crewmates. When Taki gets the "Wrath" ability, Sarvente reverts to her demon form and gets more abilities. This time to win, once the Crewmates finish all of their tasks Sarvente gets the "Ultimate Attack!".


 * HEAVENLY LIGHT (Sarvente) - Sarvente covers someone in heavenly light, which either stuns Taki or causes a Crewmate to regain 3 health.
 * WORSHIP (Sarvente) - Sarvente fires a beam of Mid-Fight Masses notes. Each note restores 1 health.
 * SEE NO EVIL (Sarvente) - This turns a Crewmate invisible briefly.
 * FLIGHT (Sarvente) - Sarvente needs to be in her demon form to use this. It lets her fly to anywhere on the map.
 * ULTIMATE ATTACK! (Sarvente) - Sarvente can use this once the Crewmates finish their tasks, and is required to defeat Taki.

Sonic.exe vs. Shadow.exe Mod
This is similar to the Sonic.exe Mod, but one player is Shadow. Sonic and Shadow are both Impostors, and they are against each other just like in the Tails.exe vs. Sonic.exe Mod. Crewmates start with 150 rings and must finish their tasks to get the "Chilli Dog". NOTE: In this mod, Sonic loses "You're Too Slow!", getting "Spin Dash" when he gets the cyan Chaos Emerald.


 * First Form: Shadow is normal.
 * Second Form: When Shadow gets the cyan Chaos Emerald, he becomes Shadow.exe.
 * Final Form: When Shadow gets the red Chaos Emerald, he becomes Super Shadow.exe.


 * DARK RIDER (Shadow.exe) - Shadow mounts his motorbike for 15 seconds. While driving, he moves faster and if a Crewmate touches him they are knocked over and drop 5 rings.
 * CHAOS SPEAR (Shadow.exe) - Chaos spears fall down in a small area around Shadow. If a Crewmate is hit, they drop 5 rings.
 * CHAOS CONTROL (Shadow.exe) - Shadow needs the blue Chaos Emerald to use this. It slows down all of the Crewmates for 10 seconds.
 * GUN (Shadow.exe) - Shadow needs the cyan Chaos Emerald to use this. He takes out a gun and can aim and fire bullets for 10 seconds. Each bullet causes a Crewmate to drop 1 ring.
 * ALL HAIL SHADOW! (Shadow.exe) - Shadow needs the green Chaos Emerald to use this. This sends clones of Shadow in 8 directions. If a Crewmate touches a clone, they drop 10 rings.
 * TELEPORT (Shadow.exe) - Shadow needs the pink Chaos Emerald to use this. This lets him teleport anywhere on the map. If a Crewmate is standing where Shadow teleports, they drop 3 rings.
 * SPIN DASH (Shadow.exe) - Shadow needs the red Chaos Emerald to use this. A target reticule appears on Shadow's screen and he can slam down where it is, causing any Crewmates there to drop 7 rings.
 * SEGA (Shadow.exe) - Shadow needs the yellow Chaos Emerald to use this. This causes parts of the SEGA logo (albeit red and black) to fall from the sky for 20 seconds. If a Crewmate touches a letter, they drop 2 rings.
 * ALL OF ME (Shadow.exe) - Shadow needs the white Chaos Emerald to use this. Shadow starts flying around the map at rapid speed, leaving red streaks briefly where he flies. If a Crewmate is hit while he is flying, they drop 5 rings.

Poppy Playtime Mod
The Impostor is Huggy Wuggy. Crewmates have 100 health but this goes down as they take damage, and if it reaches 0 they die. Every time Huggy's bar reaches a poppy, he gets a new ability. To win, the Crewmates must finish all their tasks to call Poppy to calm Huggy down.


 * PEEKABOO (Huggy Wuggy) - Huggy turns invisible briefly.
 * BOO (Huggy Wuggy) - Huggy can only use this while invisible. He jumpscares nearby Crewmates, dealing 3 damage.
 * RASSLIN' (Huggy Wuggy) - Huggy swings one of his arms in front of him. If anyone is hit, they are knocked over and take 2 damage.
 * CRANE GAME (Huggy Wuggy) - This sends everyone to a minigame. In the minigame, they are inside a claw machine, with Huggy controlling the claw. He must try to grab the Crewmates and drop them into the chute. If a Crewmate is dropped into the chute, they take 7 damage.
 * CHOO-CHOO (Huggy Wuggy) - Huggy needs the first poppy to use this. This makes giant trains drive across the map for 20 seconds. Each train deals 2 damage on contact.
 * HIDE AND SEEK (Huggy Wuggy) - Huggy needs the second poppy to use this. It sends everyone to a minigame. In the minigame, they are in a large maze and must find their way out.
 * IIIIII'M GONNA GETCHA (Huggy Wuggy) - Huggy needs the third poppy to use this. It sends a Crewmate to a minigame. In the minigame, they are running from Huggy and must avoid obstacles. Each obstacle knocks them back, and if they are caught, they are jumpscared and take 7 damage.
 * GIVE ME FIVE (Huggy Wuggy) - Huggy needs the fourth poppy to use this. It sends a Crewmate to a minigame. In the minigame, sensors are traveling past the Crewmate on rails and they must use their Grabpack to high five them before they pass. If they don't get 10 within 20 seconds, they are jumpscared and take 7 damage.
 * CUDDLE MONSTER (Huggy Wuggy) - Huggy needs the fifth poppy to use this. He grabs a Crewmate and squeezes them hard, dealing 5 damage.
 * SWINGY SWUNG (Huggy Wuggy) - Huggy needs the sixth poppy to use this. It sends a Crewmate to a minigame. In the minigame, they must climb across a pit with Huggy at the bottom. At the top are multiple hooks and the Crewmate musttime grabs to latch on to them. If they mess up, they fall into the pit and are jumpscared, taking 7 damage.
 * GLOMP (Huggy Wuggy) - Huggy needs the final poppy to use this. He can jump up and slam down anywhere on the map, dealing 5 damage to any Crewmates he lands on.
 * UPGRADE (Huggy Wuggy) - Huggy must upgrade to get his new powers.
 * HIGH FIVE (Crewmate) - Crewmates can high five each other with their Grabpack.
 * FREE POPPY (Crewmate) - Crewmates can use this once all their tasks are finished, and it is required to defeat Huggy Wuggy.



Cartoon Cat vs. Cartoon Dog Mod
This is similar to the Cartoon Dog Mod, but one player is Cartoon Cat. The two Impostors are competing to see who can score the most points. They also have a bar, with four pink and blue icons respectively. Every time an icon is reached the respective Impostor gets a new power (pink for Cartoon Cat, blue for Cartoon Dog). Crewmates start with 150 health and must finish their tasks to call the pound. NOTE: Cartoon Dog's abilities are scrambled in this mod. He starts with "Fetch", "Shock Collar" and "Boneyard", gets his second phase and "Dog House" at the first blue icon, gets "Dog Pile" at the second blue icon, gets his third phase and "Howl" at the third blue icon and gets his final phase and


 * First Form: Cartoon Cat is normal.
 * Second Form: When the meter reaches the first pink icon, Cartoon Cat becomes larger and grows demon horns.
 * Third Form: When the meter reaches the second pink icon, Cartoon Cat's body starts to melt off him, revealing his skeleton.
 * Final Form: When the meter reaches the final pink icon, Cartoon Cat becomes an ink amalgamation.


 * BITE (Cartoon Cat) - Cartoon Cat bites a Crewmate, dealing 5 damage.
 * INK GLOB (Cartoon Cat) - Cartoon Cat throws a ball of ink. If a Crewmate is hit, they are stuck briefly and lose 2 health.
 * CAT TREE (Cartoon Cat) - Cartoon Cat sends a Crewmate to a minigame. In the minigame, they must use platforming gameplay to climb up a cat tower while avoiding ink drops falling from the sky. Each droplet deals 2 damage, but if the Crewmate falls off the tower they lose 9 health.
 * CAT COMMUTER (Cartoon Cat) - Cartoon Cat must have the first pink icon to use this. It sends a Crewmate to a minigame. In the minigame, they are in a subway station and must run from a cat-train while avoiding obstacles. Each one knocks them back, and if they're knocked too far back they are run over and lose 13 health.
 * INK STORM (Cartoon Cat) - Cartoon Cat needs the second pink icon to use this. This causes ink drops to fall from the sky for 20 seconds as ink tornadoes appear around the map. Droplets deal 2 damage, while the tornado flings Crewmates across the map.
 * DINNER TIME (Cartoon Cat) - Cartoon Cat needs the third pink icon to use this. It eats a Crewmate, sending them to a minigame. In the minigame, they are in his stomach and must dodge teeth floating around, each one dealing 1 damage.
 * LICK (Cartoon Cat) - Cartoon Cat needs the fourth pink icon to use this. It licks a Crewmate, immobilizing them briefly and dealing 5 damage.
 * CALL THE POUND (Crewmate) - Crewmates can use this once all their tasks are finished, and is required to defeat Cartoon Dog and Cartoon Cat.

Mickey.avi vs. Mokey Mod
This is similar to the Mickey.avi Mod, but one player is Mokey. Mokey is immune to Mickey's attacks and has some abilities he can use to help the Crewmates. (NOTE: Mickey's abilities are changed in this mod. He starts with "Kachow", "Maleficent" and "Cave of Wonders", and unlocks - in order - "The Black Pearl", "Stampede", "Under The Sea", "Let It Go", "Be Our Guest", "Tower of Terror" and "Haunted Mansion".


 * GULP (Mokey) - Mokey eats a Crewmate and spits them anywhere on the map.
 * DILAN SHIELD (Mokey) - This makes Dilan appear in front of a Crewmate briefly, making them invincible.
 * KNOCK KNOCK (Mokey) - Mokey can teleport anywhere on the map.
 * GROOBY (Mokey) - This turns a Crewmate into Grooby briefly. Grooby is immune to damage and can pick Mickey up to immobilize him briefly.
 * THUMBS UP (Mokey) - Mokey gives a Crewmate a thumbs up, giving them a speed boost and a health regen briefly.
 * GUN (Mokey) - Mokey can shoot certain obstacles, like the plates in "Be Our Guest" and the ghosts in "Haunted Mansion", to destroy them.
 * CALL MOMI (Crewmate) - This replaces "Call Minnie" in this mod.

Mutant Creeper Mod
The Impostor is a mutated Creeper. Crewmates have 125 health but the Creeper can lower this using his abilities, and if it hits 0 they die. As the Creeper's DNA bar fills, it gains more abilities and changes forms. To win, the Crewmates must complete their tasks to summon some Cats.


 * First Form: The Creeper has four arms.
 * Second Form: When the DNA bar reaches the first Creeper icon, the Creeper gains spider legs and it's arms become longer.
 * Third Form: When the DNA bar reaches the second Creeper icon, the Creeper becomes giant and grows a second head.
 * Final Form: When the DNA bar is full, the Creeper grows a third head and it's belly becomes a giant mouth.


 * STOMP (Mutant Creeper) - The Creeper jumps to anywhere on the map. If they land on a Crewmate, they lose 5 health and are crushed briefly.
 * BOOM! (Mutant Creeper) - The Creeper explodes. If a Crewmate is too close, they are knocked into the air and lose 5 health.
 * LIGHTNING STORM (Mutant Creeper) - Lightning clouds appear around the map, shooting lightning bolts below. They deal 3 damage, but if the Creeper is hit they become charged and deal double damage briefly.
 * CREEPER'S BIG BLAST (Mutant Creeper) - The DNA bar must reach the first TNT icon to unlock this. It sends all of the Crewmates to a minigame, which is just a reskin of Bowser's Big Blast from Mario Party 2, and the winner gets 10 health back while the others lose 10 health.
 * TNT BLAST (Mutant Creeper) - The DNA bar must reach the second TNT icon to unlock this. The Creeper places an invisible Pressure Plate. If a Crewmate steps on it, a TNT under it explodes and deals 5 damage.
 * BOMBS AWAY! (Mutant Creeper) - The DNA bar must reach the third TNT icon to unlock this. TNT attached to parachutes begin falling from the sky for 20 seconds. Each one deals 5 damage if it hits someone.
 * EAT THIS! (Mutant Creeper) - The DNA bar must reach the fourth TNT icon to unlock this. The Creeper forces a Crewmate to eat a TNT block, causing their stomach to glow briefly as the fuse on the TNT burns down. Eventually, the Crewmate explodes and is killed instantly.
 * CREEPER CAVE (Mutant Creeper) - The DNA bar must reach the fifth TNT icon to unlock this. This sends a Crewmate to a minigame. In the minigame, they are riding a minecart through a mine and must dodge TNT blocks either hanging from the ceiling or lying on the track. Each block knocks the player back, and if they are knocked too far back they are caught by a Creeper and lose
 * INVISIBILITY POTION (Mutant Creeper) - The DNA bar must reach the sixth TNT icon to unlock this. The Creeper turns invisible briefly.
 * DEVOUR (Mutant Creeper) - The DNA bar must be full to use this. The Creeper eats a Crewmate, sending them to a minigame. In the minigame, they are parachuting through his stomach and must avoid TNT platforms littered around. Each block deals 5 damage on contact.
 * THEY HATE CATS (Crewmate) - The Crewmates can use this once all of the tasks are finished, and is needed to defeat the Mutant Creeper.
 * THEY HATE CATS (Crewmate) - The Crewmates can use this once all of the tasks are finished, and is needed to defeat the Mutant Creeper.

Sirenhead vs. Househead Mod
This is similar to the Sirenhead Mod, but one player is Househead. Househead is a second Impostor who is competing against Sirenhead, and Crewmates start with 150 health. If all of the Crewmates die, whoever dealt the most damage wins.


 * HOUSE ARREST (Househead) - Househead eats a Crewmate, sending them to a minigame. In the minigame, they are inside Househad and must avoid RNG skewers. If they are hit, they lose 6 health.
 * BLEND IN (Househead) - Househead turns invisible briefly.
 * MINION STAMPEDE (Househead) - A swarm of baby Househeads run across the map. If a Crewmate is hit, they are flung into the air and lose 4 health.
 * SLASH (Househead) - Househead swings one of it's legs in front of it, dealing 4 damage to anyone hit.
 * GROUND POUND (Househead) - Househead must be in it's second phase to use this. It slams down where it is standing, dealing 5 damage to anyone hit.
 * DING DONG (Househead) - Househead must be in it's second phase to use this. It starts sending shock waves around the map, which Crewmates must jump over to dodge. If hit, they lose 3 health.
 * CHOOSE HOUSE (Househead) - Househead must be in it's final phase to use this. It sends a Crewmate to a minigame. In the minigame, they are in an abandoned neighbourhood. The message "There is no turning back... Choose your fate" appears on screen and the player must choose a house. If they choose the wrong one (Househead in disguise), they die instantly.

SCP Mod
The Impostor (Captain) is an SCP. The SCP has 15 hearts and must finish all of his tasks while being hunted by the Crewmates to escape the map. The SCP has a bar with 5 icons - as it fills, they gain abilities and change forms. To win, the Crewmates have rifles and must shoot the SCP to lower it's health. Some abilities can kill Crewmates, but they will just respawn after a few seconds.


 * First Form: The Impostor is SCP-173.
 * Second Form: When The Impostor's bar reaches the second icon, they become the Plague Doctor.
 * Third Form: When The Impostor's bar reaches the third icon, they become the Shy Guy.
 * Final Form: When The Impostor's bar is full, they become the Hard-To-Destroy Reptile.


 * THE MONK (Impostor) - The Impostor turns into The Monk briefly, letting them move faster.
 * INVISIBLE (Impostor) - The Impostor turns invisible briefly.
 * D-CLASS (Impostor) - The Impostor puts a Crewmate in D-Class briefly. While in D-Class, they are locked in a cage and cannot move.
 * ZOOM (Impostor) - The Impostor can zoom out their camera to see the whole map.
 * SHAPESHIFT (Impostor) - The Impostor's bar must reach the first icon to unlock this. It lets them morph into a Crewmate briefly.
 * SCP-3199 (Impostor) - The Impostor's bar must reach the first icon to unlock this. They place an egg where they are standing. If a Crewmate steps on the egg, it hatches into SCP-3199 and kills them.
 * THE CURE (Impostor) - The Impostor's bar must reach the second icon to unlock this. It injects a Crewmate with the pestilence. When injected, the Crewmate turns olive green and a black skull and crossbones appears over their name. They must find a cure somewhere on the map and inject themselves with it before the timer runs out or they will die.
 * SCP-035 (Impostor) - The Impostor's bar must reach the third icon to unlock this. It lets them control a Crewmate.
 * SCP-173 (Impostor) - The Impostor's bar must reach the fourth icon to unlock this. It places an SCP-173 where they are standing. The SCP will chase Crewmates and kill them on contact.
 * SCP-106 (Impostor) - The Impostor's bar must reach the final icon to unlock this. It lets them teleport anywhere on the map.
 * ESCAPE! (Impostor) - When The Impostor's bar is full, they can escape the map and win.
 * SHOOT (Crewmate) - Crewmates use this to fire their gun.

Huggy Wuggy vs. Kissy Missy Mod
In this mod, there are two Impostors: Huggy Wuggy and Kissy Missy. They are both competing to see who can deal the most damage to the Crewmates.

Evil Garfield Mod
The Impostor is Gorefield. Crewmates have 100 health but this goes down as they take damage, and if it reaches 0 they die. Gorefield has a bar split into 9 sections by lasagnas and Gorefield icons. Lasagnas give Gorefield a new ability, while Gorefield icons give him new forms. To win, the Crewmates must finish their tasks so they can call Jon to feed Gorefield.


 * First Form: Gorefield is normal.
 * Second Form: When Gorefield's meter reaches the first Gorefield icon, he becomes creepier and starts walking on 4 legs.
 * Third Form: When Gorefield's meter reaches the second Gorefield icon, he becomes a giant, fat cat-insect hybrid.
 * Final Form: When Gorefield's meter reaches the final Gorefield icon, he becomes a creepy cat-slug.


 * I LOVE LASAGNA (Gorefield) - Gorefield force-feeds a Crewmate a rotten lasagna. This causes the Crewmate to puke, dealing 7 damage.
 * I'M SORRY JON (Gorefield) - Gorefield throws a hairball that deals 1 damage. As he changes forms, he throws more hairballs faster.
 * EAT YOUR HEART OUT (Gorefield) - Gorefield sends all of the Crewmates to a minigame. It is a reskin of the Eatsa Pizza minigame from Mario Party 3 where everyone must crawl around a dish and eat as much lasagna as they can within 30 seconds. The losers puke and lose 7 health.
 * I HATE MONDAYS (Gorefield) - Gorefield needs the first lasagna to use this. This creates a giant calendar grid over the map. One column will be Monday, and a giant arm will reach up to strike Monday out. Crewmates hit by the arm take 5 damage, and as Gorefield changes forms more columns will be Monday.
 * MEET ODIE (Gorefield) - Gorefield needs the second lasagna to use this. He takes out Odie attached to a leash, who will lunge at nearby Crewmates and deal 5 damage on contact.
 * FEED ME (Gorefield) - Gorefield needs the third lasagna to use this. This sends all of the Crewmates to a minigame. In the minigame, they are on a table and must avoid Gorefield's tail, which is sweeping across the table like a jumprope. If a Crewmate is hit, they are swept into Gorefield's mouth and lose 10 health, but the last Crewmate left is spared.
 * TOO LAZY TO WALK (Gorefield) - Gorefield needs the fourth lasagna to use this. He can use a portal to teleport anywhere on the map.
 * NAP ATTACK (Gorefield) - Gorefield needs the fifth lasagna to use this. All Crewmates become sleepy, decreasing their speed for 10 seconds.
 * SHAPESHIFT (Gorefield) - Gorefield needs the sixth lasagna to use this. He can shapeshift into another player briefly.
 * CALL JON (Crewmate) - Crewmates can use this once all their tasks are finished, and it is required to defeat Gorefield.

Attack on Titan Mod
The Impostor is a Titan.

LEGO Mod
The Impostor is a LEGO character. Crewmates have 100 health which drains as they take damage, and if it reaches 0 they die. The Impostor has a meter split into 6 sections by LEGO bricks in the following order: pink, yellow, red, green, orange and blue. Every time the meter reaches a brick, The Impostor gets a new power. To win, the Crewmates must finish their tasks to become Master Builders.


 * First Form: The Impostor is Emmet.
 * Second Form: When The Impostor's bar reaches the yellow LEGO brick, they become Batman.
 * Third Form: When The Impostor's bar reaches the green LEGO brick, they become a Bionicle.
 * Final Form: When The Impostor's bar is full, they become a LEGO T-rex.


 * UNIKITTY (Impostor) - This makes Unikittys fly across the map for 20 seconds. Each Unikitty deals 2 damage on contact.
 * LEGO RACER (Impostor) - Captain becomes a LEGO racer for 15 seconds. As the racer, he move faster and anyone they touch is knocked into the air and take 2 damage.
 * MUST GO FASTER (Impostor) - This sends a Crewmate to a minigame. In the minigame, they are running from a LEGO T-rex and must avoid obstacles in their path. Each obstacle hit knocks them back, and if they're knocked too far back they are eaten and take 7 damage.
 * STUD CANNON (Impostor) - The Impostor fires a beam of LEGO studs, each one dealing 1 damage.
 * &%#@! (Impostor) - The Impostor needs the pink LEGO brick to use this. He place a small LEGO brick where he is standing. If a Crewmate steps on it, they lose 3 health.
 * FALLING BLOCKS (Impostor) - The Impostor needs the yellow LEGO brick to use this. It sends a Crewmate to a minigame. In the minigame, they are in a Tetris grid and must avoid falling LEGO bricks. If they are crushed, they take 5 damage.
 * BLOCKED (Impostor) - The Impostor needs the red LEGO brick to use this. They place a LEGO wall near them that Crewmates cannot move past.
 * LEGO STAR WARS (Impostor) - The Impostor needs the green LEGO brick to use this. They switch to Han Solo briefly. He can fly around the foreground in the Millenium Falcon and fire shots anywhere on the map, dealing 2 damage to anyone hit.
 * BATMAN (Impostor) - The Impostor needs the orange LEGO brick to use this. They can grapple anywhere on the map.
 * LEGO HARRY POTTER (Impostor) - The Impostor needs the blue LEGO brick to use this. They can turn invisible briefly.
 * MASTER BUILDER (Crewmate) - Crewmates can use this once all of their tasks are finished, and it is required to defeat Captain.

Killy Willy vs. Huggy Wuggy Mod
The Impostor is Killy Willy, while one player is Huggy Wuggy. Crewmates have 100 health, but if they take damage they lose health and if they have 0 health they die. Killy Willy has a bar split into 7 sections by poppies. Every time the meter reaches a poppy, he gets a new ability. Huggy Wuggy has some abilites he can use to protect and help the Crewmates. To win, the Crewmates must finish their tasks to turn Killy Willy back into Silly Billy.


 * First Form: Killy Willy is normal.
 * Second Form: When Killy's bar reaches the third poppy, he becomes more beastly.
 * Third Form: When Killy's bar reaches the fifth poppy, he becomes giant and a mouth appears on his chest.
 * Final Form: When Killy's bar reaches the final poppy, he becomes a grotesque monster.


 * SHROUD (Killy Willy) - Killy turns invisible briefly.
 * JUMPSCARE (Killy Willy) - Killy jumpscares nearby Crewmates, dealing 3 damage. This can only be used while "Shroud" is active.
 * KILLING FIELD (Killy Willy) - This creates swinging appendages around the map. Each appendage deals 2 damage.
 * THE VENTS (Killy Willy) - Killy sends a Crewmate to a minigame. In the minigame, they are running through the vents from Killy Willy and must avoid puffs of steam from certain areas. Each steam puff knocks them back, and if they are knocked too far back they are caught and lose 3 health.
 * LASH OUT (Killy Willy) - Killy needs the second poppy to use this. He swings an arm in front of him. If a Crewmate is hit, they are knocked into the air and lose 2 health.
 * DARK PORTAL (Killy Willy) - Killy needs the third poppy to use this. He uses a portal to teleport anywhere on the map.
 * CHEST BUSTER (Killy Willy) - Killy needs the fourth poppy to use this. He punches through a Crewmate's chest and rips their head off, killing them instantly.
 * INCINERATOR (Killy Willy) - Killy needs the fifth poppy to use this. It sends a Crewmate to a minigame. In the minigame, they are must climb across an incenerator. At the top are multiple hooks and Crewmates must time a grab to hook on. If they mess up, they fall in and lose 9 health.
 * STRANGLE (Killy Willy) - Killy needs the sixth poppy to use this. He throttles a Crewmate, dealing 5 damage.
 * POPPY'S PLAYTIME (Killy Willy) - Killy needs the seventh poppy to use this. He sends clones of Poppy in 8 directions. Each one deals 10 damage on contact.
 * READY OR NOT (Killy Willy) - Killy needs the final poppy to use this. It sends everyone to a minigame. In the minigame, they are in a large maze and must try to find their way out to return to the map.
 * UPGRADE (Killy Willy) - When Killy Willy's bar reaches a poppy, he must upgrade to get the new ability.
 * SHHH (Huggy Wuggy) - Huggy turns a Crewmate invisible briefly.
 * SWING AWAY (Huggy Wuggy) - Huggy gives a Crewmate an appendage that gives them a brief speed boost and the ability to clip through walls.
 * FREE HUGS (Huggy Wuggy) - Huggy hugs a Crewmate, restoring health.
 * HIVE FIVE (Crewmate) - Crewmates can use their Grabpack to high-five each other.
 * CURE SILLY BILLY (Crewmate) - Crewmates can use this once their tasks are done, and it is required to defeat Killy Willy.

Creepypasta Mod
The Impostor is Jeff the Killer. Crewmates have 100 health which goes down as they take damage, and if it reaches 0 they die. Jeff has a bar split into 10 sections by 3 Jeff icons and 6 other icons. Every time Jeff reaches an icon, gets a power based on a famous creepypasta or changes forms. To win, the Crewmates must finish all their tasks to kill Jeff with a nuclear bomb.


 * First Form: Jeff is normal.
 * Second Form: When Jeff's bar reaches the first Jeff icon, he removes his mask.
 * Third Form: When Jeff's bar reaches the second Jeff icon, he gets a creepy face and he puts his hood on.
 * Final Form: When Jeff's bar reaches the third Jeff icon, he becomes ganglier.


 * JEFF THE KILLER (Jeff) - Jeff slashes a Crewmate multiple times with his knife, dealing 3 damage.
 * SMILE DOG (Jeff) - Jeff summons Smile Dog. Crewmates can pet Smile Dog for a 50/50. Smile Dog either gives the Crewmate a brief health regen or jumpscares them, dealing 3 damage.
 * CANDLE COVE (Jeff) - This sends all the Crewmates to a minigame. In the minigame, they are in Candle Cove and must avoid cannonballs fired at them from a pirate ship in the distance.
 * BEN DROWNED (Jeff) - Jeff needs the Ben icon to use this. He selects a spot on the map. Ben Drowned falls onto that spot, dealing 3 damage.
 * RUN (Jeff) - Jeff needs the Red icon to use this. This sends a Crewmate to a minigame. In the minigame, they must run from Red while avoiding obstacles. Each obstacle knocks them back and if they are knocked too far back they are caught and lose 10 health.
 * POKEMON LOST SILVER (Jeff) - Jeff needs the Lost Silver icon to use this. This makes Unowns drift across the map briefly. Each Unown deals 2 damage.
 * SIRENHEAD (Jeff) - Jeff needs the Sirenhead icon to use this. He summons Sirenhead, who starts creating shockwaves that spread out to the entire map. Crewmates must jump over the shockwaves to dodge them, or they will be zapped and lose 2 health.
 * SLENDERMAN (Jeff) - Jeff needs the Slenderman icon to use this. He turns into Slenderman briefly, giving him 2 extra abilities.
 * MICKEY.AVI (Jeff) - Jeff needs the Mickey.avi icon to use this. He summons Mickey.avi, who creates a portal that allows Jeff to teleport anywhere on the map.
 * SONIC.EXE (Jeff) - Jeff needs the Sonic.exe icon to use this. He turns into Sonic.exe and spin dashes for 15 seconds. While spin dashing, he moves faster and if a Crewmate touches him they are knocked over and take 5 damage.
 * INVISIBLITY (Slenderman) - Slenderman turns invisible briefly.
 * JUMPSCARE (Slenderman) - Slenderman jumpsacres a Crewmate, dealing 3 damage.
 * WAVE (Crewmate) - Crewmates can wave to each other.
 * PUSH (Crewmate) - Crewmates can push each other over.
 * PET (Crewmate) - This is used to pet Smile Dog.
 * ENDGAME (Crewmate) - Crewmates can use this once all their tasks are finished, and it is required to defeat Jeff.

Mickey.avi vs. Sonic.exe Mod
In this mod, there are two Impostors: one is Sonic.exe and the other is Mickey.avi. They are both competing against each other to see who can deal the most damage. Crewmates start with 150 rings and must finish all of their tasks to delete them using antivirus software.


 * WAVE (Crewmate) - Crewmates can wave to each other.
 * PUSH (Crewmate) - Crewmates can push each other over.
 * ANTIVIRUS (Crewmate) - Crewmates can use this once all their tasks are finished, and it is required to defeat Sonic.exe and Mickey.avi in this mod.

Hypno's Lullaby Mod
The Impostor is Hypno, while one player is Girlfriend. Crewmates have a health bar that goes down as they take damage, and if their bar is empty they die. Hypno has a bar split into 9 sections by 6 various Poke Balls and Hypno icons. Poke Balls gives Hypno a new ability, while Hypno icons change his form. To win, the Crewmates must finish all their tasks so Girlfriend can get a Master Ball to catch Hypno.


 * First Form: Hypno is normal.
 * Second Form: When Hypno's bar reaches the first Hypno icon, he begins to channel psychic energy into his pendulum. His head slightly detaches and his legs become ganglier.
 * Third Form: When Hypno's bar reaches the second Hypno icon, he channels even more energy into his pendulum, making him even more grotesque.
 * Final Form: When Hypno's bar is full, he becomes giant and his organs are visible.


 * PSYBEAM (Hypno) - Hypno fires a beam of psychic energy that drains HP on contact.
 * DREAMEATER (Hypno) - This sends a Crewmate to a minigame, but only if they are hypnotized. In the minigame, they must run from Hypno in his final form while avoiding obstacles. Each obstacle knocks them back, and if they are knocked too far back they are caught and lose HP.
 * HYPNOSIS (Hypno) - Hypno sends out hypnosis beams in 8 directions. If a player is hit, they are hypnotized and fall asleep briefly.
 * PENDULUM SWING (Hypno) - Hypno needs the Poke Ball to use this. This creates giant swinging pendulums around the map. If a Crewmate is hit by a pendulum, they are knocked over and lose HP.
 * MIND CONTROL (Hypno) - Hypno needs the Great Ball to use this. He hypnotizes a Crewmate, allowing him to control them briefly.
 * PSYCHIC (Hypno) - Hypno needs the Ultra Ball to use this. He uses psychic energy to pick up a player and slam them down multiple times, draining their HP.
 * MINIMIZE (Hypno) - Hypno needs the Dusk Ball to use this. He shrinks a player, briefly decreasing their speed.
 * DISABLE (Hypno) - Hypno needs the Premier Ball to use this. He disables a player, making them unable to do tasks briefly.
 * UNOWN (Hypno) - Hypno needs the Master Ball to use this. This makes Unowns drift across the map briefly. If a player touches the Unowns, they lose HP.
 * MASTER BALL (Girlfriend) - Girlfriend can use this once the Crewmates finish all their tasks, and it is required to defeat Hypno.

Alien Mod
The Impostor is a Xenomorph. Crewmates have 150 health but this drops as they take damage, and if it reaches 0 they die. As the Xenomorph's bar fills, they evolve and gain abilities. Crewmates can shoot the Impostor with their pulse rifles to lower it's health, and gain more ammo by completing tasks. If the Crewmates complete all their tasks, they can use the power loader mech to insta-kill it.


 * First Form: The Alien is a Xenomorph.
 * Second Form: When the Alien's bar reaches the first Alien icon, it becomes a Prenalien.
 * Third Form: When the Alien's bar reaches the second Alien icon, it becomes a Queen.
 * Final Form: When the Alien's bar reaches the third Alien icon, it becomes a


 * IMPALE (Alien) - The Alien selects a Crewmate. The Crewmate is impaled by an alien tendril, taking 5 damage.
 * FACEHUGGER (Alien) - The Alien places an egg where they are standing. If a Crewmate touches the egg, it hatches and a Facehugger sticks to their face. The Facehugger drains their health over time, but if it is on the Crewmate's face for more than 30 seconds they are killed instantly.
 * STALK (Alien) - The Alien can jump to anywhere on the map.
 * FPS (Alien) - The Alien needs the first egg icon to use this. It sends a Crewmate to a minigame. In the minigame, there are 6 doors in front of them, and they must quickly shoot attacking Xenomorphs emerging from the doors If they do not shoot the Xenomorphs quickly enough, they will scratch the Crewmate, dealing 5 damage per slash. As the Alien gets new forms, the Xenomorphs spawn faster.
 * CHASE (Alien) - The Alien needs the second egg icon to use this. It sends a Crewmate to a minigame. In the minigame, they are running from a Xenomorph and must dodge obstacles such as crates and pipes. Each obstacle knocks them back, and if they are knocked too far back the Alien catches them and they take 10 damage.
 * RUNNER SWARM (Alien) - The Alien needs the third egg icon to use this. Xenomorphs start running across the map for 20 seconds. If a Crewmate is hit by a Xenomorph, they are knocked over and take 3 damage.
 * SECOND MOUTH (Alien) - The Alien needs the fourth egg icon to use this. It reaches out with it's second mouth and bites. If a Crewmate is hit, they are knocked over and take 4 damage.
 * PULSE RIFLE (Crewmate) - Crewmates can shoot the Alien with their pulse rifles to damage it.
 * FLAMETHROWER (Crewmate) - A single flamethrower can be found on the map and equipped by one of the Crewmates. It fires a short beam of fire that rapidly deals damage to the Alien, and can remove Facehuggers from players.
 * POWER LOADER (Crewmate) - Crewmates can use this once all their tasks are complete, and it can insta-kill the Alien.
 * POWER LOADER (Crewmate) - Crewmates can use this once all their tasks are complete, and it can insta-kill the Alien.

Natural Disaster Mod #TeamSeas
The Impostor can turn into a god. Crewmates have 100 health but this goes down as they take damage, and if they run out of health they die. As The Wizard's bar fills, his god form changes appearance and his gain abilities. To win, Crewmates must finish all their tasks to get the Thunder Gun. Also, the map is split into different sections indicated by a specific element, each section affecting The Impostor's abilities.


 * First Form: The God is covered in fire.
 * Second Form: When the God gets the second element icon, a thunder cloud appears underneath them.
 * Third Form: When the God gets the fourth element icon, rocks begin circling around them.
 * Final Form: When the God's bar is full, they gain a crown made of ice.


 * HAILSTORM (Wizard) - Hail falls from the sky for 20 seconds. Each piece of hail deals 1 damage on contact.
 * TRANSFORM (Wizard) - This is used to turn into the God.
 * FIRESTORM (As God) - The God shoots a beam of fire. If any Crewmates are hit, they catch fire and take damage over time. This does not effect anyone in the water section.
 * VORTEX (As God) - The God can create a whirlpool in the water section of the map. If a Crewmate is sucked in, they take 3 damage.
 * TSUNAMI (As God) - The God needs the first element icon to use this. It sends a Crewmate to a minigame. In the minigame, they are surfing through a flooded city and must escape from the approaching tsunami while avoiding floating debris. Each chunk of debris knocks them back, and if they are knocked too far back they wipe out and take 10 damage.
 * TORNADO (As God) - Wizard needs the second element icon to use this. It sends everyone to a minigame. In the minigame, they are inside a tornado and must dodge flying debris. Each chunk of debris deals 2 damage.
 * BLACK ICE (Impostor) - The God needs the third element icon to use this. They can cover themselves in black ice, turning invisible briefly. While invisible, they can also push over any Crewmates they touch.
 * BLIZZARD (Impostor) - The God needs the fourth element icon to use this. A blizzard starts, slowing all of the Crewmates down briefly.
 * WINDSTORM (As God) - The God needs the fifth element icon to use this. They can teleport anywhere on the map.
 * SINKHOLE (As God) - The God needs the sixth element icon to use this. They create a hidden sinkhole where they is standing. If a Crewmate steps on it, they fall in and are killed instantly.
 * UMBRELLA (Crewmate) - Crewmates can use an umbrella as a shield.
 * THUNDER GUN (Crewmate) - Crewmates can use this once all their tasks are finished, and it is required to defeat the God.

Elmo vs. Huggy Wuggy Mod
The Impostor is Elmo, while one player is Huggy Wuggy (who is on the Crewmate's side once again). Crewmates have 100 health that goes down as they take damage, and if it reaches 0 they die. As Elmo and Huggy's bar reaches the icons, Elmo becomes scarier and gains abilities. To win, the Crewmates must finish all their tasks to summon Big Bird to calm Elmo down.


 * First Form: Elmo is normal.
 * Second Form: When Elmo gets the first icon, a few rips appear on his body and two hairs appear on his head.
 * Third Form: When Elmo gets the third icon, his elbows become ripped, he gets bigger and his eyes glow red.
 * Final Form: When Elmo's bar is full, he becomes giant, gains .exe eyes and a second, dead Elmo head appears on his ripped belly.


 * BYEBYE FOR NOW... (Elmo) - Elmo turns invisible briefly.
 * HELLO! (Elmo) - Elmo can only use this while he's invisible. He jumpscares nearby Crewmates, dealing 3 damage.
 * TICKLE ME ELMO (Elmo) - Elmo tickles a Crewmate, dealing 3 damage.
 * HELLFIRE ELMO (Elmo) - Fireballs fall from the sky for 20 seconds, each one dealing 2 damage.
 * CRAYONS (Elmo) - Elmo needs the first icon to use this. It sends everyone to a minigame. In the minigame, they are in a 4x4 grid, wth 4 rows of crayons on each side and some blocks. The rows of crayons will fire as missiles one at a time, knocking any Crewmates hit out of the grid and dealing 7 damage.
 * DOROTHY (Elmo) - Elmo needs the second icon to use this. It sends a Crewmate to a minigame. In the minigame, they are in a fish bowl and must swim around to dodge goldfish swimming around in the water, each one dealing damage on contact.
 * VROOM-VROOM (Elmo) - Elmo needs the third icon to use this. He gets in his car for 15 seconds. While in his car, he moves faster and anyone he drives into is knocked over and takes 5 damage.
 * ELMO LOVES YOU (Elmo) - Elmo needs the fourth icon to use this. It sends a Crewmate to a minigame. In the minigame, they must run from Elmo in his final form while avoiding obstacles. Each obstacle knocks them back, and if they are caught they are jumpscared and take 7 damage.
 * DARK DIMENSION (Elmo) - Elmo needs the fifth and final icon to use this. He can teleport anywhere on the map.
 * SHHH (Huggy Wuggy) - Huggy turns a Crewmate invisible briefly.
 * SWING AWAY (Huggy Wuggy) - Huggy gives a Crewmate an appendage that gives them a brief speed boost and the ability to clip through walls.
 * FREE HUGS (Huggy Wuggy) - Huggy hugs a Crewmate, restoring health.
 * PUSH (Crewmate) - Crewmates can push each other over.
 * CALL BIG BIRD (Crewmate) - Crewmates can use this once all their tasks are done, and it is required to defeat Elmo.

Kissy Missy vs. Killy Willy Mod
There are two Impostors, Kissy Missy and Killy Willy, competing to see who can deal the most damage.

Krampus Mod
NOTE: The video has been removed due to it no longer being Christmas.

The Impostor is Krampus. Crewmates have 100 health but this drains as they take damage, and if it reaches 0 they turn into a toy and swap sides, though all they do is follow Krampus. Krampus has a bar divided into sections by baubles and Krampus icons - baubles grant a new power, while Krampus icons grant a new form. To win, the Crewmates must complete all their tasks to summon Santa Claus.


 * First Form: Krampus is normal.
 * Second Form: When Krampus gets the first Krampus icon, he becomes bigger.
 * Third Form: When Krampus gets the second Krampus icon, he starts to become more demonic.
 * Final Form: When Krampus gets the third Krampus icon, he becomes a giant yeti monster.


 * THWACK (Krampus) - Krampus thwacks a Crewmate with a thistle multiple times, dealing 5 damage.
 * REINDEER STAMPEDE (Krampus) - Rabid reindeer run across the map for 20 seconds. If a Crewmate is hit by a reindeer, they are knocked over and take 3 damage.
 * LET IT SNOW (Krampus) - Krampus summons a snowstorm that makes him invisible briefly.
 * JUMPSCARE (Krampus) - Krampus can only use this while invisible. He jumpscares nearby Crewmates, dealing 3 damage.
 * NAUGHTY OR NICE (Krampus) - Krampus needs the first bauble to use this. It sends a Crewmate to a minigame. In the minigame, they are inside a stocking and must avoid pieces of coal falling into the stocking. Each piece deals 2 damage.
 * TOY BARRAGE (Krampus) - Krampus needs the second bauble to use this. He fires a beam of various toys, each toy dealing 1 damage.
 * POLAR EXPRESS (Krampus) - Krampus needs the third bauble to use this. It sends a Crewmate to a minigame. In the minigame, they are on a train track and must run from an approaching train while dodging presents and candy canes lying on the track. Each obstacle knocks them back, if they are run over they take 10 damage.
 * ELF MAGIC (Krampus) - Krampus needs the fourth bauble to use this. He shrinks a Crewmate, slowing them down briefly.
 * BAG OF TOYS (Krampus) - Krampus needs the fifth bauble to use this. He drops a bag full of toys anywhere on the map, dealing 5 damage to anyone it crushes.
 * SANTA'S SLEIGH (Krampus) - Krampus needs the sixth bauble to use this. He uses Santa's sleigh to fly anywhere on the map.
 * WAVE (Crewmate) - Crewmates can wave to each other.
 * PUSH (Crewmate) - Crewmates can push each other over.
 * CALL SANTA (Crewmate) - Crewmates can use this once all their tasks are done, and it is required to defeat Krampus.

Rainbow Poppy Playtime Mod
The Imposters are Crazy Daisy, Silly Billy, Killy Willy, Elmo, and Kissy Missy, while one player is Huggy Wuggy (who is on the Crewmate's side once again for the third time). Crewmates have 100 health that goes down as they take damage, and if it reaches 0 they die. As the bar ranch the bubbles of all the characters Icon they gain a new abilities. Once the crewmates finish all their tasks they can now set up a surprise secret.


 * First Form: Daisy is normal.
 * Second Form: When the bar reaches
 * Third Form: When the bar reach Killy Willy's icon, The Imposter become Killy Willy.
 * Fourth Form: When the bar reach Elmo's icon, The Imposter becomes Elmo.
 * Final Form: When the bar reach Kissy Missy's icon, The Imposter becomes Kissy Missy.


 * BUILD-A-BEAN (Impostor) - The Imposter turns Crewmates into stuffed dolls, dealing 5 damage.
 * BOUQUET BARRAGE (Impostor) - The Imposter grabs a bouquet flower, throwing the flowers and when a Crewmates touch It they are knocked into the air, dealing 3 damage.
 * PEEKABOO (Impostor) - The Imposters can turn invisible briefly.
 * BOO!!! (Impostor) - The Imposter can only use it when they are invisible. Jumpscaring a Crewmates, dealing 3 damage.
 * FLOWER FORTUNE (Impostor) - In this minigame Crewmates will have to pull One of the leaves off one by one until all the flower leaves are all gone, well pulling one of the leaves off  words can be shown which the words are “I'll kill you and I will kill you not”, If the last flower leave is pull and the word is shown “I kill you” Crazy Daisy will show up and jumpscare a Crewmate who was in that minigame, dealing 10 damage, and If the last flower leave is pull and the word is shown “I kill you not” They get to live and they won't deal any damage.
 * RASSLIN' (Impostor) - The Imposter needs the Silly Billy's icon to use this, The Imposters will swing an arm in front of them. If a Crewmate is hit, they are knocked into the air and lose 2 health.
 * RAGS TO RICHES (Impostor) - The Imposter needs the Silly Billy's icon to use this, In this minigame Crewmates will have to hold a bucket while coins and fireballs are falling, they need 20 coins in the bucket Before Time Runs Out, If time Runs Out Crazy Daisy will show up and jumpscare a Crewmate who was in that minigame, dealing 10 damage.
 * DARK PORTAL (Impostor) - The Imposter needs the Killy Willy’s icon to use this, The Imposter can uses a portal to teleport anywhere on the map.
 * CHEST BUSTER (Impostor) - The Imposter needs the Killy Willy’s icon to use this, The Imposter can punch through a Crewmate's chest and ribs their head off, killing them instantly.
 * HELLFIRE ELMO (Impostor) - The Imposter needs the Elmo’s icon to use this, The Imposter can rain down fireballs From the sky for 20 seconds, each one dealing 2 damage.
 * CRAYONS (Impostor) - The Imposter needs the Elmo’s icon to use this, In this minigame they are in a 4x4 grid, wth 4 rows of crayons on each side and some blocks. The rows of crayons will fire as missiles one at a time, knocking any Crewmates hit out of the grid and dealing 7 damage.
 * MWAH! (Impostor) - The Imposter needs the Kissy Missy’s icon to use this, The Imposter can send big lips from the sky heating all Crewmates, dealing 5 damage.
 * SHHH (Huggy Wuggy) - Huggy turns a Crewmate invisible briefly.
 * SWING AWAY (Huggy Wuggy) - Huggy gives a Crewmate an appendage that gives them a brief speed boost and the ability to clip through walls.
 * FREE HUGS (Huggy Wuggy) - Huggy hugs a Crewmate, restoring health.
 * TOKEN (Huggy Wuggy) - Huggy will drop a token on the map, And when a Crewmate get the token they can play The Claw.
 * PUSH (Crewmate) - Crewmates can push each other over.
 * THE CLAW (Crewmate) - Crewmates need a token to use this, Crewmates can use the claw to get a special prize, The first prize will restore there health, and the other prize will turn Crewmates into Giant so the imposters can't not harm them.
 * SURPRISE (Crewmate) - Crewmates can use this once all their tasks are finished, and it is required to defeat Huggy friends.

Spider Man: No Way Home Mod
The Impostor is Spider Man, while the Crewmates are Goblin Juniors. Spider Man has to complete all of his tasks to save the civilians arond the map while everyone else tries to hunt him down. Spider Man has 15 hearts, and he loses one every time he takes damage. If he runs out of health, the villains win. As the bar at the top fills up, either Spider Man gets a new ability or one of the Goblin Juniors becomes a supervillain and gains new abilities. Once Spider Man has finished all of his tasks, he can send all of the bad guys back to their respective universes and win.


 * Villain First Phase: One of the Goblin Juniors is Green Goblin.
 * Villain Second Phase: When the bar is half-full, one of the Goblin Juniors becomes Dr. Octopus.
 * Villain Third Phase: When the bar is full, one of the Goblin Juniors becomes Electro.


 * WEB SHOOT (Spider Man) - Spider Man fires a ball of webbing. If a Goblin Junior is hit, they are stuck briefly.
 * MILES MORALES (Spider Man) - Spider Man turns invisible briefly. While invisible, any Goblin Juniors tht touch him are zapped.
 * WEB SWING (Spider Man) - Spider Man web swings for 10 seconds. While swinging, he can move faster and through walls.
 * DOCTOR STRANGE (Spider Man) - Spider Man needs the first Spider Man icon to use this. All of the Goblin Juniors are teleported to random spots on the map.
 * WEB WALL (Spider Man) - Spider Man needs the second Spider Man icon to use this. He can place walls of webbing that the villains cannot move through.
 * SPIDER SENSE (Spider Man) - Spider Man needs the third Spider Man icon to use this. It lets him zoom out briefly.
 * WEB TRAP (Spider Man) - Spider Man needs the fourth Spider Man icon to use this. He can place webs that slow the villains down.
 * RESTORE THE MULTIVERSE (Spider Man) - Spider Man can use this to win once he has finished all of his tasks.
 * PUMPKIN BOMB (Green Goblin & Goblin Juniors) - Pumpkin bombs can be thrown at Spider Man to damage him.
 * GLIDER (Green Goblin) - Green Goblin can fly to anywhere on the map.
 * TENTACLE WHIP (Dr. Octopus) - Dr. Octopus swings on of his tentacles in front of him, damaging Spider Man if he is hit.
 * LIGHTNING (Electro) - Electro fires a large beam of electricity that damages Spider Man if he is hit.

FNAF Security Breach Mod
The Impostor is an animatronic. Crewmates have 100 health which goes down as they take damage, and if it reaches 0 they die. There is a bar at the top representing the time that has gone by. Each clock sign means 1 hour and a new power, and as it fills up the animatronic gains more abilties. However, once the Crewmates have completed all of their tasks and the bar is full, they can escape and win the game. To help, players can climb inside Glamrock Freddy and use him as a mech suit with extra abilities. However, Freddy has limited battery power and if it runs out he cannot be used for a bit.


 * First Form: The Impostor is Roxanne Wolf.
 * Second Form: When the bar is halfway to 2 AM, The Impostor becomes Glamrock Chica.
 * Third Form: When the bar is halfway to 4 AM, The Impostor becomes Montgomery Gator.
 * Final Form: When the bar is halfway to 6 AM, The Impostor becomes Vanny.


 * GLAMROCK! (Impostor) - The Impostor fires a beam of musical notes that deal 1 damage each.
 * JUMPSCARE! (Impostor) - The Impostor jumpscares nearby Crewmates, dealing 3 damage.
 * LIGHTS OUT (Impostor) - The Impostor sabotages the lights.
 * NO ESCAPE! (Impostor) - The Impostor can only use this when the bar reaches 1 AM. It sends a Crewmate to a minigame. In the minigame, they are running from DJ Music Man and must avoid obstacles. Each obstacle knocks them back and if they are caught they get jumpscared and take 10 damage.
 * BUSTED CAMERA (Impostor) - The Impostor can only use this when the bar reaches 2 AM. They turn invisible briefly.
 * MOSHPIT (Impostor) - The Impostor can only use this when the bar reaches 3 AM. They select a Crewmate. The Crewmate is slapped by a group of Nightmarionne S.TA.F.F. bots that deal 5 damage.
 * STUFFED! (Impostor) - The Impostor can only use this when the bar reaches 4 AM. It turns a Crewmate into an animatronic, killing them instantly.
 * DON'T BLINK (Impostor) - The Impostor can only use this when the bar reaches 5 AM. It lets them teleport to anywhere on the map.
 * PUSH (Crewmate) - Crewmates can push each other over.
 * RADIO (Crewmate) - Crewmates can talk to Vanessa on a radio.
 * SHOWTIME (Crewmate) - Crewmates can climb inside Glamrock Freddy to control him. However, Freddy has a battery and can only be used for a limited time.
 * ESCAPE THE MALL (Crewmate) - Crewmates can use this once the bar is full to win.
 * FAZ WATCH (Glamrock Freddy) - Freddy can use the security cameras from anywhere on the map.
 * FAZBLASTER (Glamrock Freddy) - Freddy can shoot a beam of electricity that stuns The Impostor.

Golden Poppy Playtime Mod
The Impostor is Gold Huggy Wuggy. Crewmates have 100 health but this goes down as they take damage, and if it reaches 0 they die. Huggy has a bar split into sections: coins mean a new power, Huggy icons mean new phases. To win, the Crewmates


 * MIDAS TOUCH (Gold Huggy) - Huggy swings his arm in front of him. If a Crewmate is hit, they are knocked into the air and turn to gold for a few seconds, taking 3 damage.
 * GOLDEN EYE (Gold Huggy) - Huggy can zoom out to see the whole map.
 * ASCENSION (Gold Huggy) - Huggy meditates for 15 seconds. While meditating, he can hover fast and over walls.
 * GO FOR THE GOLD! (Gold Huggy) - Huggy needs the first coin to use this. It sends a Crewmate to a minigame. In the minigame, they are in a running race and must not let Gold Huggy overtake them else they will lose and take 10 damage. To stop this, they must avoid hurdles in their path by jumping or sliding under them.
 * CONDUCTIVE ENERGY (Gold Huggy) - Huggy needs the second coin to use this. Lightning strikes begin zapping areas of the map for 20 seconds. If a Crewmate is struck, they take 2 damage.
 * BEST FRIEND AWARD (Gold Huggy) - Huggy needs the third coin to use this. He drops a giant trophy anywhere on the map, dealing 5 damage to anyone crushed.
 * GOLD TOKENS (Gold Huggy) - Huggy needs the fourth coin to use this. he fires a beam of gold coins, each one dealing 1 damage.
 * GOLD RUSH (Gold Huggy) - Huggy needs the fifth coin to use this. Gold trains start driving around the map for 20 seconds, each one dealing 2 damage on impact.
 * MIDAS HUG (Gold Huggy) - Huggy needs the final coin to use this. He hugs a Crewmate, turning them to gold and killing them instantly.
 * PUSH (Crewmate) - Crewmates can push each other over.
 * FINGER GUNS! (Crewmate) - Crewmates can do finger guns.
 * MUSTY RUSTY (Crewmate) - This is used to defeat Gold Huggy once the task bar is full.

Dragon Mod
The Impostor is a dragon. Crewmates have 150 health but this goes down as they take damage, and if it reaches 0 they transform into a dragon and swap sides.


 * BITE (Dragon) - The Dragon bites a Crewmate, dealing 5 damage.
 * FIRE BREATH (Dragon/Converted Crewmate) - The Dragon shoots a short-ranged beam of fire that rapidly deals damage on contact.
 * FLY (Dragon) - The Dragon flies to anywhere on the map. Any Crewmates he lands on are crushed and take 5 damage.
 * REIGN OF FIRE (Dragon) - The Dragon needs the first fireball to use this. Fireballs fall from the sky for 20 seconds, each one dealing 2 damage on contact.
 * POISON BREATH (Dragon) - The Dragon needs the second fireball to use this. It shoots a short-ranged beam of poisonous mist that shrinks Crewmates, slowing them down.
 * FROST BREATH (Dragon) - The Dragon needs the third fireball to use this. It shoots a short-ranged beam of frost that freezes any Crewmates it hits briefly. Frozen Crewmates take 5 damage.
 * MIND CONTROL (Dragon) - The Dragon needs the fourth fireball to use this. He brainwashes a Crewmate, allowing him to control them briefly.
 * DEVOUR (Dragon) - The Dragon needs the fifth fireball to use this. It eats a Crewmate, sending them to a minigame. In the minigame, they are inside the dragon's stomach and must avoid acid drops falling down, each drop dealing 2 damage.
 * SLAY THE DRAGON (Crewmate) - Crewmates can use this once all their tasks are finished, and it is required to defeat the Dragon.

FNAF Freddy vs. Chica Mod
The Impostor is Glamrock Chica, while one of the players is Glamrock Freddy. Crewmates have 125 health but this goes down as Chica damages them, and if it reaches 0 they die. As the bar gets closer to 6 AM, Chica becomes more horrifying and gains abilities. To win, the Crewmates must complete all of their tasks and survive until 6 AM so they can lure Chica into the trash compactor.


 * First Form: Chica is normal.
 * Second Form: When the bar is halfway to 2 AM, part of Chica's beak is ripped off and cracks appear on her whole body, as well as a bloodstain on her chest.
 * Third Form: When the bar is halfway to 4 AM, Chica's whole beak is ripped off and more cracks and bloodstains appear on her.
 * Final Form: When the bar is halfway to 6 AM, Chica's jaw is torn apart to reveal a scary-looking row of teeth and the areas around her eyes are torn off.


 * VOICE BOX (Glamrock Chica) - Chica whispers sweetly, creating a wave of sound in front of her. If a Crewmate is hit, they go into a trance briefly and cannot move.
 * LIGHTS OUT (Glamrock Chica) - Chica sabotages the lights.
 * JUMPSCARE! (Glamrock Chica) - Chica jumpscares all of the Crewmates, dealing 3 damage.
 * GLAMROCK! (Glamrock Chica) - Chica fires a beam of musical notes,
 * MR. CUPCAKE! (Glamrock Chica) - Chica can only use this when the bar reaches 1 AM. She drops a giant Mr. Cupcake anywhere on the map, dealing 5 damage to anyone crushed.
 * BUSTED CAMERA (Glamrock Chica) - Chica can only use this when the bar reaches 2 AM. She can turn invisible briefly.
 * NO ESCAPE! (Glamrock Chica) - Chica can only use this when the bar reaches 3 AM. It sends a Crewmate to a minigame. In the minigame, they are running from DJ Music Man and must avoid obstacles, else they will be knocked back. If they get caught, they are jumpscared and take 10 damage.
 * MOSHPIT (Glamrock Chica) - Chica can only use this when the bar reaches 4 AM. She selects a Crewmate. Nightmarionne S.T.A.F.F. bots pop up and slap a Crewmate multiple times, dealing 5 damage.
 * DON'T BLINK (Glamrock Chica) - Chica can only use this when the bar reaches 5 AM. She can teleport anywhere on the map.
 * STUFFED! (Glamrock Chica) - Chica can only use this when the bar reaches 6 AM. She stuffs a Crewmate into an animatronic, killing them instantly.
 * FAZ WATCH (Glamrock Freddy) - Freddy can use the security cameras from anywhere on the map.
 * FAZBLASTER (Glamrock Freddy) - Freddy can fire an electrical blast that stuns Chica if she is hit.
 * FAZE (Glamrock Freddy) - Freddy can teleport anywhere on the map.
 * INTO THE HATCH (Glamrock Freddy) - Freddy puts a Crewmate inside his chest compartment for a brief period, protecting them from damage.
 * PUSH (Crewmate) - Crewmates can push each other over.
 * TAKE OUT THE TRASH! (Crewmate) - This is used to defeat Chica once the task bar is full.

Huggy.exe Mod
The Imposter can turn into Huggy.exe. Crewmates have 5 lives, and they lose one every time Huggy kills them. If they run out of lives, they are killed permanently. Crewmates can call meetings and try to guess who Huggy is, but if he is voted out he will not be killed. Each Crewmate must complete their tasks to earn coins and play minigames. If they win 4 minigames, they can escape from the map.


 * EAT (Huggy.exe) - Huggy eats a Crewmate, costing them a life.
 * GRAB (Huggy.exe) - Huggy can carry Crewmates and throw them into an incinerator on the map, costing them a life.
 * JUMPSCARE (Huggy.exe) - Huggy jumpscares a Crewmate, costing them a life.
 * SNEAKY (Huggy.exe) - Huggy sends clones of himself across the map. If a Crewmate touches a clone, they lose a life.
 * SHHHH... (Huggy.exe) - Huggy turns invisible briefly.
 * SLASH (Huggy.exe) - Huggy slashes a Crewmate, costing them a life.
 * FLASHLIGHT (Crewmate) - Crewmates can use a flashlight to help them see Huggy.
 * HIDE (Crewmate) - Crewmates can hide in boxes for a bit.
 * PLAY MINIGAME (Crewmate) - Crewmates can spend coins to play either "The Vents", "Incinerator", "Give Me Five!" or
 * ESCAPE! (Crewmate) - If a Crewmate completes all 4 minigames, they can escape from the map.

FNAF Daycare Mod
The Impostor is the Daycare Attendant. Crewmates have 125 health but this goes down as they take damage, and if it reaches 0 they die. As the Attendant's bar fills, he becomes scarier and gains abilities. To win, the Crewmates must finish all of their tasks to escape from the daycare. NOTE: Vents are replaced with ball pits and the Attendant can use them.


 * First Form: The Daycare Attendant is Sun.
 * Second Form: When the Daycare Attendant's bar reaches the third icon, he switches to Moon.
 * Final Forms: When the Daycare Attendant's bar reaches the fifth icon, he becomes badly damaged and starts swapping between Sun and Moon at certain intervals.


 * JUMPSCARE (Daycare Attendant) - The Daycare Attendant jumpscares all of the Crewmates, dealing 3 damage.
 * BALL BARRAGE (Daycare Attendant) - The Daycare Attendant throws a barrage of squeaky balls, each ball dealing 1 damage.
 * HERE COMES THE SUN! (Daycare Attendant) - The Daycare Attendant must be Sun to use this. He turns into a giant sun briefly. As a sun, they can hover around the map and scorch the area of the map below them. If a Crewmate is hit by this attack, they melt for a split-second before being molded back into shape, taking 5 damage.
 * SUN SLIDE! (Daycare Attendant) - The Daycare Attendant needs the first icon to use this and be Sun. It sends a Crewmate to a minigame. In the minigame, they are sliding down the slide into the daycare and must avoid obstacles. If they get knocked too far back, they are caught by Sun who is chasing them, get jumpscared and take 10 damage.
 * DAYSCARE! (Daycare Attendant) - The Daycare Attendant needs the second icon to use this. He turns a Crewmate into a baby briefly, decreasing their speed.
 * PAST BEDTIME! (Daycare Attendant) - The Daycare Attendant needs the third icon to use this and be Moon. He sends out glowing Zs in 8 directions. If a Crewmate is hit, they fall asleep briefly.
 * SOME STRINGS ATTACHED (Daycare Attendant) - The Daycare Attendant needs the fourth icon to use this and be Moon. He gets on some wires, allowing him to float over walls for 20 seconds.
 * FIZZY FAZ! (Daycare Attendant) - The Daycare Attendant needs the fifth icon to use this. He forces a Crewmate to drink so much fizz that they explode, killing them instantly.
 * TIMEOUT! (Daycare Attendant) - The Daycare Attendant needs the sixth icon to use this. He locks a Crewmate in a timeout corner for a minute.
 * UPGRADE! (Daycare Attendant) - When the Daycare Attendant reaches a new icon, he can use this ability to unlock a new power.
 * PUSH (Crewmate) - Crewmates can push each other over.
 * FINGER GUNS! (Crewmate) - Crewmates can do finger guns.
 * ESCAPE DAYCARE! (Crewmate) - Once the task bar is full, Crewmates can use this to escape.

Mutant Enderman Mod
The Impostor is a mutated Enderman. It has to complete all of its tasks while avoiding the Crewmates, who are trying to kill it. If the Enderman loses all 15 of it's hearts, it dies and the Crewmates win. To win, the Enderman must complete all of it's tasks to return to the End. As it's bar fills up, it mutates even more and gains abilities.


 * BLOCK THROW (Mutant Enderman) - The Enderman throws a block of Cobblestone that kills any Crewmates it hits.
 * INVISIBILITY (Mutant Enderman) - The Enderman uses a Potion of Invisiblity, turning invisible briefly.
 * SPEED RUN (Mutant Enderman) - The Enderman uses a Potion of Speed, giving themselves a brief speed boost.
 * CLONING (Mutant Enderman) - The Enderman needs the first Eye of Ender to use this. He sends clones of himself in 8 directions. If a Crewmate touches a clone, they die.
 * PLACE BLOCK! (Mutant Enderman) - The Enderman needs the second Eye of Ender to use this. He places giant Grass Blocks that act as walls.
 * FLOAT (Mutant Enderman) - The Enderman needs the third Eye of Ender to use this. Any Crewmates too close to the Enderman when he uses this ability float up into the air and cannot move briefly.
 * BLINDING (Mutant Enderman) - The Enderman needs the fourth Eye of Ender to use this. He blinds all of the Crewmates briefly.
 * TELESMASH (Mutant Enderman) - The Enderman needs the fifth Eye of Ender to use this. He teleports to anywhere on the map, and any Crewmates that are too close to him get teleported with him and die.
 * GO TO THE END! (Mutant Enderman) - Once the Enderman finishes all of his tasks, he can escape to The End and win.
 * SLASH! (Crewmate) - Crewmates have diamond swords and can swing them to damage the Enderman.

Thanos Mod
The Impostor is Thanos. Crewmates have 150 health but this goes down as Thanos deals damage, and if their health reaches 0 they die. As Thanos' bar fills, he collects Infinity Stones and gains abilities. To win, the Crewmates must complete all of their tasks to summon the Avengers.


 * First Form: Thanos is normal.
 * Second Form: When the bar reaches the first Thanos icon, Thanos gets his battle armour.
 * Final Form: When the bar reaches the second Thanos icon, Thanos gets a giant battle sword.


 * INFINITY GAUNTLET (Thanos) - Thanos punches a Crewmate with the Infinity Gauntlet, dealing 5 damage.
 * CHITAURI LEVIATHAN (Thanos) - Chitauri Leviathans fly across the map for 20 seconds. If a Crewmate touches a Leviathan, they are knocked over and take 3 damage.
 * POWER (Thanos) - Thanos needs the first Infinity Stone to use this. He fires a burst of energy that sets Crewmates on fire, making them lose health over time.
 * SPACE (Thanos) - Thanos needs the second Infinity Stone to use this. He can teleport anywhere on the map.
 * REALITY (Thanos) - Thanos needs the third Infinity Stone to use this. He turns a Crewmate to water or rock for a split-second, dealing 7 damage.
 * SOUL (Thanos) - Thanos needs the fourth Infinity Stone to use this. It sends a Crewmate to a minigame. In the minigame, they must push people off a cliff to rack up points. However, this minigame is misleading - each person the Crewmate pushes actually deals 1 damage to them.
 * TIME (Thanos) - Thanos needs the fifth Infinity Stone to use this. He reverses time for all of the Crewmates, turning them into babies for a brief period. As babies, the Crewmates are slowed down.
 * SNAP... (Thanos) - Thanos needs the sixth Infinity Stone to use this. He snaps his finger, dusting away half of the Crewmates and killing them instantly. This can only be used once.
 * SNAP (Crewmate) - Crewmates can snap their finger.
 * ASSEMBLE! (Crewmate) - This is used to defeat Thanos once the task bar is full.

Anime Mod
This is similar to the Attack on Titan Mod, but as the titan's bar fills Crewmates become anime characters and can use their abilities to attack and damage the Titan. To win, the Crewmates must deplete the Titan's health to 0, and as tasks are completed their attacks to more damage.


 * Crewmate First Phase: One of the Crewmates is Super Saiyan Goku.
 * Crewmate Second Phase: When the bar reaches the third anime icon, one of the Crewmates becomes Naruto.
 * Crewmate Third Phase: When the bar reaches the fifth anime icon, one of the Crewmates becomes All-Might.
 * Crewmate Final Phase: When the bar reaches the seventh anime icon, one of the Crewmates becomes One-Punch Man and all of the others become Super Saiyans.


 * NARUTO RUN (Crewmate) - Crewmates can sprint for a few seconds to get a speed boost.
 * KAMEHAMEHAI (Goku + Super Saiyan Crewmate) - The user fires a short laser beam that deals damage to the Titan.
 * SHADOW CLONE JUTSUI (Naruto) - Naruto sends clones of himself in the direction he's facing, each clone damaging the Titan on contact.
 * OKLAHOMA SMASH (All-Might) - All-Might spins rapidly to turn himself into a tornado
 * ONE-PUNCH! (One-Punch Man) - One-Punch Man punches the Titan, sending them flying across the map and dealing damage.

FNAF Vanny Mod
The Impostor can turn into Vanny to gain abilities. Crewmates have 5 lives, and if they lose all of them they die for real. To escape, they must survive until 6 AM AND finish all of their tasks. Crewmates can call meetings and vote for someone to be thrown into the trash compactor and killed, but Vanny cannot be killed as a S.T.A.F.F. bot will save her if she gets voted out. To help, Crewmates can also get inside Glamrock Freddy for a brief period to control him. Vanny isn't alone, however - Glamrock Chica, Montgomery Gator and Roxanne Wolf will wander around the map, and if they catach a Crewmate they will jumpscare and kill them, costing the Crewmate a life. NOTE: Crewmates cannot use the map upon spawn. To get it, they must run into a S.T.A.F.F. bot, who will jumpscare them before giving them the map.


 * TRANSFORM (Impostor) - This is used to become Vanny.
 * SNEAKY... (Vanny) - Vanny sends a Crewmate to a minigame. In the minigame, they are running from Vanny and must avoid obstacles to avoid getting knocked back. If Vanny catches them, they lose a life.
 * STUFFED! (Vanny) - Vanny stuffs a Crewmate into an animatronic, costing them a life.
 * JUMPSCARE! (Vanny) - Vanny jumpscares a Crewmate, costing them a life.
 * GRAB (Vanny) - Vanny can pick up Crewmates and throw them into a trash compactor, costing them a life.
 * BUSTED CAMERA (Vanny) - Vanny can turn invisible.
 * SLICE! (Vanny) - Vanny slashes a Crewmate with her knife, costing them a life.
 * DOWN THE RABBIT HOLE (Vanny) - Vanny can use the vents to get around the map.
 * SHOWTIME! (Crewmate) - Crewmates can get inside Glamrock Freddy to control him briefly.
 * FLASHLIGHT (Crewmate) - Crewmates can use flashlights to slightly raise their vision.
 * ESCAPE THE PIZZAPLEX! (Crewmate) - Once a Crewmate has finished all of their tasks and it is 6 AM, they can escape from the map.
 * FAZBLASTER (Glamrock Freddy) - Freddy fires a burst of electricity that stuns Vanny if she is hit.