GameToons Gaming/Mods

This is a list of how each individual mod works in GameToons Gaming. Please update this page at your earliest convenience whenever the channel uploads a new video, and at the quality of the other entries.

Predator Mod

In this mod, The Impostor has three extra abilities: "Camo" which lets them turn briefly invisible, "Vision" which allows them to see unhindered using heat vision and "Dash" which briefly increases their speed.

Novisor Mod

In this mod, The Impostor has three extra abilities: "Phase" that lets them clip through walls temporarily, "Haunt" which lets them turn briefly invisible and "Chant" which blurs the edges of the screen and freezes Crewmates in place briefly.

 Mr. Cheese Mod 

In this mod, The Impostor has three extra abilities: "Mold" that lets them shapeshift, "Cheese Bomb" which places an explosive cheese slice that activates when stepped on and "Cut The Cheese", which creates a fart cloud that kills upon contact.

Plague Doctor Mod

In this mod, The Impostor has two extra abilities: "The Cure" which acts like "Cut The Cheese" except it spreads, and "Rise", which turns a dead Crewmate into a zombie that joins The Impostor. There are no meetings and bodies can't be reported, but each Crewmate only has 3 short tasks.

F.B.I. Mod

In this mod, The Impostor has extra abilities: a gun which can be aimed and fired with no cooldown and can't be seen by Crewmates, "F.B.I. Open Up" which lets them phase through closed doors and the ability to use the security cameras anywhere on the map.

Monster Boss Role

In this mod, The Impostor can use the "Transform" ability to turn into a monster. As a monster, they gain three abilities: "Skewer" which fires a long-range skewer, "Screech" which stuns nearby Crewmates and "Teleport" which allows them to jump to anywhere on the map.

Genie Mod

In this mod, The Impostor can use the "Poof!" ability to turn into a genie. As a genie, they gain three abilities: "Zap!" which fires a long-range lightning bolt, "Tada!" which sucks a Crewmate into a genie lamp, killing them and removing their body, and "Alackazam!" which works just like "Teleport".

Fat Mod

In this mod, The Impostor has three extra abilities: "Eat" which kills a Crewmate and removes their body, "Roll" which allows them to roll at high speed and kill upon contact and "Burp" which freezes nearby Crewmates briefly.

Five Nights At Freddy's Mod

In this mod, The Impostor can use the "Showtime!" ability to turn into Freddy Fazbear. As Freddy, the lights go haywire, The Impostor can kill (the normal kill screen is replaced by a Freddy jumpscare) and they gain an ability, "Pizza Wheel", which throws three pizza wheels forward. There are no tasks, instead the Crewmates must survive until 6 AM.

Giant Squid Mod

In this mod, The Impostor can use the "Submerge" ability to flood the map and turn into a squid. As a squid, they gain three abilities: "Dark Depths" which allows them to dive and re-surface anywhere, killing Crewmates standing there, "Ink" which temporarily blinds Crewmates, and "Drag", which lets them stick a tentacle out of a vent and swing it to kill Crewmates.

Spongebob Mod

In this mod, The Impostor can use the "I'm Ready!" ability to turn into Spongebob. As Spongebob, they gain two abilities: "The Hooks!" places a hook that pulls the first Crewmate that touches it to the top of the map and kills them, and "Order Up!" flings a long-range Krabby Patty.

Herobrine Mod

In this mod, The Impostor can use the "Summon" ability to turn into Herobrine. As Herobrine, they gain three abilities: "Stare" fires a long-range laser eye beam, "Conjure" lets them teleport to any player on the map and "Fog" reduces the visibility of Crewmates briefly.

Godzilla vs. Kong Mod

In this mod, there are two Impostors: one is Godzilla, the other is Kong. Both Impostors can transform at will, and as a monster they can both roar to stun nearby Crewmates, but both monsters have a unique ability: Godzilla has "Atomic Breath" which fires a long-range energy beam, and Kong has "Axe Throw" where he can aim and throw a long-range axe.

Thicc Mod

In this mod, The Impostor can't vent, but has three extra abilities: "Thunder Thighs" aims a lightning bolt anywhere on the map, "Hourglass Figure" speeds up cooldowns for Kill and the other abilities, and "Booty Bounce" is a close-range ground pound.

Friday Night Funkin' Mod

In this mod, The Impostor has three extra abilities: "High Note" is a short-range area attack, "Mic Toss" throws a microphone that boomerangs back and "Boombox" places a boombox that slows nearby Crewmates down.

Yandere Mod

In this mod, The Impostor has three extra abilities: "Knife" throws a long-range knife, "Stalk" allows them to turn invisible for as long as they want and "Drag" allows them to move dead bodies. The Impostor can also drag bodies to a furnace somewhere on the map to destroy them. However, there is a new role, the Senpai - if the Senpai dies, The Impostor loses.

Mummy Mod

In this mod, The Impostor can use the "Mummify" ability to turn into a mummy. As a mummy, they gain three abilities: "Sandstorm" briefly reduces the visibility and speed of the Crewmates, "Wrap" makes a Crewmate look like a mummy and "Sarcophagus" places a sarcophagus that links to the vents.

Patrick Mod

In this mod, The Impostor can use the "No, This Is Patrick!" ability to turn into Patrick. As Patrick, they gain four abilities: "Mayo" briefly blinds Crewmates, "Rocky!" throws the low-moving but lock-on Rocky, "Bubble Blower!" sends out tiny-but-deadly bubbles and "Goober Stomp!" slams down somewhere on the map.

Opening The Secret Room On The Airship In Among Us...

This mod adds a hidden room to The Airship, which can be accessed via a hidden door in Security.

Shrek Mod

In this mod, The Impostor can use the "All-Star!" ability to turn into Shrek. As Shrek, they gain three abilities: "Some...Body!" lets them teleport via an outhouse, "Donkey Time!" turns Shrek into a tornado that kills upon impact and "Dragon Breath!" calls Dragon, who launches a fireball across the map.

Scary Clown Mod

In this mod, The Impostor can use the “Clownin’ Around!” ability to turn into a clown. As a clown, they gain three abilities: “Lure” kills someone while you’re in a vent and hides the body, “Balloon” places a balloon that pulls up and kills Crewmates that touch it and they can also briefly drive a car that kills upon contact.

Pet Mod

In this mod, The Impostor can use the “Who Let The Dogs Out?” to turn into a dog. As a dog, they gain three abilities: “Play Dead!” disguises them as a body, “Sic ‘Em!” is a mid-ranged lunge attack and “Cuteness Overload!” briefly freezes nearby Crewmates. However, each Crewmate has a tennis ball that can be aimed and thrown to distract the dog.

Hatsune Miku Mod

In this mod, The Impostor can use the “Activate Hologram” ability to turn into Hatsune Miku. As Miku-san, they gain three abilities: “Leek Whack!” is a short-range attack, “Diva Beam!” fires a blast of deadly musical notes and “Opening Night!” gathers all the Crewmates into Reactor for a concert, also randomizing their appearance briefly.

Bee Mod

In this mod, The Impostor can use the "Bee Yourself" ability to turn into a bee. As a bee, they gain three abilities: "Buzz Off!" turns them into a swarm that kills upon contact, "Stinger!" fires a long-range stinger and "Honey!" creates a puddle of honey that freezes Crewmates that step in it. The latter two abilities have limited uses, so The Impostor must use a beehive in Cafeteria to reload.

Squidward Mod

In this mod, The Impostor can use the "Oh Boy!" ability to turn into Squidward. As Squidward, they gain three abilities: "Reef Blower" sucks in Crewmates and uses their body as a long-range projectile, "Krackatoa!" fires a magma beam anywhere on the map and "Clarinet!" stuns nearby Crewmates.

Using Only ONE Colour In Among Us Hide N' Seek?!

This mod is basically hide and seek. The catch? The entire map is colourful, so you have to hide near your own colour or you stick out like a sore thumb!

Voodoo Doll Mod

In this mod, The Impostor can take out a hidden voodoo doll to use some abilities. They can collect objects scattered around the map to burn, drown and electrocute Crewmates, throw a long-range pin and use "Take Control" to control another player.

Bloody Mary Mod

In this mod, The Impostor can use the "Bloody Mary, Bloody Mary, Bloody Mary" ability to turn into Bloody Mary. As Mary, they gain three abilities: "Possession" lets them control another player, "Shatter" kills a Crewmate and destroys their body, "Looking Glass!" teleports them to a mirror somewhere on the map and "Shards!" launches glass shards in four directions.

Mother Mod

In this mod, The Impostor can use the "#1 Mother" ability to turn into the Mother. As the Mother, they gain three abilities: "Babytime!" turns nearby Crewmates into babies with decreased speed, "Grounded!" locks a baby Crewmate in Storage briefly and "Mom's Purse" is a short-range attack.

Granny Mod

The Impostor is Granny. There are no tasks or meetings and bodies can't be reported. The Crewmates spawn in Office and have to find a key hidden somewhere on the map, then use the key in Launchpad to win. They can also hide in rusty metal lockers to avoid Granny. Granny has two abilities: "Knockout!" sends a Crewmate back to spawn, while "Bear Trap!" places a bear trap that freezes Crewmates that step on it.

' Using Only ONE COLOUR In Among Us Extreme Hide N' Seek! '

This is same as the one-colour hide-and-seek mod, but it takes place on The Skeld.

Sky Mod

In this mod, The Impostor can use the "Boyfriend Stealer!" ability to turn into Sky. As Sky, they gain three abilities: "Sing-Off!" fires a beam of notes, "Love Song!" freezes nearby Crewmates briefly, "Dance Party!" brings everyone to the Dropship for a concert, also randomizing the Crewmate's appearance briefly, and "Bad Breakup" fires a blast of dark energy at a Crewmate, killing them.

Carnage Mod

In this mod, The Impostor can use the "Let There Be Carnage!" ability to turn into Carnage. As Carnage, they gain three abilities: "Big Slasher" replaces the Kill button, "Maximum Carnage!" makes Carnage 'swim' briefly and kill upon contact and "Shapeshift" morphs them into another player.

Using Only One Colour To CHEAT In Among Us Hide N' Seek!

This is the same as the one-colour hide-and-seek mod, but it takes place in Mira HQ.

Sky Vs. Boyfriend Mod

In this crossover mod, there are two Impostors: one is Boyfriend and has the abilities from the Friday Night Funkin' Mod, while the other is Sky and has the abilties from the Sky Mod.

 Cartoon Cat Mod 

In this mod, The Impostor can use the "Transform" ability to turn into the Cartoon Cat. As the Cat, they gain four abilities: "Bonk!" flattens a Crewmate briefly, "Splat!" briefly blinds Crewmates, "Shapeshift" turns them into a random prop briefly and "Devour" lets them eat Crewmates and use their bodies as a long-range projectile.

Shy Guy Mod

In this mod, The Impostor can use the "Don't Be Shy..." ability to turn into Shy Guy. As Shy Guy, they gain four abilities: "Chomp" kills a Crewmate and destroys their body, "Cry" makes tear puddles that make Crewmates slip and fall, "Charge" makes Shy Guy faster and kill upon contact briefly and "Freakout!" makes them charge towards a Crewmate doing a task.

Dream Mod

The Impostor is Dream. Dream earns a diamond every time he completes a task, and if he gets 5, he wins. To win, the Crewmates have bows with unlimited ammo and must shoot Dream 5 times to kill him. Dream has abilities to help him: "Drop_Frame" teleports all Crewmates to random areas, "Installed Mods" lets Dream clip through walls briefly, "Web!" places a Web that slows Crewmates down, "Ender Pearl" lets Dream teleport short distances and "Speedrun!" briefly raises his speed.

Loki Mod

In this mod, The Impostor can use the "God of Mischief" ability to turn into Loki. As Loki, they gain three abilities: "Tesseract" lets them teleport, "Scepter" lets them control a Crewmate via mind control, "Polymorph" turns Crewmates into chickens and "Ancient Winters" freezes a Crewmate so they die in 10 seconds (though they don't leave a body).

Dog Mod

The Impostor is Cheddar, Mr. Cheese's dog. Cheddar earns a treat every time he completes a task, and if he gets 5, he wins. To win, the Crewmates have spray bottles with unlimited use and must spray Cheddar 5 times to put him back in the doghouse. Cheddar has abilities to help him: "So Cute!" makes him briefly invincible, "Pounce!" stuns a Crewmate, "Zoomies!" raises his speed briefly and "Fetch!" works like "Ender Pearl".

Sans Mod

The Impostor is Sans. Crewmates have 50 health which goes down when Sans damages them, and if it reaches 0 they die. Sans has four abilities: "Gaster Blaster" fires a mid-range beam, "Whoopee Cushion" places a whoopee cushion that damages anyone who steps on it, "Bad Time" bounces Crewmates around a text box, damaging them, and "Megalovania" makes bones drift around and giant Gaster Blaster beams appear briefly. Crewmates have a "Fight" button that is used to kill Sans, though he usually dodges. The trick seems to be for two to use "Fight" at the same time.

Monika Mod The Impostor is Monika. Monika has four abilities: "Snap!" kills a Crewmate (though instead of a dead body their visor is removed and their neck breaks in half), "Delete" removes a killed Crewmate, "Just Monika" makes glitching Monika sprites appear, hindering vision, and "Did I Scare You?" is a basic jumpscare. It seems to be impossible for Crewmates to win.

BTS Mod

This is a K-Pop-themed battle royale. All players start with 200 health which goes down when they take damage, and if it reaches 0 they die - the last player still alive wins. Each Crewmate has some abilities: "BTS Meal" fires a blast of BTS nuggets, "Mic Drop" sends out notes in all directions, "Dynamite" makes meteors fall from the sky and "Butter" makes butter pools that briefly slow players who step in them down.

Rainbow Mod

This is similar to the one-colour hide-and-seek mod, but The Impostor is rainbow. They can use the "Rainbow" ability to change all of the Crewmate's colours.

Mr. Beast Mod

The Impostor is Mr. Beast. Money spawns around the map and Crewmates can collect it or earn some by doing tasks. If a Crewmate reaches $20,000 the Crewmates win, but if nobody is that rich after 10 minutes Mr. Beast wins. Mr. Beast has abilities to make the Crewmates lose money: "Money Shower" makes flaming bank notes rain down that cost money upon impact, "MrBeast Burger" throws a burger that subtracts money and makes a Crewmate fat briefly, slowing them down, "Merch Sale!" drops a pile of merch somewhere that crushes Crewmates and subtracts money, "Solitary Confinement" subtracts money and briefly freezes a Crewmate and "Giveaway!" places money down, just in case Mr. Beast is feeling nice.

Tricky Mod

The Impostor is Tricky. Crewmates start with 100 health but take damage when hit by attacks, and if their health reaches 0 they die. Tricky has some abilities, but as the Improbability Drive charges up, he gains new ones and changes forms. To win, the Crewmates must fill the task bar to gain the "Funk Cannon", a beam of notes that can defeat Tricky.

1.     Tricky starts in his first phase. He has three abilities: "Whack!" is a short-range attack, "Spam" fires a beam of red notes and "Tie Up" temporarily freezes a Crewmate.

2.     When the Improbability Drive reaches 50% power, Tricky removes his hockey mask and gains the ability "CLOWN KILLS YOU!". When activated, Tricky starts spewing fire, causing fireballs to rain down.

3.     When the Improbability Drive reaches 100% power, Tricky enters his Hellclown mode and gains the ability "It's Time To Stop!". This makes stop signs appear on the Crewmate's screens, hindering their vision.

Daddy Mod

In this mod, The Impostor can use the “Daddy’s Home!” ability to turn into the Daddy. As the Daddy, they gain some abilities: they can use “Grounded!” like the Mother, but they also have two more ones: “Blame The Dog!” makes Daddy fart, causing Crewmates inside the fart to fall asleep briefly, and “Get A Job!” throws a long-range job application. However, once the Super Dad Meter at the top of the screen fills, The Impostor becomes Super-Dad and gains more abilities: “Kiss The Cook!” fries a Crewmate on a barbecue and kills them and “Lecture!” makes lecture bubbles that cause Crewmates to fall asleep.

TikTok Mod

In this mod, The Impostor can use the “Log On!” ability to take out a phone. With the phone, they can use four abilities: “Duet!” makes two Crewmates do a dance, sing or tell a joke, then the others must vote to eject one, “Speed” interferes with a player’s speed, “Dance!” makes a Crewmate start flossing before a heart lands on and kills them, and “Paparazzi!” causes paparazzi to start surrounding a Crewmate before the victim dies, leaving a magazine instead of a body.

McDonalds Mod

The Impostor is Ronald McDonald. Crewmates have a percentage which starts at 0% and moves up as Ronald’s attacks make them fatter. If a Crewmate’s percentage reaches 100%, they explode, firing food everywhere, and die. As Ronald serves more and more people, his abilities grow stronger and his appearance changes. To win, the Crewmates must complete their tasks so they can turn into Burger King and defeat Ronald with a beam of onion rings.

1.     Ronald starts off normal. He has three abilities: “I’m Lovin’ It!” flings a damaging Big Mac, “Large Fry” causes fry skewers to jut out in a straight line and “McFlurry” creates a pop-up that hinders everyone’s vision briefly.

2.     Once Ronald serves 340,000,000,000 people, he starts to get scruffier. “I’m Lovin’ It!” now fires a beam of chicken nuggets, “Large Fry” now creates two lines of skewers, and Ronald gains the “Supersize Me!” ability which raises his size and speed briefly.

3.     Once Ronald serves 1,000,000,000,000 people, he gains muscles, become even scruffier and gains .EXE eyes. “Large Fry” now cause lots of skewers to jut out of random places as well, and “McFlurry” now causes Oreos and snowflakes to fall from the sky.

Garcello Mod

The Impostor is Garcello. Crewmates have 100 health but this goes down as Garcello attacks them, and if this reaches 0 they die.

1.     At the start of the game, Garcello is human. He has the following abilities: “Nerves!” starts firing lock-on notes, “Release!” creates damaging puffs of smoke that fly around, “Tight Bars!” temporarily freezes a Crewmate and “Headache” fires a beam of smoke puffs. Once half of the task bar is full, Crewmates gain “Smoking Kills!” and can fire it at Garcello.

2.      When Garcello is hit by “Smoking Kills!”, he becomes a ghost and gains additional abilities: “Fading!” lets him teleport and “Ghost McDonalds!” teleports a Crewmate to a ghost McDonalds where they must avoid ghost fry skewers jutting out of random spots until they return to the map. Once all of the tasks are complete, Crewmates can use a Proton Pack to defeat Garcello.

Monika Vs. Boyfriend Mod

The Impostor is Monika, but one player is Boyfriend. Crewmates have 100 health which goes down as they are attacked, and if this reaches 0, they are deleted and killed. Boyfriend can't be killed by Monika and has their own abilities to protect and assist the Crewmates. As the task bar fills, Boyfriend can use "Funk Cannon" over and over to wear Monika down.

1.     At the start, Monika has three abilities: "Did I Scare You?", "That's My Microphone!" which fires a beam of retro notes and "You're So Funny!" which replaces "Just Monika" in the original Monika Mod. Once a third of the task bar is full, Boyfriend can use "Funk Cannon" on Monika once.

2.     Once hit by the first "Funk Cannon", Monika starts to glitch and gains two abilities: "Snap!" which now causes a Crewmate to glitch violently and take rapid damage, and "Just Monika" which now takes everyone to Monika's Dimension. Here, everyone must pick one of the table's coloured sections to stand on before Monika slams her fist down on one, damaging everyone on that section. When two thirds of the task bar are full, Boyfriend gets a second "Funk Cannon".

3.     Once hit by the second "Funk Cannon", Monika's appearance changes so she looks like she does in the jumpscare and gains one more ability, "Delete" which instantly kills a Crewmate. Once all of the tasks are done, Boyfriend can use a third and final "Funk Cannon" to delete Monika.

4.     Boyfriend has three abilities: "Song Of Healing" heals nearby crewmates, "Amp Up!" briefly raises a Crewmate's speed and "Boombox Bubble" places a boombox that disables Monika's abilities when she's near it.

Fatter Mod

The Impostor can eat junk food scattered around the map. As they eat, the weight gauge at the top fills and they get fatter and fatter, granting abilities. Crewmates have 100 health which goes down when they take damage, and if they have 0 health they die. To win, the Crewmates must fill the task bar to become personal trainers and get The Impostor in shape.

1.     When the weight gauge is a third full, The Impostor gets slightly fat and gains three abilities: "Roll" makes them damage upon contact and gain speed, "Bad Breath" makes them burp, damaging and stunning Crewmates, and "Food Shower" which causes food to fall down.

2.     When the weight gauge is two thirds full, The Impostor becomes a chungus and gains the "Eat" ability. This takes a Crewmate inside The Impostor's stomach, where they must avoid gas clouds floating around until they return to the map.

3.     When the weight gauge is full, The Impostor becomes the biggest chungus of all and gains the "Ground Pound" ability. This lets them jump up and slam down anywhere, damaging Crewmates if they land on any.

Whitty Mod

The Impostor is Whitty. Crewmates start with 100 health but lose health as they take damage, and if this reaches 0 they die. As Whitty’s fuse burns down, he becomes angrier and gains abilities. To win, the Crewmates must fill the task bar to call Carol who can calm Whitty down.

1.     Whitty starts as Mini Whitty and has two abilities: “Overhead!” throws a long-range bomb and “Proximity Mine!” places a mine that explodes and deals damage if someone steps on it.

2.     When half of Whitty’s fuse burns down, he becomes normal and gains abilities: “X-Bomb!” places a bomb that explodes in four directions and “Bombs Away!” causes bombs to start falling from the sky.

3.     When all of Whitty’s fuse burns down, he loses his temper and gains the “Tactical Nuke” ability. When the 20-second timer goes off, a nuclear explosion happens in a chosen location that deals massive damage.

Minecraft Mod

This mod is a collab with PrincessHana. There is no Impostor - Crewmates must scavenge the map for resources to create weapons and tools, and can kill Pigs and use their pork chops to heal. Eventually, though, it turns to night and Skeletons, Creepers and Endermen start to attack. To win, the Crewmates must find an End Portal somewhere on the map, activate and use it and kill the Ender Dragon.

Sarvente Mod

The Impostor is Sarvente. Crewmates start with 100 health but this goes down as they are damaged. If their health reaches 0, they die. As the demon gauge fills, Sarvente slowly reverts to her true form and gains abilities. To win, the Crewmates must fill the task bar so they can use the "Funk Cannon".

1.     Sarvente starts off in her human form. She has three abilities: "Gospel" is a short-range attack, "Worship" fires a beam of crosses and "Heavenly Light" freezes a Crewmate briefly.

2.     When the demon gauge is half full, Sarvente becomes cross and gains two abilities: "Repent" makes crosses start to drift up and "Parish" sends a Crewmate to Hell, where they must dodge lava geysers until they return to the map.

3.     When the demon gauge is full, Sarvente becomes a demon and gains the "Illusion" ability which sends out clones of herself to attack Crewmates.

Carol Vs. Whitty Mod

This is similar to the Whitty Mod, but one player is Carol. Carol can use "Song Of Healing", "Amp Up!" and "Boombox Bubble" to protect and help the Crewmates, and when the task bar is full ,she can use the "Funk Cannon" on Whitty.

Evil Boyfriend Mod

The Impostor is Evil Boyfriend. All Crewmates have a corruption bar that fills as they are attacked. If it is full, they become corrupted and swap sides. Corrupted Crewmates have a single ability, "Corruption" which fires a long-range note. As the bar at the top fills, Boyfriend becomes more and more corrupted himself and gains abilities. It seems to be impossible for Crewmates to win.

1.      starts off normal. He has three abilities: "Skid & Pump" makes Evil Skid & Pump appear and cause corrupted pumpkins and bones to fall, "Pico" fires a beam of bullets and "Girlfriend" places a boombox that slows down nearby Crewmates.

2.     When the bar is half-full, Boyfriend is corrupted. He gains two abiltiies: "Evil Boyfriend" freezes a Crewmate briefly and "Mommy Mearest" takes a Crewmate to the Stage where they must dodge limos driving around until they return to the map.

3.     When the bar is full, Boyfriend gains his ultimate corrupted form and unlocks the "Daddy Dearest" ability, which briefly raises his speed.

Sirenhead Mod

The Impostor is Sirenhead. Crewmates start with 100 health but this goes down as they are hurt, and if it reaches 0 they die. They can also talk anywhere via walkies. As the sonic interference meter rises, Sirenhead evolves and gains abilities. To win, the Crewmates must fill the task bar so they can use "Nuke" to kill Sirenhead.

1.     At the start, Sirenhead has the following abilities: "Soundwave!" sends out sound waves in a cone shape, "Mimic!" lets it use the walkie channel and pose as other players, "Cloak!" disguises itself as a tree and "Pick Up!" makes Sirenhead pick up a crewmate, blast at them and throw them away to deal damage.

2.     When the sonic interference reaches 2, Sirenhead turns into Megahorn and gains two abilities: "Waveform!" creates large sound waves that Crewmates must jump over to avoid and "Eat!" sends a Crewmate inside Megahorn's stomach ,where they must dodge groping Sirenhead hands until they return to the map.

3.     When the sonic interference reaches 4, Megahorn becomes the Great Mother Megaphone and gains the "Great Mother!" ability, which sends out baby Sirenheads to attack Crewmates.

Sunday Mod

The Impostor is Sunday. Crewmates have 100 health, but this goes down as they take damage, and if it reaches 0 they die. As the rock meter fills, Sunday becomes more and more metal and gains new abilities. To win, the Crewmates must finish their tasks so they can call Carol to shut Sunday down.

1.     Sunday starts off sleepy. She has three abilities: “Screamo” fires a beam of As, “Sing” makes an aura around Sunday that makes Crewmates fall asleep and “Marxism” divides everyone’s health up equally.

2.     When the rock meter enters the yellow area, Sunday becomes fully awake and gains two abilities: “Gig” takes everyone to a concert where they must avoid flying As and “Punk” creates a damaging scribble that expands and shatters over time.

3.     When the rock meter enters the green area, Sunday gains her guitar and the “Rock Out” ability, which makes guitar notes drift up the map briefly.

Thomas.EXE Mod

The Impostor is Thomas the Tank Engine. Crewmates have 100 health, but this goes down as they take damage, and if it reaches 0 they die. As the train meter fills, Thomas's appearance changes and he gains abilities. There seems to be no way for the Crewmates to win, as they can call The Controller once the task bar is full, but as Thomas was in his final form he ate him.

1.     At the start, Thomas has four abilities: “Twisted Tracks” randomizes a Crewmate’s controls, “Choo Choo!” makes Thomas go faster and damage upon contact (though Crewmates can use the “Drop Down” ability to dodge this, “Burning Beams” fires short-range lasers and “Wrong Way” locks a door.

2.     When the train meter reaches the middle, Thomas reverts to his .EXE form and gains the “Smoke Stack” ability, which causes smoke puffs to drift around the screen.

3.     When the train meter is full, Thomas becomes a train-spider hybrid and gains the “Feeding Frenzy” ability, which instantly kills a Crewmate.

Princess Mod

The Impostor is PrincessHana, who has been cursed by an evil Fairy Godmother and is attacking the Crewmates. Crewmates have 100 health, but this goes down as they take damage, and if this reaches 0 they die. As the curse becomes stronger, Hana becomes a more magical princess and her abilities become stronger. To win, the Crewmates must complete their tasks so they can lift the curse.

1.     Hana starts as a peasant. She has three abilities: “Broom Whack” is a short-range attack, “Carriage” puts Hana in a carriage that damages upon contact and “Bird Song” fires a beam of pigeons.

2.     When the curse meter is half-full, Hana becomes a princess. “Broom Whack” is replaced by “Sword Slash” which deals more damage, and she gains the “Maiden’s Kiss” ability, which sends a Crewmate to a swamp as a frog where they must dodge alligators swimming around.

3.     When the curse meter is full, Hana becomes a more magical princess. “Sword Slash” becomes “Scepter Swing” which turns the Crewmate into a frog and two abilities appear: “Wish” causes shooting stars to fall and “Glass Slipper” sends down a giant glass slipper that also crushes Crewmates briefly.

Tricky Vs. Hank Mod

This is similar to the Tricky Mod, but one player is Hank. Hank starts with 250 health and has three weapons to help him fight Tricky: “Knife”, a melee attack, “Revolver”, a gun with more ammo and “M-16”, a gun that deals more damage. Crewmates can do tasks to increase Hank’s ammo capacity. Tricky has 5,000 health and once this reaches 0, he dies…

…Not! Tricky actually activates his Expurgation form and is revived with 2,500 health. In this form, he gains the “Why Can’t I Kill?????” ability which causes katanas to jut out of random spots on the map. Fortunately, the Crewmates get M-16s during this phase to help Hank.

Buff Mod

The Impostor is Arnold Impostornater. Crewmates weigh 92 limbs at first, but as Arnold damages them, he steals their muscle mass and they become thinner. As Arnold deals damage, the muscle meter fills, and he gains abilities and larger muscles. To win, the Crewmates must finish their tasks to unlock the “Hunk Cannon” which can defeat Arnold.

1.     At first, Arnold has three abilities: “Punching Bag!” makes Arnold use a Crewmate as a punching bag, “Protein Shake!” traps a Crewmate in a protein shake where they must dodge vitamins and eggs floating in the shake and “Dumbbell!” throws a long-range dumbbell.

2.     When the muscle meter is half-full, Arnold becomes a bigger jock and gains two abilities: “Roid Rage!” increases his size and speed and “Hot Rope Jump!” is based on the minigame from Mario Party – afterwards, everyone except the winner loses weight.

3.     When the muscle meter is full, Arnold becomes a giant and gains two abilities: “Slam Weights!” causes weights to start falling down and “Tire Flip!” is a melee attack that also crushes Crewmates.

Evil Teacher Mod

The Impostor is the Evil Teacher. Crewmates have a grade bar that starts at A (green), but as they take damage it goes down to B (blue), C (yellow), D (orange) and F (red). If their grade bar is empty, they become a Teacher's Pet and change sides. Teacher's Pets can use the "Teacher's Pet" ability to bark, creating a cone of damaging barks. As the Tenure Bar fills, the Evil Teacher become more demonic and gains abilities. Luckily, Crewmates can throw apples at the Evil Teacher to heal. To win, the Crewmates must complete their tasks so they can call Mother, who will report the Evil Teacher to the school board.

1.     At the start, the Evil Teacher has three abilities: “Ruler Whack!” is a short-range attack, ”Detention!” briefly freezes a Crewmate and “Throw Chalk!” fires a beam of chalk.

2.     When the Tenure Bar is half-full, the Evil Teacher gains two abilities: “Fail!” causes flaming Fs to trail across the map briefly and “Pencil Skewer” causes pencils to jut out of random spots on the map.

3.     When the Tenure Bar is full, the Evil Teacher gains the “Field Trip!” ability. This sends a Crewmate onto a highway, where they must run from a school bus and avoid obstacles.

Demon Girlfriend Mod

The Impostor is Girlfriend. Crewmates have 100 health but this goes down as they take damage, and if it reaches 0 they die. As the demon gauge fills, Girlfriend slowly reverts to her true form and gains abilities. To win, the Crewmates must complete their tasks so they can use the "Holy Water" ability to revert Girlfriend to normal.

1.     At the start, Girlfriend has three abilities: “Boombox” places a boombox that freezes nearby Crewmates, “Funk” fires a beam of notes and “Bubsy” causes nian cats to trail across the map.

2.     When the demon gauge is half-full, Girlfriend enters her secondary demon form and gains two abilities: “Inferno” takes a Crewmate to a volcano where they must dodge falling rocks and “Blast” fires a long-range energy beam.

3.     When the demon gauge is full, Girlfriend enters her true form and gains the “Flight” ability. When used, Girlfriend grabs a Crewmate, flies up into the air and drops them, damaging and briefly stunning them.

Fat Vs. Buff Mod

There are two Impostors: one is fat, the other is buff. They both have a team of 3 Crewmates with 100 health each that must complete their tasks so their team can unlock their special ability. The fat Crewmates can use "Bad Breath!" while the buff ones have "Punching Bag!". Both Impostors become fatter/buffer over time, granting them more and more abilities.

1.     At the start, the fat Impostor is in their second form from the Fatter Mod and can use “Food Fight!” which throws a long-range burger, “Roll!” and “Bad Breath!”. When the power bar is half-full, they enter their final form from the Fatter Mod and gain “Food Shower!” and “Eat!”. When the power bar is full, they turn gold and gain “Ground Pound!”. When all of the fat Crewmates complete their tasks, they can use “Big Is Beautiful” to make the buff team fat and win the game.

2.     At the start, the buff Impostor is in their second form from the Buff Mod and can use “Dumbbell!”, “Roid Rage!” and “Punching Bag!”. When the power bar is half-full, they enter their final form from the Buff Mod and gain “Slam Weights!” and “Protein Shake!”. When the power bar is full, they turn gold and gain “Tire Flip!”. When all of the buff Crewmates complete their tasks, they can use “Buff Bros” to make the fat team buff and win the game.

Werewolf Boyfriend Mod

The Impostor is Boyfriend. All Crewmates have a percentage which rises as they take damage, and if it reaches 100% they turn into a werewolf and change sides. Werewolves can use the "Slash!" ability which acts as a short-range attack. As the lycan meter fills, Boyfriend slowly transforms into a werewolf himself and gains abilities. To win, the Crewmates must complete their tasks so they can use the "Silver Bullet" to cure Boyfriend.

1.     At the start, Boyfriend has three abilities: “Mic Toss”, “Werewolf GF” summons Werewolf Girlfriend who fires beams of notes at nearby Crewmates and “Wolf Pack!” throws a piece of raw meat that causes the Crewmate it hits to be mauled by wolves and stunned.

2.     When the lycan meter is half-full, Boyfriend becomes part werewolf and gains three abilities: “Get Funkin’!” causes notes to drift up the map, “Snack Time” eats a Crewmate and uses them as a projectile and “Lycan Blood” raises Boyfriend’s size and speed.

3.     When the lycan meter is full, Boyfriend becomes full werewolf and gains the “Howl At The Moon” ability, which causes the Moon to fall somewhere on the map and damage and crush Crewmates.

McDonalds Vs. Burger King Mod

This is similar to the McDonalds Mod, but one player is Burger King. Burger King is immune to Ronald's attacks, though he still has to do tasks, and has four abilities: "Whopper!" heals nearby Crewmates, "King's Crown" makes a Crewmate invincible briefly, "Burger Carriage" raises a Crewmate's size and speed and "Onion Rings!" briefly freezes Ronald. Once all of the tasks are done, the Crewmates can use "All Hail The King!" to impale Ronald with a chicken fry.

Piggy Mod

The Impostor is Piggy. Crewmates have 100 health but this goes down as Piggy attacks them, and if this reaches 0 they die. As the pork meter fills, Piggy becomes more monstrous and gains abilities. To win, the Crewmates must complete their tasks so they can use "Escape!" to leave the map.

1.     At the start, Piggy is innocent and has four abilities: “Sizzlin’!” creates a line of bacon skewers, “Bonk!” is a short-range attack, “Bacon Head” fires a beam of decapitated Roblox heads, and “Bear Trap” places a bear trap that freezes a Crewmate that steps in it.

2.     When the pork meter is half-full, Piggy is her normal self and gains the “When Pigs Fly!” ability, which causes flying pigs to trail across the map.

3.     When the pork meter is full, Piggy is at her most beastly and gains the self-explanatory “Jumpscare” ability.

YouTubers Mod

The Impostor is Mr. Beast. Crewmates have 100 health which goes down as they take damage, and if this reaches 0 they die. Mr. Beast has powers based on famous YouTubers, but as his subscriber bar fills, he becomes more beastly and gains abilities. To win, the Crewmates must complete their tasks so they can use the "Strike!" ability to take Mr. Beast's channel down.

1.     At the start, Mr. Beast has three abilities: “Dream’s Sword” is a short-range attack, “Tesla” lets Mr. Beast drive a car that runs over Crewmates and “Money Pile” places a pile of money that distracts Crewmates that touch it briefly.

2.     When the subscriber bar is half-full, Mr. Beast gains three abilities: “Play Button” cause diamond play buttons to fall, “Ninja’s Stars” fires a beam of ninja stars and “Aphmau Forest” takes a Crewmate to a forest where they must dodge packs of Wolves walking around.

3.     When the subscriber bar is full, Mr. Beast gains the “Pewdiepie Brofist” which acts as a melee attack.

Birth To Death Mod

The Impostor is Gnome, but due to Engineer's ray she has accidentally been turned into a baby. As the age meter fills, Gnome becomes older and her abilities change. Crewmates have 100 health but this goes down as they take damage, and if this reaches 0 they die. To win, the Crewmates must complete their tasks so they can use the "Reverse Ray" to change Gnome back to normal.

1.     As a baby, Gnome has three abilities: “Diaper Hot Potato” is a hot potato-style grenade, “Tantrum” causes tear drops to fall and “Milk Bottle” works like “Protein Shake!” except the Crewmate must dodge cows inside a milk bottle.

2.     When a third of the age meter is full, Gnome becomes a teenager and gains three abilities: “Axe Bodyspray” fires a short-ranged beam of deodorant, “Class” takes everyone to a classroom where they must dodge pencil skewers and “Shreddin’” takes a Crewmate to a ramp they must skate down while avoiding obstacles.

3.     When two third of the age meter are full, Gnome becomes an adult and gains three abilities: “Taxes Morning” forces Crewmates to collect a certain number of tax forms or get crushed by an AUDIT stamp, “Morning Commute” takes a Crewmate to a highway where they must run from a car while dodging obstacles and “Coffee Splash” is a short-range attack.

4.     When the age meter is full, Gnome becomes an old lady and gains three abilities: “Grandma’s Cookies” fires a beam of cookies, “Dentures” places a denture that chases and damages Crewmates and “Cane” flings up and splats a Crewmate on the floor.

Spider-Man Mod

The Impostor is Spider-Man. Crewmates have a percentage that starts at 100% but goes down as they take damage, and if this reaches 0 they die. As the DNA meter fills, Spider-Man slowly mutates and gains abilities. To win, the Crewmates must fill the task bar so they can develop a cure to save Spider-Man.

1.     As he is regularly, Spiderman has five abilities: "Spider Sense" briefly improves his field of vision, "Pizza Time!", throws pizza slices in 8 directions; "Webshooter" fires a ball of webbing; "Webswing" which lets him web swing at increased speed and "Web Trap!", briefly freezes a Crewmate.

2.     When the DNA bar is a third-full, Spider-Man gains more arms and 2 more abilities: "Spider's Den", which places a web on the ground and causes a Crewmate who steps in it will be picked up a by a spider, placed in an outfit, and stand in front of a giant spider briefly, and "Spider Swarm", which causes spiders to crawl in lines across the map.

3.     When the DNA bar is two-thirds full, Spider-Man's head mutates and he gains muscles. He also gains another ability, "Acid Spit", which makes acid drops fall down.

4.     When the DNA bar is full, Spider-Man becomes a spider-crab hybrid and gains his last ability, "Sticky Situation". This sticks a Crewmate in a spider's web and they must break free within a time limit or they will be bitten by a large spider and take damage, and "Webswing" now lets Spider-Man teleport anywhere and damage anyone standing there upon landing.

Sarvente vs. Demon Girlfriend Mod

The Impostors are Girlfriend and Sarvente. Each Impostor has the same power bar and abilities from their own mod, and the Crewmates have to complete their tasks to get the "Funk Cannon". However, Crewmates start with 200 health to make up for the double Impostors.

Bully Mod

The Impostor is a Bully. Crewmates start at 100 health but this goes down as they take damage, and if it reaches 0 they turn into a Bully themselves and swap sides. Bullies can use the "Spitball" ability, which fires a long-range spitball. As the bully meter fills, the Bully slowly becomes a bull and gains abilities. To win, the Crewmates must finish their tasks so they can call the Evil Teacher to send the Bully to juvee.

1.     At the start, the Bully has three abilities: "Wedgie" causes a Crewmate to take damage over time until someone de-wedgies them, "Spitball", "Swirly" which lets the Bully grab a Crewmate, place them in one of the toilets around the map and flush to deal damage, "Lunch Money" which acts as a melee attack and "Class Time" which forces Crewmates to run into a classroom north of Cafeteria to dodge pencil skewers that pop up everywhere else.

2.     When the bully meter is a third full, the Bully gains the "Recess" ability. This takes all Crewmates to a dodgeball court where they must dodge dodgeballs thrown by the Bullies.

3.     When two-thirds of the bully meter is full, the Bully gains two abilities: "Flag Pole" sticks a Crewmate on a flagpole where they must dodge flying birds and "Cyber Bully" takes a Crewmate inside a computer where they must dodge falling Emojis and text bubbles.

4.     When the bully meter is full, the Bully gains the "Anger Issues" ability, which increases their size and speed and lets them use a smash attack, and "Jock", which takes a Crewmate to a rugby court. Here they must navigate to the other side without getting tackled, otherwise they take damage.

Sonic.EXE Mod

The Impostor is Sonic. All Crewmates have 100 rings, but they drop them as they take damage, and if they are damaged when at 0 rings they die. Sonic can collect the dropped rings to raise his meter, changing his appearance and granting new abilities. To win, the Crewmates must complete their tasks so they can throw a "Chilli Dog" at Sonic to return him to normal.

1.     At the start, Sonic has three abilities: "Gotta Go Fast!" lets him go faster and damage upon contact, "Tails' Plane" takes a Crewmate to the sky where they must dodge bullets and missiles fired from Tails in the Tornado and "Spin Dash" lets Sonic slam down on a specific spot, damaging anyone standing there.

2.     When the meter reaches the dark blue Chaos Emerald, Sonic gets the "Spring Trap" ability. This places a Spring. If a Crewmate steps on it, they are flung into the air and shot by Dr. Robotnik, taking damage and getting briefly squished upon impact.

3.     When the meter reaches the light blue Chaos Emerald, Sonic becomes Sonic.EXE and gains the "You're Too Slow!" ability, which decreases everyone's speed for 10 seconds.

4.     When the meter reaches the green Chaos Emerald, Sonic gets the "& Knuckles" ability, which makes Knuckles spin dash anywhere on the map.

5.     When the meter reaches the pink Chaos Emerald, Sonic gets the "Special Stage" ability, which takes a Crewmate to a Special Stage where they must collect 10 Rings and avoid touching a bomb, else they take damage.

6.     When the meter reaches the red Chaos Emerald, Sonic starts to float in mid-air and gets the "Sonic Mania" ability. This sends clones of Sonic in 8 directions.

7.     When the meter reaches the yellow Chaos Emerald, Sonic gets the "SEGA" ability, which causes parts of the SEGA logo to fall down for 20 seconds.

8.     When the meter reaches the white Chaos Emerald, Sonic becomes Super Sonic.EXE and gets the "Live & Learn" ability, which mimics his Final Smash from Super Smash Bros.

Slenderman Mod

The Impostor can turn into Slenderman. Crewmates have an insanity meter which starts at 0% but fills as they are damaged, and if it reaches 100% they die. Crewmates can call meetings at campfires and choose one person to burn at the stake and fill, but to truly win they must complete tasks to obtain pages. Once all tasks are done, the eighth page will reveal who is Slenderman, but as pages are found, Slenderman's slender meter fills and he will gain abilities.

1.     At the start, Slenderman has 6 abilities: "Beware The Slenderman" is a default attack, "Slender Sense" briefly improves his vision similar to "Spidey Sense", "Invisibility" lets him turn invisible briefly, "Tentacle Whip" is a short-range whip attack, and "Slender Walk" lets him teleport. Crewmates can sleep in tents to heal, but if they do this Slenderman can use the "Jumpscare" ability to damage them.

2.     When a quarter of the slender meter is full, Slenderman gets the "Chase" ability. This forces a Crewmate to run from Slenderman while avoiding obstacles.

3.     When half of the slender meter is full, Slenderman gets two tentacles on his back and gains the "Infestation" ability. This makes tentacles wrap around a Crewmate, briefly freezing them.

4.     When a quarter of the slender meter is full, Slenderman gets another pair of tentacles on his back and unlocks the "Pyrokinesis" ability, which lets him shoot fire beams from a campfire.

5.     When the slender meter is full, Slenderman becomes a tentacle beast and gains three abilities: "Mind Control" controls another player, "Camouflage" lets him shapeshift into another player and "Decoy" creates a fake Slenderman.

6.     When all but one of the pages has been found, Slenderman gets the "Tentacle Storm" ability. This makes a black tornado move around the map, damaging and flinging players across the map.

Flippy Mod

The Impostor is Fliqpy. Crewmates have 100 health, but this moves down as Fliqpy damages them, and if it reaches 0 they die. To win, the Crewmates must fill the task bar so they can calm Fliqpy down, allowing Flippy to regain control. As the meter fills, Fliqpy becomes angrier and gains abilities.

1.     At the start, Fliqpy has 4 abilities: “Flash Bang” throws a flashbang grenade that briefly blinds Crewmates, “Knife Attack!” is a melee attack, “Rambo” fires a round of bullets and “Workplace Accident” lets Fliqpy spill toxic waste barrels, overload electrical breakers, activate lawnmowers and topple vending machines around the map.

2.     When a third of the bar is full, Fliqpy gets three abilities: “Spike Trap!” places a spike trap that causes a Crewmate that steps on it to fall in and take damage, “Camoflage” lets Fliqpy turn invisible briefly and “Coverin’ Fire!” lets Fliqpy fly around the map in a helicopter and fire bullets anywhere on the map.

3.     When two thirds of the bar are full, Fliqpy takes out Player’s head and gains three abilities: “Proximity Mine!”, “Ride of the Valkyries” which sends a Crewmate up in a helicopter where they must shoot down other helicopters and “Grenade Out!” throws a long-range grenade.

4.     When the bar is full, Fliqpy becomes a big boy and gets two abilities: "Tactical Nuke!" and "Napalm Strike!", which creates a large fire across the map.

Cartoon Dog Mod

The Impostor is Cartoon Dog. Crewmates have 100 health, but this goes down as they take damage, and if it reaches 0 they die. As Cartoon Dog's bar fills, he becomes creepier and gains abilities. To win, the Crewmates must fill the task bar so they can summon Cartoon Cat to save them.


 * 1) At the start, Cartoon Dog has four abilities: "Bite!" is a melee attack, "Shock Collar!" creates shockwaves that Crewmates must jump over, "Ink Glob!" throws a ball of ink that briefly freezes Crewmates and "Boneyard!" creates everyone to a boneyard where they must dodge bone skewers.
 * 2) When a third of Cartoon Dog's bar is full, eyes appear all over his body and he gains three abilities: "Ink Storm!" makes an ink tornado appear and ink drops fall down, "Dog House!" forces a Crewmate to choose one of three doors - choose the wrong one, they get jumpscared and take damage - and "Fetch!" throws a long-range ball grenade.
 * 3) When two-thirds of Cartoon Dog's meter are full, his skeleton begins to jut out and he gains two abilities: ""Howl!" sends dog ghosts in 16 directions and "Lick!" briefly stuns a Crewmate.
 * 4) When Cartoon Dog's bar is full, he becomes an ink monster and gains three abilities: "Dog Pile!" creates an ink whirlpool, "Stretch!" slams a fist down anywhere on the map and "Dinner Time!" takes a Crewmate inside Cartoon Dog's stomach, where they must dodge floating teeth.

Sonic.EXE vs. Sunky Mod

This is similar to the Sonic.EXE Mod, but one player is Sunky.MPEG. Sunky is immune to Sonic.EXE's powers and has three abilities: "Speed Shoes" and "Shield Power" place a Monitor that Crewmate can jump on to get a speed boost or a protective shield respectively, and "Healing Ring" heals Crewmates near Sunky. The crewmates also have a "Helper Sunky" ability, which allows them to place a Sunky helper to do their tasks for them.

Army Men Mod

The Impostor is an Army Man. Crewmates have 100 health, but this goes down as they take damage, and if it reaches 0 they turn into a toy soldier and swap sides. Converted crewmates can use "Side Arm", which fires bullets from a pistol. Crewmates can collect Medkits around the map and use them to heal, and wave a white flag to become briefly invulnerable to damage. As Army Man's bar fills, he gets promoted and gains abilities. To win, the Crewmates must fill the task bar so they can use the "Magnifying Glass" ability to melt Army Man.

1.     Army Man starts as a Sergeant. He has five abilities: "Grenade Out!", "Side Arm", "Rifle" which fires bullets from a rifle, "Bouncing Betty" which places a Bouncing Betty somewhere on the map, and "Parachute", which forces a Crewmate to skydive while avoiding bullets and missiles from below.

2.     When a third of Army Man's bar is full, he becomes a Captain and gains four abilities: "Bayonet Charge" skewers a Crewmate on a bayonet, "Thompson" fires bullets from a Thompson, "Boot Camp" takes a Crewmate to an obstacle course where they must clear a rope obstacle and "Draft" instantly converts a Crewmate but can only be used once.

3.     When two-thirds of Army Man's bar are full, he becomes a Colonel and gains four abilities: "Ambush!" makes toy soldiers fire at a Crewmate, "Machine Gun" fires bullets from a machine gun, "Bazooka" fires a rocket and "Wheels" lets Army Man drive a truck around and run over Crewmates.

4.     When Army Man's bar is full, he becomes a 4-Star General and gains four abilities: "Tank" lets Army Man drive a tank around and fire missiles, "Sabotage" makes debris block off a doorway briefly, "Artillery Strike" causes missiles to rain down and "Grenade Launcher" fires grenades at rapid speed.

Taki Mod

The Impostor is Taki. Crewmates have 100 health but this goes down as Taki damages them, and if it reaches 0 they die. As Taki's bar fills, she transforms and gains abilities, each based on one of the seven Deadly Sins. To win, the Crewmates must fill the task bar so they can summon Sarvente to kill Taki.

1.     At the start, Taki has four abilities: "Chainsaw" is a melee attack, "Buzzsaw" sends buzzsaws across the map briefly, "Crucify" throws a long-range crucifix and "You Will Meet God" allows her to control the Innersloth and fire beams of holy light anywhere.

2.     When her meter reaches the yellow skull, Taki gets the "Greed" ability, which places a slot machine down. If a Crewmate gets too close, they must spin the wheel and suffer one of three penalties: The bell damages them, BAR makes BARs fall down briefly and Lucky 7 sets their health to 7.

3.     When her meter reaches the blue skull. Taki gets a second chainsaw and gets the "Sloth" ability, which decreases the Crewmate's speed for 10 seconds.

4.     When her meter reaches the red skull, Taki gets the "Lust" ability, which makes a Crewmate briefly fall in love with her. While in love, Crewmates will be forced to fire notes at nearby Crewmates.

5.     When her meter reaches the green skull, Taki gets the "Wrath" ability, which sends a Crewmate to the River Styx. Here they must sail through the river while avoiding skeletons, unholy fire and obstacles.

6.     When her meter reaches the pink skull, Taki starts to transform into her demon form and gets the "Gluttony" ability. This straps a Crewmate to the Donut-o-Matic from The Simpsons and feeds them two skewers of donuts. The Crewmate will then be released, become fat briefly and puke, taking damage.

7.     When her meter reaches the purple skull, Taki gets the "Envy" ability. This fires a shrink ray that makes a Crewmate smaller, briefly decreasing their speed. This ability also makes Taki bigger, increasing her speed.

8.     When her meter reaches the orange skull, Taki reverts to her demon form and gets the "Pride" ability, which sends clones of herself in 8 directions.



Ikea Mod

The Impostor is a faceless Ikea employee. All Crewmates have a health bar which drains as they take damage, and if it is completely empty they become an Ikea employee and swap sides. Converted Crewmates can use "Flag Salute", a melee attack. As the Ikea employee's bar fills over and over, they become creepier and gain abilities. However, Crewmates can cook meatballs using a fryer somewhere on the map and eat them to regain health. To win, the Crewmates must fill the task bar so they can escape from Ikea.

1.     At the start, the Ikea employee has four abilities: "Secret Shopper" lets the employee turn invisible, "Meatball Meteor!" fires a meatball at a player, "Flag Salute" and "Sign" which flings a Crewmate anywhere to the map.

2.     When the Ikea employee's bar fills for the first time, he becomes ganglier and gains three abilities: "Bonk!" whacks a Crewmate with a hammer, "Assembly Required" forces all players to build a chair - the last one gets bonked - and "Warehouse" takes everyone to a maze - the first one out wins and avoids taking damage.

3.     When the Ikea employee's bar fills for the second time, one of his arms get longer and the other melts partially. He then gets three abilities: "Black Friday Sale" sends a crowd of people at a player, "Shipping & Receiving" sends a Crewmate to a workshop where they must organize furniture while avoiding Switzerland flag skewers and "Barrier Blockade" places a temporary barrier.

4.     When the Ikea employee's bar fills for the third time, his entire body melts partially and he gains two abilities: "Free Shopping” sends furniture flying around the map and "Shelves" takes everyone to a room where they must avoid falling shelves.

Poor To Rich Mod

The Impostor is Mr. Cheese. Crewmates have 100 health but this lowers as Mr. Cheese damages them, and if it reaches 0 they die. As Mr. Cheese's bar fills, he becomes richer and gains abilities. To win, the Crewmates must fill their task bar so they can send Mr. Cheese to space.


 * 1) Mr. Cheese starts as a homeless man. He has three abilities: "Shopping Cart" lets Mr. Cheese drive a shopping cart and knock over people, "Tent Life" converts a player into a tent briefly and "Spare Change" makes giant pennies roll across the map.
 * 2) When the meter reaches the first dollar sign, Mr. Cheese gets the "American Dream" ability. This places a pair of boots. If a Crewmate steps in the boots, they are thrown into the air, mauled by a bald eagle and kicked to the ground, taking damage.
 * 3) When the meter reaches the second dollar sign, Mr. Cheese becomes a McDonalds employee and gets the "Wage Chain" ability. This slows all of the Crewmates down for 10 seconds.
 * 4) When the meter reaches the third dollar sign, Mr. Cheese gets the "Fries With That Shake" ability. This forces everyone to do the Make Burger task, and the last to finish is dipped in a fryer and damaged.
 * 5) When the meter reaches the fourth dollar sign, Mr. Cheese gets the "Commuter" ability. This sends a Crewmate to a subway tunnel where they must run from a train while avoiding barriers.
 * 6) When the meter reaches the fifth dollar sign, Mr. Cheese becomes a businessman and gets the "Stonks" ability, which causes stock signs to streak across the map, dealing damage.
 * 7) When the meter reaches the sixth dollar sign, Mr. Cheese gets the "Bring Home The Cheddar" ability, which causes flaming dollar bills to fall down briefly.
 * 8) When the meter reaches the final dollar sign, Mr. Cheese becomes the richest man on Earth and gets the "Giant Freaking Robot!" ability, which lets him briefly fly a robot suit around and fire missiles everywhere.

Tails.EXE vs. Sonic.EXE Mod

This is similar to the Sonic.EXE Mod, but one player is Miles "Tails" Prower. Sonic and Tails are both Impostors competing against each other, and they each have a score counter that raises every time they deal damage - if all of the Crewmates die, The Impostor with the most points wins. To make up for the double Impostors, the Crewmates have 200 health.

1.     Sonic starts with "Gotta Go Fast!" and "Spin Dash" but otherwise his abilities are unchanged. Tails starts with "Tails' Plane" and "Dummy Ring" which throws an explosive ring.

2.     When the meter reaches the dark blue Chaos Emerald, Tails gets the "Magic Glove" ability. This lets him slam the Glove down anywhere on the map.

3.     When the meter reaches the light blue Chaos Emerald, half of Tails' body is demonized and he gets the "Electron Cannon" ability, which lets him fire balls of electricity.

4.     When the meter reaches the green Chaos Emerald, Tails gets the "Tails Mania" ability, which sends clones of himself in 8 directions.

5.     When the meter reaches the pink Chaos Emerald, Tails gets the "Gotta Go Fast!" ability.

6.     When the meter reaches the red Chaos Emerald, Tails becomes Tails.EXE and gets the "Spin Dash" ability.

7.     When the meter reaches the yellow Chaos Emerald, Tails gets the "SEGA" ability.

8.     When the meter reaches the white Chaos Emerald, Tails gets the "Air Miles" ability, which is his version of "Live & Learn!"

Ruv Mod

The Impostor is Ruv. Crewmates have 100 health but this goes down as they take damage, and if it hits zero they die. As Ruv's bar fills, he changes appearance and gains abilities. To win, the Crewmates must complete their tasks so they can use a flamethrower to kill Ruv.

1.     Ruv starts off tiny. He has four abilities: "Hammer" freezes a Crewmate solid and sends them flying, "Sickle" is a melee attack, "Rising Ice" makes a player get stabbed by an ice skewer and "Artic Trap" places a frozen pond. If a crewmate steps on the pond, they fall in and must briefly swim around to avoid electric eels in the water.

2.     When his meter reaches the first snowflake, Ruv gets the "Sarvente" ability. This places a boombox with Sarvente on top anywhere, who will fire notes at nearby Crewmates.

3.     When his meter reaches the second snowflake, Ruv becomes his normal self and gets the "Selever" ability. This makes Selever trap a Crewmate in an endless fall breifly before ending it abruptly, dealing damage.

4.     When his meter reaches the third snowflake, Ruv gets the "He Likes To Be Alone" ability. This sends a Crewmate to a void where they must dodge echoes.

5.     When his meter reaches the fourth snowflake, Ruv gets the "Rasazy" ability, which turns him invisible briefly.

6.    When his meter reaches the fifth snowflake, Ruv gets a new coat and winter boots and the "Polar Plunge" ability. This sends a Crewmate to an icy waste where they must ride a polar bear while avoiding obstacles.

7.     When his meter reaches the sixth snowflake, Ruv gets the "Thiccer Ruv" ability. This makes him giant and allows him to stomp anywhere on the map.

8.    When his meter reaches the final snowflake, Ruv's eyes turn red, and he gets an ice sickle and backpack and the "Bring Down The Ruv" ability. This makes icicles fall down for 20 seconds.

 Squid Game Mod 

The Impostor is a Circle Soldier. Everyone is playing against each other and the last Crewmate alive wins. They each have 100 health and if it hits zero they die, but Crewmates can push other players over to stun them, play Ddakji for a chance to steal another player's health and get an extra life by completing all of their tasks. As the bar fills, The Impostor can upgrade to unlock new abilities and change forms.

1.     At the start, The Impostor has three abilities: "Sleeping Gas" makes a cloud of knockout gas appear, "Invitation" makes shapes fall down for 20 seconds and "Revolver" fires bullets.

2.     When the meter reaches the circle button, The Impostor can upgrade to get the "Red Light Green Light" ability. This sends everyone to the challenge from the show - they must get past the safety line, but cannot move during red light. If they do move, they are shot and killed instantly.

3.     When the meter reaches the triangle button, The Impostor can upgrade to become a Triangle Soldier and gets the "MP5" ability, which lets them shoot bullets from an MP5.

4.     When the meter reaches the hexagon button, The Impostor can upgrade to get the "Tug-o-War" ability. This sends two Crewmates to the tug-o-war challenge from the show - the loser falls and is killed instantly.

5.     When the meter reaches the star button, The Impostor can upgrade to get the "Battle Royale" ability. This blinds everyone and gives them bottles. The aim is to whack the other players on the head, which damages them and puts them out. The winner of the battle royal gets an extra life.

6.     When the meter reaches the square button, The Impostor can upgrade to become a Square Soldier and get the "Honeycomb" ability. This sends everyone to the honeycomb challenge room where must draw a shape in honeycomb. If they make too many mistakes, the honeycomb breaks and they are shot and killed instantly.

7.     When the meter reaches the umbrella button, The Impostor can upgrade to get the "Marbles" ability, which causes giant marbles to roll across the map.

8.     When the meter reaches the final button, the Impostor can upgrade to become the Front Man and get the "Glass Bridge" ability. This sends a Crewmate to the glass bridge game, where they must guess correctly and step on the right panes to get across. If the player steps on the wrong pane, it will shatter and they fall, getting killed instantly.

 Star Wars Mod 

All Crewmates are Jedi, but The Impostor is secretly a Sith. Crewmates can use training droids to train and become more experienced, gaining useful abilities. However, The Impostor has more abilities and is generally stronger.

1.     At the start, Crewmates have two abilities: "Lightsaber Duel" lets them duel with another player for a chance to steal their experience and "Force Bond" makes them bond with another player so they can see each other on the map.

2.     When a Crewmate reaches LVL 2, they get the "Force Speed" ability which briefly raises their speed.

3.     When a Crewmate reaches LVL 3, they get the "Force Lift" ability which lets them carry other players.

4.     When a Crewmate reaches LVL 4, they get the "Starship" ability which lets them fly anywhere on the map.

5.     When the Crewmate reaches LVL 5, they get the "Jedi Mind Trick" ability which is an AoE attack that inverts people's controls.

6.     The Impostor starts with six abilities: "Lightsaber Duel" (If The Impostor wins they kill the loser), "Wound In The Force" which removes a force bond, "The Phantom Menace" which lets them turn invisible, "Dominate Mind" which lets them mind control a Crewmate, "Force Drain" which sends them to a minigame, where they must type out a paragraph while duelling with Darth Vader and "Execute Order 66" which puts everyone in a battle royale - the winner can kill one of the losers. Crewmates can use Holocrons to save someone in the minigame.

7.     When The Impostor reaches LVL 2, they get "Force Speed".

8.     When The Impostor reaches LVL 3, they get "Force Lift".

9.     When The Impostor reaches LVL 4, they get "Starship" which lets them fire an energy blast anywhere on the map.

10.  When The Impostor reaches LVL 5, they get "Jedi Mind Trick" and "Force Lightning" which fires a bolt of lightning.

 Flippy vs. Flaky Mod 

This is similar to the Flippy Mod, but one player is Flaky. Flaky has three abilities: she can use "Workplace Accident" on Fliqpy to slow him down, "Needle Sting" fires quills that slow Fliqpy down if he is hit, and "Escape Cannon" fires a Crewmate anywhere on the map.

When Fliqpy reaches his third phase, Flaky is joined by Giggles and Petunia and gains two abilities: "Power of Friendship" causes healing raindrops to fall for 20 seconds and "Flaky Flakes" gives a Crewmate cereal, which heals them.

Stickman Mod

The Impostor is Stickman. Crewmates have 150 health but this goes down as they take damage, and if it reaches 0 they die. As Stickman's bar fills, he gains more and more potions, unlocking abilities. To win, the Crewmates must fill the task bar to call down a meteor.

1.     At the start, Stickman has three abilities: "Microphone Barrage" pelts a Crewmate with microphones, "Grappling Hook" lets him teleport anywhere on the map and "Falling Pianos" makes Stickman play on his piano briefly, causing pianos to fall as FNF notes drift up the screen.

2.     When Stickman's meter reaches the first potion, he gets the "Eater of Worlds" ability. This makes worms crawl across the map briefly.

3.     When Stickman's meter reaches the second potion, he gains biceps and the "Navashark" ability. This sends a Crewmate to an ocean where they must swim away from the navashark while dodging buoys.

4.     When Stickman's meter reaches the third potion, he gets the "Enchanted Boomerang" ability. This throws the boomerang anywhere, and it comes back.

5.     When Stickman's meter reaches the fourth potion, he gets the "Star Cannon" ability, which fires a star in any direction.

6.     When Stickman's meter reaches the fifth potion, he becomes giant and gets the "Wrath Soul" ability, which lets him switch to Daisy briefly. Daisy has three abilities: "Wrath Soul Beam" fires a long-range laser, "Wrath Soul Slice" is a melee attack and "Rain Fire" makes pink fireballs fall from the sky.

7.     When Stickman's meter reaches the sixth potion, he gets the "Legendary Night's Edge". This makes Stickman slice up a Crewmate with the sword, dealing damage.

8.     When Stickman's meter reaches the seventh and final potion, he becomes muscly and gets the "Wall of Flesh" ability. This sends a Crewmate to the Underworld from Terraria, where they must run from the Wall of Flesh while avoiding campfires and stalactites.

Mickey Mouse.AVI Mod

The Imposter is Mickey Mouse. Crewmates have 100 health but it goes down as they take damage and if it reaches 0 they die. As Mickey's bar fills, he gains more and more hidden Mickeys. To win, the crewmates need to complete their tasks so they can call Minnie Mouse and calm Mickey down.

1.    At the start, Mickey has three abilities: "Under The Sea", which briefly transforms a crewmate into a mermaid and flop for air; "Kachow", allowing him to turn into Lightning McQueen and run over the crewmates similar to Sonic.EXE's "Gotta Go Fast" ability; and "Stampede", which takes the crewmates to a gorge where they have to avoid stampeding wildebeest.

2.    When Mickey's meter reaches the first hidden Mickey, he gains the "Let It Go" ability, which is similar to Ruv's "Hammer" ability.

3.    When Mickey's meter reaches the second hidden Mickey, he reverts to his .AVI form and gains the "Haunted Mansion" ability, sending ghosts flying in 8 directions.

4.    When Mickey's meter reaches the third hidden Mickey, he gains the "Be Our Guest" ability, sending plates and utensils floating horizontally across the map.

5.    When Mickey's meter reaches the fourth hidden Mickey, he gains the "The Black Pearl" ability, allowing him to turn into Captain Jack Sparrow and shoot cannonballs at the crewmates, similar to Fliqpy's "Coverin' Fire" ability.

6.    When Mickey's meter reaches the fifth hidden Mickey, he becomes the sorcerer' apprentice and gains the "Maleficent" ability, calling Maleficent to breath down fire as a dragon, similar to Fliqpy's "Napalm Strike" ability.

7.    When Mickey's meter reaches the sixth hidden Mickey, he gains the "Tower of Terror" ability, sending a crewmate into an elevator and into the sky where they get struck by lightning and fall.

8.    When Mickey's meter reaches the final hidden Mickey, he becomes his most scary and gains the "Cave of Wonders" ability, sucking all the crewmates into the genie's lamp and flying on magic carpets, where they have to dodge fire and falling rocks.

Evil Finger Mod

The Imposter is a finger. Crewmates have 100 health but it goes down as they take damage and if it reaches 0 they die. As the finger's bar fills, he gains more and more hands. To win, crewmates must complete their tasks to obtain the hand cannon and kill the hand.

1.    At the start, the finger has 3 abilities: "Point", which squishes a crewmate and temporarily freezes them; "Flick", sending a crewmate flying and landing into another room; and "Finger Missiles", causing finger bombs to rain from the sky.

2.    When the finger reaches his first hand, he gains the "Paper Football" ability, taking a crewmate and sending them to a minigame where they are a paper football and they have to reach the maximum power in order to clear the spikes and survive; if it's not enough, they fall on the spikes and take damage.

3.    When the finger reaches his second hand, he turns into two fingers walking and gains the "Knife Play" ability, taking two crewmates of his choice to a minigame where one crewmate is tied up with the numbers 1-5 surrounding their body. The second crewmate will use the knife in their hand to stab four numbers in any order of their choice. The first crewmate has to memorize the order they choose - once done, they will have to repeat the same order. If they get it right, they survive, but if they mess up, they will get stabbed.

4.    When the finger reaches his third hand, he gains the "Nail Clippers" ability, cutting a nearby crewmates head off temporarily.

5.    When the finger reaches his fourth hand, he gains the "Finger Gun" ability, where his fingers will imitate a gun and fire at a crewmate.

6.    When the finger reaches his fifth hand, he turns into four fingers and gains the "Pick a Finger" ability, taking all the crewmates to a minigame where they have to pick a finger from 8 to stand on. Then, any two of the fingers will drop, along with the crewmates standing on them. The last surviving crewmate loses no health.

7.    When the finger reaches his sixth hand, he gains the "Fist" ability, where the quickly turns into a fist and drops on a crewmate.

8.    When the finger reaches his final hand, he turns into the Master Hand and gains the "Lasers" ability, making lasers go around the map.

Taki vs. Sarvente Mod

This is similar to the Taki Mod, but one player is Sarvente. Crewmates must complete their tasks so they can unlock Sarvente's ultimate attack to kill Taki. At the start, Sarvente has three abilities: "Heavenly Light," which either heals a crewmate underneath it or briefly freezes Taki in place; "Worship", which also heals a crewmate; and "See No Evil", which turns a crewmate invisible.

When Taki reaches her third phase, Sarvente turns into her demon form and gains the "Flight" ability, allowing her to teleport anywhere on the map.

Sonic.EXE vs. Shadow.EXE Mod

This is similar to the Sonic.EXE Mod, but one player is Shadow. Sonic and Shadow are both Impostors competing against each other, and they each have a score counter that raises every time they deal damage - if all of the Crewmates die, The Impostor with the most points wins. To make up for the double Impostors, the Crewmates have 200 health. Sonic's abilities remain unchanged.

1.    At the start, Shadow has two abilities: "Dark Rider", which lets him ride around in a motorcycle and is similar to Sonic's "Gotta Go Fast!" ability; and "Chaos Spear", making four spears rain down near his radius.

2.    When the bar reaches the dark blue Chaos Emerald, Shadow gains the "Chaos Control" ability, slowing all the crewmates down like Sonic's "You're Too Slow" ability.

3.    When the bar reaches the light blue Chaos Emerald, Shadow turns into his .EXE form and gets a gun.

4.    When the bar reaches the green Chaos Emerald, Shadow gains the "All Hail the Shadow" ability, sending clones of himself flying in 8 directions.

5.    When the bar reaches the pink Chaos Emerald, Shadow gains the "Teleport" ability, allowing him to teleport to anywhere on the map.

6.    When the bar reaches the red Chaos Emerald, Shadow turns into super Shadow.EXE and gains the "Spin Dash" ability.

7.    When the bar reaches the yellow Chaos Emerald, Shadow gains the "SEGA" ability.

8.    When the bar reaches the white Chaos Emerald, Shadow gains the "All of Me" ability, which is his version of "Live and Learn."

 Squid Game Mod 

 Scary Teletubbies Mod 

The Imposter is Tinky Winky. Crewmates have 100 health but this goes down as they take damage and if it reaches 0, they die. As Crewmates complete their tasks, they unlock custards that grant Tinky Winky more abilities. To win, Crewmates must unlock enough custards to contact the radio station, only to find out that it has been taken over by the Slendytubbies, then complete their tasks to contact the military to destroy Tinky Winky.

1.    At the start, Tinky Winky has two abilities: "Sun Baby's Light," which works like Taki's "You Will Meet God" ability; and "Noo-Noo Vacuum," placing Noo-Noo the vacuum somewhere on the map, where he will suck up a nearby Crewmate and grow in size. When a second Crewmate comes by, Noo-Noo will spit out the first, damaging both Crewmates.

2.    When Tinky Winky gets the first custard, he gets the "Dipsy Chase" ability, taking a Crewmate to a minigame where they have to slide under flowers and jump over bushes while being chased by a headless Dipsy holding a chainsaw.

3.    When Tinky Winky gets the second custard, he gets the "Magic Windmills!" ability, taking all the Crewmates to a minigame where they have to dodge pinwheels that will slice them in half.

4.    When Tinky Winky gets the third custard, he gets the "Evil Po" ability, summoning a monstrous Po to skewer a nearby Crewmate.

5.    When Tinky Winky gets the fourth custard, he becomes lanky but gets no new abilities.

6.    When Tinky Winky gets the fifth custard, he gets his self-explanatory "Jump Scare" ability.

7.    When Tinky Winky gets the sixth custard, he gets the "Where Did Tinky Winky Go?" ability, briefly turning him invisible.

8.    When Tinky Winky gets the seventh custard, he gets the "Announcer Robot" ability, briefly turning him into the announcer robot to shoot the Crewmates.

9.    When Tinky Winky gets the eighth custard, he gets his self-explanatory "Neck Snap" ability.

10.    When Tinky Winky gets the ninth custard, he gets the "My Handbag" ability, dropping a giant handbag on a Crewmate.

11.    When Tinky Winky gets the tenth custard, he gets the "Tubby Army" ability, sending 8 monstrous tubbies flying in different directions.

12.    When Tinky Winky gets the eleventh custard, he becomes buff but gets no new abilities.

13.    When Tinky Winky gets the twelfth custard, he gets the "TV Break" ability, briefly slowing a Crewmate down.

14.    When Tinky Winky gets the final custard, he becomes his most monstrous but gets no new abilities.

 Poppy Playtime Mod 

The Imposter is Huggy Wuggy. Crewmates have 100 health but this goes down as they take damage and if it reaches 0, they die. As Huggy's bar fills, he gains more and more flowers. Crewmates have to complete their tasks so they can free Poppy to calm Huggy Wuggy down. Over the course of the game, Crewmates will find tape recorders on the ground, which will reveal messages similar to Poppy Playtime. Crewmates also have a "High Five" ability, where two Crewmates use their Grab Packs to high five each other and gain health back.

1.    At the start, Huggy Wuggy has three abilities: "Rasslin'", which hits all nearby Crewmates with a tentacle; "Peekaboo", allowing himself to turn invisible and jumpscaring any nearby Crewmates when he turns visible near them; and "Crane Game", taking all the Crewmates to a minigame where they have to avoid a claw being controlled by Huggy. The last Crewmate that the claw doesn't catch doesn't lose health.

2.    When the bar reaches the first flower, Huggy Wuggy gains the "Choo! Choo!" ability, sending trains moving horizontally across the map.

3.    When the bar reaches the second flower, Huggy Wuggy goes on all fours and gains the "Hide and Seek" ability, sending all Crewmates to a maze where they have to make it to the end to survive.

4.    When the bar reaches the third flower, Huggy Wuggy gains the "IIIIII'm Gonna Getcha" ability, sending a Crewmate to a minigame where they have to jump over crates and slide under ladders while being chased by Huggy.

5.    When the bar reaches the fourth flower, Huggy Wuggy transforms into a beast with lots of teeth and gains the "Give Me Five" ability, sending a Crewmate to a minigame where they have to use their Grab Pack to high five hand signs, using their blue hand on blue signs and red hand on red signs. They have to correctly high five some number of signs in a limited amount of time, otherwise they lose health.

6.    When the bar reaches the fifth flower, Huggy Wuggy gains the "Cuddle Monster" ability, causing a tentacle to pop out of the ground and squeeze a Crewmate.

7.    When the bar reaches the sixth flower, Huggy Wuggy gains the "Swingy Swung" ability, sending a Crewmate to a minigame where they have to use their Grab Packs to correctly time swinging across hand signs like monkey bars, otherwise they fall and get caught by Huggy.

8.    When the bar reaches the final flower, Huggy Wuggy becomes even more beastly and gains the "Glomp" ability, letting him teleport anywhere on the map and damaging any Crewmates he lands on.

 Cartoon Cat vs. Cartoon Dog Mod 

 Mr. Hopp's Mod 

 Mickey.AVI vs. Mokey Mod 

This is similar to Mickey Mouse.AVI mod, but one player is Mokey. Mokey is immune to Mickey's powers and Crewmates have to do their tasks to call Momi. Mokey has six powers to help the Crewmates: "Gun", allowing him to shoot at Mickey's obstacles; "Dilan Shield", giving a Crewmate Dilan as a shield to protect them from Mickey's powers; "Gulp", allowing him to swallow a Crewmate and spit them anywhere on the map; "Knock Knock", allowing him to teleport; "Thumbs Up", healing a Crewmate; and "Grooby", turning a Crewmate into Grooby so they can lift Mickey or someone else up in the air.

 Kissy Missy Mod 

The Imposter is Kissy Missy. Crewmates have 100 health but this goes down as they damage and if it reaches 0, they die. As the bar fills, Kissy Missy gets more and more flowers. To win, Crewmates have to complete their tasks so they can summon Huggy Wuggy and calm down Kissy Missy. Kissy Missy has the same powers as Huggy Wuggy with two exceptions: at the beginning, she also has the "Mwah" ability, causing kissing lips to land on and damage the Crewmates; when her bar reaches the first flower, she also gets the "Love Me" ability, briefly decreasing all the Crewmates' speed.

 Mutant Creeper Mod 

The Imposter is a mutant Creeper. Crewmates have 125 health but this goes down as they take damage and if it reaches 0, they die. The Creeper gains new abilities and forms as his bar fills. To win, Crewmates must complete their tasks so they can call upon cats to kill the Creeper.

1.    At the start, the mutant creeper has three abilities: "Stomp," allowing him to jump on and flatten a Crewmate; "Boom," causing an explosion and damaging any nearby Crewmates; and "Lightning Storm," causing storm clouds to spawn around the map. If it shocks a Crewmate, they take damage; if it shocks the creeper, he becomes charged and his attacks will briefly deal double damage.

2.    When the bar reaches the first TNT, the mutant creeper gains the "Creeper's Big Blast" ability, taking all the Crewmates to a minigame where one random Crewmate has to activate one of the detonators in front of a giant creeper head. Some detonators are harmless and they do nothing while the others will explode and send the Crewmate flying. The last Crewmate standing loses no health.

3.    When the bar reaches the second TNT, the mutant creeper gains the "TNT Trap" ability, allowing him to set a TNT trap that will damage any Crewmates that step on it.

4.    When the bar reaches the first creeper head, the mutant creeper gets bigger but gains no new abilities.

5.    When the bar reaches the third TNT, the mutant creeper gains the "Bombs Away" ability, causing blocks of TNT to parachute down the map, similar to Whitty's ability.

6.    When the bar reaches the fourth TNT, the mutant creeper gains the "Eat This!" ability, which acts as insta-kill.

7.    When the bar reaches the second creeper head, the mutant creeper gains a second head and grows eyes on his large chest but no new abilities.

8.    When the bar reaches the fifth TNT, the mutant creeper gains the "Creeper Cave" ability, sending a Crewmate to a minigame where they are in a minecart and must dodge obstacles while being chased by a creeper.

9.    When the bar reaches the final TNT, the mutant creeper gains the "Invisibility Potion" ability, turning him invisible.

10.   When the bar reaches the final creeper head, the mutant creeper gains a third head while his stomach gets a mouth and gains the "Devour" ability, sending a Crewmate to a minigame where they are parachuting and have to dodge TNT.

 Sirenhead vs. House Head Mod 

 SCP Mod 

 Huggy Wuggy vs. Kissy Missy Mod 

The Imposters are Huggy Wuggy and Kissy Missy. Crewmates have 150 health but this goes down as they take damage and if it reaches 0 they die. Huggy Wuggy and Kissy Missy are both Imposters competing against each other and they each have a score counter that increases when they deal damage. If all the Crewmates die, then the Imposter with the most points wins. To win, Crewmates must complete their tasks so they can escape the map. Huggy Wuggy and Kissy Missy have the same abilities and forms in their individual mods but they also have a "Together" ability, which must be activated by both Imposters and they have to be nearby so they turn into a tornado to deal damage to the Crewmates and upgrade to get new abilities.

 Evil Garfield Mod 

The Imposter is Gorefield. Crewmates have 100 health but this goes down as they take damage and if it reaches 0, they die. As the bar fills, Gorefield becomes creepier and gains new abilities. To win, Crewmates must complete their tasks so they can Jon to feed Gorefield.

1.    At the start, Gorefield has three abilities: "I Love Lasagna!," which feeds a Crewmate lasagna but makes them throw up immediately; "I'm Sorry Jon," which throws hairballs at Crewmates, which upgrades as Gorefield changes forms and causes more hairballs to be spat out; and "Eat Your Heart Out," which takes all the Crewmates to a minigame where they are in a giant lasagna pan and they have to eat as much lasagna as possible. The Crewmate who eats the most survives while everyone else throws up.

2.    When the bar reaches the first lasagna, Gorefield gains the "I Hate Mondays" ability, covering the entire map with a calendar, with one of Gorefield's claws trying to strike out Monday, along with any Crewmates in that column. This ability also upgrades everytime Gorefield changes forms and results in more Mondays across the calendar.

3.    When the bar reaches the first face, Gorefield becomes creepier and starts walking on all fours but no new abilities.

4.    When the bar reaches the second lasagna, Gorefield gains the "Meet Odie" ability, causing Odie, attached to Gorefield's tail, to reach out and attack the Crewmates repeatedly.

5.    When the bar reaches the third lasagna, Gorefield gains the "Feed Me" ability, taking all the Crewmates to a minigame where they have to jump rope over Gorefield's tail. The last Crewmate surviving loses no health while all the others fall into Gorefield's mouth.

6.    When the bar reaches the second face, Gorefield becomes a giant fat cat-insect hybrid but no new abilities.

7.    When the bar reaches the fourth lasagna, Gorefield gains the "Too Lazy To Walk" ability, allowing him to teleport anywhere on the map.

8.    When the bar reaches the fifth lasagna, Gorefield gains the "Nap Attack" ability, causing all the Crewmates to briefly fall asleep and freeze.

9.    When the bar reaches the final lasagna, Gorefield gains the "Shapeshift" ability, allowing him to pretend to be a Crewmate that died.

10.    When the bar reaches the final face, Gorefield becomes a giant creepy cat-slug hybrid but no new abilities.

 Attack on Titan Mod 

 Lego Mod 

 Killy Willy vs. Huggy Wuggy Mod 

The Imposter is Killy Willy, but one player is Huggy Wuggy. Crewmates have 100 health but this goes down as they take damage and if it reaches 0 they die. As the bar fills, Killy Willy gets more powers. To win, Crewmates must complete their tasks so they can cure Killy Willy and turn him back into Silly Billy. Huggy Wuggy is immune to Killy Willy's attacks. He has three powers: "Shhh!!", which turns a Crewmate invisible; "Free Hugs!", which heals a Crewmate; and "Swing Away!", giving a Crewmate toy arms and briefly increasing their speed.

1.    At the start, Killy Willy has three abilities: "The Vents", which takes a Crewmate to the vents and they have to avoid steam while being chased by Killy Willy; "Killing Field", making arms swing around in circles across the map; and "Shroud", which turns him invisible, allowing him to jumpscare a Crewmate.

2.    When the bar reaches the first flower, Killy Willy gets the "Lash Out" ability, which acts a melee attack.

3.    When the bar reaches the second flower, Killy Willy goes on all fours and gets the "Dark Portal" ability, allowing him to teleport anywhere on the map.

4.    When the bar reaches the third flower, Killy Willy gets the "Chest Buster" ability, which acts at Insta-Kill.

5.    When the bar reaches the fourth flower, Killy Willy becomes more beastly and gets the "Incinerator" ability, which is a minigame that works like "Swingy Swung," except there is fire burning beneath the squares instead of a monster.

6.    When the bar reaches the fifth flower, Killy Willy gets the "Strangle" ability, which is his version of "Cuddle Monster."

7.    When the bar reaches the sixth flower, Killy Willy gets the "Poppy's Playtime" ability, sending ghostly Poppy dolls in eight directions.

8.    When the bar reaches the final flower, Killy Willy becomes his most scary and gets the "Ready Or Not" ability, which is his version of "Hide and Seek."

 Creepypasta Mod 

The Imposter is Jeff the Killer. Crewmates have 100 health but this goes down as they damage and if it reaches 0 they die. As the bar fills, Jeff the Killer calls upon other creepypastas for powers. To win, Crewmates must complete their tasks to get the "Endgame" ability and kill Jeff.

1.    At the start, Jeff the Killer starts off at his normal size and has three abilities: "Candle Cove," taking all the Crewmates to a minigame where they have to dodge cannonballs from a pirate ship; "Jeff the Killer", slashing a Crewmate multiple times with his knife; and "The Smile Dog" which places a dog down. Crewmates can pet the dog, which will either result in them getting briefly healed or jumpscared.

2.    When the bar reaches the first face, Jeff the Killer unlocks the "Ben Drowned" ability, making a giant Ben statue to drop anywhere on the map.

3.    When the bar reaches the second face, Jeff the Killer unlocks the "Chase" ability, taking a Crewmate to a minigame where they are chased by a giant scorpion and have to dodge obstacles. At some point in the minigame, the screen flips and the Crewmate and scorpion are running in the opposite direction.

4.    When the bar reaches the third face, Jeff the Killer becomes taller but gets no new abilities.

5.    When the bar reaches the fourth face, Jeff the Killer unlocks the "Pokemon Lost Silver" ability, causing unknowns to move horizontally across the map.

6.    When the bar reaches the fifth face, Jeff the Killer unlocks the "Sirenhead" ability, placing a giant Sirenhead which will make soundwaves for the Crewmates to dodge, similar to his "Great Mother" ability.

7.    When the bar reaches the sixth face, Jeff the Killer becomes even taller but gets no new abilities.

8.    When the bar reaches the seventh face, Jeff the Killer unlocks the "Slenderman" ability, allowing him to turn into Slenderman and turn invisible and jumpscare Crewmates.

9.    When the bar reaches the eighth face, Jeff the Killer unlocks the "Mickey.AVI" ability, summoning Mickey Mouse.AVI to make a portal for him to teleport anywhere on the map.

10.    When the bar reaches the ninth face, Jeff the Killer gets more blood on him but no new abilities.

11.    When the bar reaches the final face, Jeff the Killer unlocks the "Sonic.EXE" ability, allowing him to turn into Sonic.EXE and use his "Gotta Go Fast!" ability to damage the Crewmates.

 Mickey.AVI vs Sonic.EXE Mod 

The Imposters are Mickey Mouse and Sonic. Crewmates have 150 health but this goes down as they take damage and if it reaches 0 they die. Mickey and Sonic are imposters competing against each other and they have a score counter that increases every time they damage the Crewmates. If the Crewmates lose, then the Imposter with the most points wins. To win, Crewmates must complete their tasks so they can unlock the "Antivirus" ability and get rid of the viruses. Mickey starts in his .AVI form and Sonic starts in his .EXE form but otherwise their abilities remain unchanged.

 Hypno's Lullaby Mod 

The Imposter is Hypno and one of the Crewmates is Girlfriend. Crewmates have a Pokemon bar that goes down as they take damage and if it is empty they die. As the bar fills, Hypno gets more Pokeballs and forms. To win, Crewmates must complete their tasks so that Girlfriend can capture Hypno with the Master Ball.

1.    At the start, Hypno has three abilities: "Psybeam," which makes a ray of circles that damages Crewmates; "Hypnosis," which sends out circles that put a Crewmate to sleep; and "Dreameater," which only works on sleeping Crewmates and takes them to a minigame where they have to jump over obstacles and slide under Ghastlies while being chased by a monstrous Hypno, acting as a sneak peak to his final phase.

2.    When the bar reaches the first Pokeball, Hypno gains the "Pendulum Swing" ability, making swinging pendulums spawn across the map, damaging Crewmates when hit.

3.    When the bar reaches the second Pokeball, Hypno gains the "Mind Control" ability, allowing him to possess the body of a Crewmate (excluding Girlfriend) and use them to damage others.

4.    When the bar reaches the first face, Hypno becomes creepier but gains no new abilities.

5.    When the bar reaches the third Pokeball, Hypno gains the "Psychic" ability, bouncing a Crewmate (excluding Girlfriend) up and down repeatedly.

6.    When the bar reaches the fourth Pokeball, Hypno gains the "Minimize" ability, shrinking a nearby Crewmate and decreasing their speed.

7.    When the bar reaches the second face, Hypno becomes even creepier but gains no new abilities.

8.    When the bar reaches the fifth Pokeball, Hypno gains the "Disable" ability, preventing a random Crewmate from doing their tasks for 60 seconds.

9.    When the bar reaches the final Pokeball, Hypno gains the unknowns ability, making unknowns move horizontally across the map.

10.    When the bar reaches the final face, Hypno becomes his most creepy but gains now new abilities.

 Alien Mod 

 Natural Disasters Mod 

 Elmo vs. Huggy Wuggy Mod 

The Imposter is Elmo but one player is Huggy Wuggy. Crewmates have 100 health but this goes down as they take damage and if it reaches 0 they die. As the bar fills, Elmo gets creepier and gains new abilities. To win, Crewmates have to complete their tasks to summon Big Bird to calm down Elmo. Huggy Wuggy is immune to Elmo's attacks and has the same abilities in the Killy Willy vs Huggy Wuggy Mod.

1.    At the start, Elmo has three abilities: "ByeBye... For Now...", which turns him invisible and allows him to jumpscare nearby Crewmates; "Tickle Me Elmo", which causes his arms to pop out of the ground and tickle a Crewmate; and "Hellfire Elmo", causing fire to rain vertically across the map.

2.    When the bar reaches the first face, Elmo has some stuffing ripped out of him and his eyes turn purple and he gains the "Crayons" ability, taking all the Crewmates to a minigame where they have to dodge crayons by hiding behind crates.

3.    When the bar reaches the second face, Elmo gains the "Dorothy" ability, taking a Crewmate to a minigame where they are swimming in a fish bowl and have to dodge goldfish.

4.    When the bar reaches the third face, Elmo's eyes turn red and has more stuffing ripped out and gains the "Vroom Vroom!" ability, turning him into a car and briefly increasing his speed and knocks the Crewmates in the air, similar to Mickey.AVI's "Kachow!" ability.

5.    When the bar reaches the fourth face, Elmo gains the "Elmo Loves You!" ability, taking a Crewmate to a minigame where they have to jump over boxes and slide under hanging decorations while being chased by a monstrous Elmo.

6.    When the bar reaches the final face, Elmo becomes his most monstrous and gains the "Dark Dimension" ability, allowing him to teleport anywhere on the map.

 Kissy Missy vs. Killy Willy Mod 

The Imposters are Kissy Missy and Killy Willy. Crewmates have 150 health but this goes down as they take damage and if it reaches 0 they die. Kissy Missy and Killy Willy are both Imposters competing against each other with a score counter increasing whenever they deal damage. If all the Crewmates die, then the Imposter with the most points wins. To win, Crewmates must complete their tasks to burn down Playtime Co. Kissy Missy and Killy Willy have the same powers and forms in their respective mods with a few exceptions.

1.    At the start, Kissy Missy also has the "Fun Size" ability, briefly shrinking all the Crewmates and decreasing their speed.

2.    When the bar reaches the first flower, Kissy Missy gains the "Kissy Blocks" ability, making a barrier out of blocks spelling "Kissy" to prevent the Crewmates from entering rooms.

3.    At the start, Killy Willy also has the "Life Size" ability, briefly increasing his size and speed.

 Krampus Mod 

The Imposter is Krampus. Crewmates have 100 health but this goes down as they take damage and if it reaches 0 they turn into babies and follow Krampus around. As the bar fills, Krampus gets more ornaments and forms. To win, Crewmates must complete their tasks to summon Santa Claus to kill Krampus.

1.    At the start, Krampus has three abilities: "Thwack!", hitting a Crewmate multiple times with a thistle; "Let It Snow," briefly turning him invisible to jumpscare Crewmates, and "Reindeer Stampede," causing reindeer to run across the map and knock over Crewmates.

2.    When the bar reaches the first ornament, Krampus gains the "Naughty or Nice" ability, taking a Crewmate to a minigame where they are in a stocking and have to dodge falling coal.

3.    When the bar reaches the first face, Krampus gets taller but gains no new abilities.

4.    When the bar reaches the second ornament, Krampus gets the "Toy Barrage!" ability, allowing him to throw toys at the Crewmates, which include Poppy, Mr. Hopps, Sonic's rings, Legos, and Girlfriend's Master Ball.

5.    When the bar reaches the third ornament, Krampus gets the "Polar Express" ability, taking a Crewmate to a minigame where they have to jump over presents and slide under candy canes while being chased by a train with Krampus' face on it.

6.    When the bar reaches the second face, Krampus gets a bloodied bag of presents but no new abilities.

7.    When the bar reaches the fourth ornament, Krampus gets the "Elf Magic" ability, briefly shrinking a nearby Crewmate and decreasing their speed.

8.    When the bar reaches the fifth ornament, Krampus gets the "Bag of Toys" ability, making a bag of toys drop on a Crewmate and damaging them.

9.    When the bar reaches the final face, Krampus becomes a giant yeti but gains no new abilities.

10.    When the bar reaches the final ornament, Krampus gets the "Santa's Sleigh" ability, allowing him to teleport to any Crewmate on the map and stab them.

 Rainbow Poppy Playtime Mod 

 Spider-Man: No Way Home Mod 

 FNAF: Security Breach Mod 

The Imposter alternates between different FNAF: Security Breach animatronic characters. Crewmates have 100 health but this goes down as they take damage and if it reaches 0 they die. There is a Glamrock Freddy Fazbear animatronic somewhere on the map which the Crewmates can hop inside using the "Showtime" ability. While inside Freddy, they are immune to the Imposter's powers and have two abilities: "Faz Watch," allowing him to locate everyone on the map; and "Fazblaster," delivering an electrifying shock to the Imposter to briefly freeze them in place. Eventually, Freddy's battery runs out and when it empties, the Crewmate gets ejected from the compartment. As time passes, the Imposter gets more and more abilities. To win, Crewmates must complete their tasks in order to escape.

1.    At midnight, the Imposter starts as Roxane Wolf and has three abilities: "Glamrock," making musical notes drift across the map; "Jumpscare," and "Lights Out," turning off the lights.

2.    When the time is 1 AM, Roxane Wolf gets the "No Escape!" ability, taking a Crewmate to a minigame where they have to dodge obstacles while being chased by the DJ Music Man.

3.    When the bar reaches the first face, the Imposter turns into Glamrock Chica but gets no new abilities.

4.    When the time is 2 AM, Glamrock Chica gets the "Busted Camera" ability, turning her invisible.

5.    When the time is 3 AM, Glamrock Chica gets the "Moshpit" ability, making animatronics pop out of the ground to attack Crewmates.

6.    When the bar reaches the second face, the Imposter turns into Montgomery Gator but gets no new abilities.

7.    When the time is 4 AM, Montgomery Gator gets the "Stuffed!" ability, which acts as insta-kill.

8.    When the time is 5 AM, Montgomery Gator gets the "Don't Blink" ability, allowing him to teleport anywhere on the map.

9.    When the bar reaches the final face, the Imposter turns into Vanny in a bunny costume, who is revealed to be the one communicating to the Crewmates on the radio during the entire game, but gets no new abilities.

 Golden Huggy Mod 

The Imposter is Huggy Wuggy but he is made of gold. Crewmates have 100 health but this goes down as they take damage and if it reaches 0 they die. As the bar fills, golden Huggy gets more tokens and forms. To win, Crewmates have to complete their tasks to get the "Rusty Musty!" ability, turning Huggy into a rusty statue. Crewmates also have a "Finger Gun" ability, allowing them to point at things. The security room on the map has no cameras.

1.    At the start, golden Huggy has three abilities: "Midas Touch," striking nearby Crewmates with a tentacle and briefly turning them into gold; "Ascension," briefly increasing his speed; and "Golden Eye," allowing him to see everyone on the map.

2.    When the bar reaches the first token, golden Huggy gets the "Go For The Gold" ability, taking a Crewmate to a minigame where they have to jump over hurdles while being chased by golden Huggy.

3.    When the bar reaches the second token, golden Huggy gets the "Conductive Energy" ability, making lightning strike Crewmates across the map.

4.    When the bar reaches the first face, golden Huggy becomes handsome but gains no new abilities.

5.    When the bar reaches the third token, golden Huggy gets the "Best Friend Award!" ability, crushing a Crewmate with a giant trophy.

6.    When the bar reaches the fourth token, golden Huggy gets the "Gold Tokens!" ability, throwing tokens at the Crewmates.

7.    When the bar reaches the second face, golden Huggy becomes sophisticated but gets no new abilities.

8.    When the bar reaches the fifth token, golden Huggy gets the "Gold Rush" ability, making golden trains move horizontally across the map.

9.    When the bar reaches the final token, golden Huggy gets the "Midas Hug" ability, which acts as insta-kill.

10.    When the bar reaches the final face, golden Huggy becomes buff but gets no new abilities.

 Dragon Mod 

The Imposter is a dragon. Crewmates have 150 health but this goes down as they take damage and if it reaches 0 they turn into dragons and switch sides. Converted Crewmates can use "Fire Breath," a ranged attack. As the bar fills, the dragon gets new abilities. To win, Crewmates must complete their tasks to slay the dragon.

1.    At the start, the dragon starts off small and green and has three abilities: "Bite", "Fire Breath", and "Fly", allowing him to teleport anywhere on the map and damage any Crewmates he lands on.

2.    When the bar reaches the first fire icon, the dragon gets the "Reign of Fire!" ability, causing fire to rain down vertically across the map.

3.    When the bar reaches the second fire icon, the dragon gets the "Poison Breath" ability, which is also a ranged attack that briefly shrinks Crewmates, decreasing their speed.

4.    When the bar reaches the first face, the dragon gets bigger and turns red but gets no new abilities.

5.    When the bar reaches the third fire icon, the dragon gets the "Frost Breath" ability, which is also a ranged attack that briefly freezes Crewmates.

6.    When the bar reaches the second face, the dragon gets even bigger and turns yellow but gets no new abilities.

7.    When the bar reaches the fourth fire icon, the dragon gets the "Mind Control!" ability, allowing him to temporarily possess a Crewmate's body.

8.    When the bar reaches the final face, the dragon becomes enormous and turns black but gets no new abilities.

9.    When the bar reaches the final fire icon, the dragon gets the "Devour" minigame.

 FNAF Freddy vs. Chica Mod 

The Imposter is Glamrock Chica but one player is Glamrock Freddy Fazbear. Crewmates have 125 health but this goes down as they take damage and if it reaches 0 they die. Freddy is immune to Chica's attacks and four powers to help the Crewmates: "Into the Hatch", getting them into the compartment; "Faz Watch," "Fazblaster," and "Faze," allowing him to teleport anywhere on the map. As time passes, Chica gets more forms and abilities. To win, Crewmates must complete their tasks, then lure Chica to the crusher and then use the "Take Out the Trash" ability to crush her.

1.    At midnight, Chica has four abilities: "Jumpscare!," "Glamrock," "Lights Out," and "Voice Box," which is a ranged attack.

2.    When the time is 1 AM, Chica gains two abilities: "Busted Camera," and "Mr. Cupcake," placing a cupcake on the map that explodes when a Crewmate approaches it.

3.    When the bar reaches the first face, Chica becomes bloodied but gets no new abilities.

4.    When the time is 2 AM, Chica gets the "No Escape!" minigame.

5.    When the time is 3 AM, Chica gets the "Moshpit" ability.

6.    When the bar reaches the second face, Chica loses part of her beak but gets no new abilities.

7.    When the time is 4 AM, Chica gets the "Don't Blink" ability.

8.    When the time is 5 AM, Chica gets the "Stuffed" ability.

9.    When the bar reaches the final face, Chica gets her beak back with extra teeth and loses some of her metallic parts but gets no new abilities.

 Huggy Wuggy.exe Mod 

The Imposter can turn into Huggy Wuggy.exe. Crewmates have 5 lives but they lose lives every time they get attacked and if they reach 0 lives, they die. As Huggy Wuggy.exe, the Imposter has six powers: "Eat," "Jumpscare," "Sneaky..." which makes him move quickly horizontally across the map; "Grab," allowing him to pick up Crewmates and place them in incinerators; "Shhhh..." and "Slash." Crewmates can call meetings to vote out who they think is the Imposter and chuck him in an incinerator...

...only for them to realize that Huggy Wuggy.exe doesn't actually die, but instead turns red and becomes bigger and buff. To win, Crewmates must complete tasks so they can get coins and then use said coins to play minigames. They have to play 4 minigames each and survive in order to escape. These minigames include being chased by Huggy Wuggy.exe, Killy Willy's "Incinerator" and "The Vents" minigames, and "Give Me Five!"

 FNAF Daycare Mod 

 Mutant Enderman Mod 

 Thanos Mod 

The Imposter is Thanos. Crewmates have 150 health but this goes down as they take damage and if it reaches 0, they die. As the bar fills, Thanos gets more Infinity Stones. It seems impossible for the Crewmates to win, as they can complete their tasks to summon the Avengers but because Thanos gets all the Infinity Stones he snaps and disintegrates most of the Crewmates.

1.    At the start, Thanos has two abilities: "Chitauri Leviathan," making Chitauri Leviathans move horizontally across the map; and "Infinity Gauntlet," crushing a Crewmate with his giant Infinity Guantlet.

2.    When Thanos gets the purple Infinity Stone, he gets the "Power" ability, striking all nearby Crewmates with purple lightning and setting them on fire.

3.    When Thanos gets the blue Infinity Stone, he gets the "Space" ability, allowing him to teleport anywhere on the map.

4.    When the bar reaches the first face, Thanos becomes armored but gets no new abilities.

5.    When Thanos gets the red Infinity Stone, he gets the "Reality" ability, briefly turning a Crewmate into a statue.

6.    When Thanos gets the orange Infinity Stone, he gets the "Soul" ability, taking a Crewmate to a minigame where they push other Crewmates off a cliff. The number of Crewmates they push off is the amount of life they lose.

7.    When the bar reaches the other face, Thanos gets a double-edged giant sword but gets no new abilities.

8.    When Thanos gets the green Infinity Stone, he gets the "Time" ability, shrinking all the Crewmates and briefly decreasing their speed.

9.    When Thanos gets the yellow Infinity Stone, he is able to use his Infinity Gauntlet to disintegrate most of the Crewmates.

 Anime Mod 

 Vanny Mod 

The Imposter can turn into Vanny. Crewmates have 5 lives but they lose lives every time they take damage and if they reach 0 lives, they die. As Vanny, the Imposter has six abilities: "Grab" allowing them to pick up Crewmates and place them on the trash crusher; "Stuffed!," "Sneaky," making Glamrock Chica, Montgomery Gator, and Roxane Wolf animatronics move horizontally across the map; "Down the Rabbit Hole," "Slice," "Busted Camera," and "Jumpscare!" The Crewmates can call meetings to vote out who they think is the Imposter and crush them using the crusher...

...only for a robot to rescue Vanny from being crushed. To win, Crewmates must complete tasks to escape. There is a Glamrock Freddy Fazbear animatronic somewhere on the map, which they can hop inside using the "Showtime" ability. While inside Freddy, the Crewmate can use the "Fazblaster" ability to briefly stun Vanny.

Trivia

 * It is unclear if the mods will be released to the public for exclusively for GameToons play.